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JamesonCourage's First 4e Session
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<blockquote data-quote="Scrivener of Doom" data-source="post: 6189330" data-attributes="member: 87576"><p>I was the same. I came to 4E late because I had 3.xE working just the way I wanted it to work... or so I thought.</p><p></p><p>I had to stat up a level 15 anti-paladin in 3.5E for the game I was running so I started work on it. Of course, there is no anti-paladin class in 3.5E (I mean, published by WotC) so I started with a paladin and then went blackguard. I realised that the silly prequisite for blackguard - ranks in Hide - made no sense for blackguards in general or for this character so I spent some time creating my own version of the blackguard PrC. Then some more tinkering to make sure it was close to CR 15. Ultimately, I spent a good 4-5 hours creating that NPC and to this day I don't know if it would have lasted more than 5 minutes of play time.</p><p></p><p>I decided to have a look at 4E and see what such a character might look like. Grabbing PDFs of the DMG and PHB within an hour I had a stat block for a level 20 anti-paladin which still doesn't look too bad even several years later.</p><p></p><p>So, I went from 4-5 hours in a game I had tonnes of experience with to just under an hour in a game where I had barely glanced at the PDFs. Yeah, I was hooked... but after all the things I had said or thought about it I decided to go RAW for a while.</p><p></p><p></p><p></p><p>Yeah, it doesn't break the game but it helps make up for the fact that there are four characters rather than five. Coupled with slightly better equipment and quite a few (slightly overpowered) alternative rewards, I can still create encounters for a five character party and know they can handle them. Also, I love how they have more than one character with decent skills (and their defences don't suck either).</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6189330, member: 87576"] I was the same. I came to 4E late because I had 3.xE working just the way I wanted it to work... or so I thought. I had to stat up a level 15 anti-paladin in 3.5E for the game I was running so I started work on it. Of course, there is no anti-paladin class in 3.5E (I mean, published by WotC) so I started with a paladin and then went blackguard. I realised that the silly prequisite for blackguard - ranks in Hide - made no sense for blackguards in general or for this character so I spent some time creating my own version of the blackguard PrC. Then some more tinkering to make sure it was close to CR 15. Ultimately, I spent a good 4-5 hours creating that NPC and to this day I don't know if it would have lasted more than 5 minutes of play time. I decided to have a look at 4E and see what such a character might look like. Grabbing PDFs of the DMG and PHB within an hour I had a stat block for a level 20 anti-paladin which still doesn't look too bad even several years later. So, I went from 4-5 hours in a game I had tonnes of experience with to just under an hour in a game where I had barely glanced at the PDFs. Yeah, I was hooked... but after all the things I had said or thought about it I decided to go RAW for a while. Yeah, it doesn't break the game but it helps make up for the fact that there are four characters rather than five. Coupled with slightly better equipment and quite a few (slightly overpowered) alternative rewards, I can still create encounters for a five character party and know they can handle them. Also, I love how they have more than one character with decent skills (and their defences don't suck either). [/QUOTE]
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