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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6187284" data-attributes="member: 6668292"><p>Yeah, I really hope this isn't it, but I am afraid it might be. There's not much I can do about it; the players -including this one- are good about using skills in the context of each skill challenge, but if it just feels limiting to him, I'm at a loss as to what to do to make it better for him.</p><p></p><p>He seems to like combat, like his character concept, like the RP we've engaged in, like talking to other players, etc. I really do wish I could make the skill challenges more palatable, but if it's a challenge thing, I'm not sure how to go about it more than I have.</p><p></p><p>I think he's smart enough to pick up on it if I don't handle it really well, but I agree that it might work better if I do handle it well. I'm considering trying it. I am used to running them openly (both in my 4e sessions so far, as well as with my normal group and my RPG), though, so that might make it harder for me. It also precludes them from using things like advantages to negate failures, add extra successes, etc. And it'd make working in initiative order harder. And it might mean that the other players, who have less of a problem with skill challenges, might lose out on something they enjoy, too (the Fighter player explicitly likes them).</p><p></p><p>Not an easy situation for me to resolve, unfortunately. But, play style issues never are, I guess. I'll try to get to the bottom of it, though, and bring more information back to this thread if I feel like I could use more useful advice. Thanks for the feedback.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6187284, member: 6668292"] Yeah, I really hope this isn't it, but I am afraid it might be. There's not much I can do about it; the players -including this one- are good about using skills in the context of each skill challenge, but if it just feels limiting to him, I'm at a loss as to what to do to make it better for him. He seems to like combat, like his character concept, like the RP we've engaged in, like talking to other players, etc. I really do wish I could make the skill challenges more palatable, but if it's a challenge thing, I'm not sure how to go about it more than I have. I think he's smart enough to pick up on it if I don't handle it really well, but I agree that it might work better if I do handle it well. I'm considering trying it. I am used to running them openly (both in my 4e sessions so far, as well as with my normal group and my RPG), though, so that might make it harder for me. It also precludes them from using things like advantages to negate failures, add extra successes, etc. And it'd make working in initiative order harder. And it might mean that the other players, who have less of a problem with skill challenges, might lose out on something they enjoy, too (the Fighter player explicitly likes them). Not an easy situation for me to resolve, unfortunately. But, play style issues never are, I guess. I'll try to get to the bottom of it, though, and bring more information back to this thread if I feel like I could use more useful advice. Thanks for the feedback. [/QUOTE]
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