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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6188133" data-attributes="member: 6668292"><p>Interesting, thanks for the suggestion. I'll probably use it as inspiration as well (since I'm making the dragon either way). I am looking for stuff that's a bit more controller-y, so this should help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bazzalth (the white dragon) is already tied to orcs (she has an orc ice wizard and an orc necromancer as allies), and she has some kobold followers (though she's let the necromancer have most of them), so this would be easy enough. It'll likely be orcs / kobolds / zombies, but more than doable. Giving some protection if the dragon is more controller-y isn't a bad idea.</p><p></p><p>Then again, I might let the dragon be more brutish, and give the protection to the orc ice wizard, and steal some effects for him. The two orc allies are both adding some smarts to the operation, so it'd make sense for them to have protection. Especially the necromancer, as a matter of fact.</p><p></p><p>Either way, thanks for the suggestion. I'll probably end up making Bazzalth more controller-ish, and giving some guards, and also give some to both orcs. I do like the idea of the long-abandoned frost giant ice complex, though. It gives it more of a reason to be tall, which is good for flying. Bazzalth would like that, too, which would make sense for why she picked it. The Monk might also like it, as she can fly as an encounter power. I'll probably work in some 3D stuff for the dragon fight and see how it goes. Thanks again for the suggestions, they're helpful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Oh, it'll have resistance! Not immunity (I'm throwing that on Yone, the Winter Guardian Spirit), but a healthy amount of resistance. And I agree with Manbearcat -this, combined with the cold vulnerability if you don't move, will make the fight pretty interesting. I've already got the "lair effects" written up, including the cold vulnerability, the sliding charges, moving quickly across the ice, breaking ice pillars, loosening stalactites, etc. Should be good fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6188133, member: 6668292"] Interesting, thanks for the suggestion. I'll probably use it as inspiration as well (since I'm making the dragon either way). I am looking for stuff that's a bit more controller-y, so this should help :) Bazzalth (the white dragon) is already tied to orcs (she has an orc ice wizard and an orc necromancer as allies), and she has some kobold followers (though she's let the necromancer have most of them), so this would be easy enough. It'll likely be orcs / kobolds / zombies, but more than doable. Giving some protection if the dragon is more controller-y isn't a bad idea. Then again, I might let the dragon be more brutish, and give the protection to the orc ice wizard, and steal some effects for him. The two orc allies are both adding some smarts to the operation, so it'd make sense for them to have protection. Especially the necromancer, as a matter of fact. Either way, thanks for the suggestion. I'll probably end up making Bazzalth more controller-ish, and giving some guards, and also give some to both orcs. I do like the idea of the long-abandoned frost giant ice complex, though. It gives it more of a reason to be tall, which is good for flying. Bazzalth would like that, too, which would make sense for why she picked it. The Monk might also like it, as she can fly as an encounter power. I'll probably work in some 3D stuff for the dragon fight and see how it goes. Thanks again for the suggestions, they're helpful :) Oh, it'll have resistance! Not immunity (I'm throwing that on Yone, the Winter Guardian Spirit), but a healthy amount of resistance. And I agree with Manbearcat -this, combined with the cold vulnerability if you don't move, will make the fight pretty interesting. I've already got the "lair effects" written up, including the cold vulnerability, the sliding charges, moving quickly across the ice, breaking ice pillars, loosening stalactites, etc. Should be good fun :) [/QUOTE]
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