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JamesonCourage's First 4e Session
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<blockquote data-quote="Pseudopsyche" data-source="post: 6188470" data-attributes="member: 54600"><p>FWIW, I think clerics do have it rough in 4E skill challenges. They typically have armor penalties compounding mediocre Str and Dex scores. The only class skills that build upon their Wis are Heal and Insight, and they don't get Endurance to build upon their Con. Half their class skills, including the mandatory one, use Int, a traditional dump stat. Your sha'ir wizard might have a better Religion bonus than your cleric. Other characters are quite likely to have better scores in two of the more common Wis skills, Perception and Nature. If I were playing a mul cleric, I would definitely look at using backgrounds to augment my list of class skills. </p><p></p><p>If the PC shines in Insight and Heal, I would make it clear that Insight could be useful in social encounters to determine what makes NPCs tick. Heal can often be used not just to heal creatures, but to determine how long a creature has been dead, to identify a murder weapon, to avoid healing-surge loss due to a failure, etc.</p></blockquote><p></p>
[QUOTE="Pseudopsyche, post: 6188470, member: 54600"] FWIW, I think clerics do have it rough in 4E skill challenges. They typically have armor penalties compounding mediocre Str and Dex scores. The only class skills that build upon their Wis are Heal and Insight, and they don't get Endurance to build upon their Con. Half their class skills, including the mandatory one, use Int, a traditional dump stat. Your sha'ir wizard might have a better Religion bonus than your cleric. Other characters are quite likely to have better scores in two of the more common Wis skills, Perception and Nature. If I were playing a mul cleric, I would definitely look at using backgrounds to augment my list of class skills. If the PC shines in Insight and Heal, I would make it clear that Insight could be useful in social encounters to determine what makes NPCs tick. Heal can often be used not just to heal creatures, but to determine how long a creature has been dead, to identify a murder weapon, to avoid healing-surge loss due to a failure, etc. [/QUOTE]
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