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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6190372" data-attributes="member: 6668292"><p>Sorry I didn't reply sooner. Just started a new job yesterday, and I've been busy with other life things, too.</p><p></p><p>I kept house ruling and home brewing 3.5 more and more until I ended up with my RPG, so I know a similar feeling.</p><p></p><p>That's a common enough story that I believe it. Personally, I didn't prep my 3.5 games, I just winged everything (though I had a pretty good understanding and memory of the core books). So, my prep in 4e is drastically higher, comparatively.</p><p></p><p>It is very easy to understand and adapt to. I agree with [MENTION=22779]Hussar[/MENTION] that 4e is very close to 3.X mechanically. The stuff you learn you may need to adapt to, but most of the basics you learned in 3.X are coming into play with 4e.</p><p></p><p>Yep, I think it's the least I can do for it. My natural impulse is to wing everything, as I did with 3.5, eventually, but I don't know the 4e books well enough yet. I want to give 4e a fair shot, and try to play to its strengths, to see how it plays under those circumstances. That, coupled with my other gaming needs being met in my regular group, means I'm quite enjoying 4e so far.</p><p></p><p>Yeah, maybe skill challenges also feel slightly harder because there are only four characters, but I don't think that's it (or, at least not most of it). Also, I've found prepping combat for four players seemingly easy in 4e thus far (if I follow the XP guidelines).</p><p></p><p>But, I can see how the skills / defense boosts might help, too, in certain ways; the dwarven Fighter (Knight) in my group had low Reflex and Will saves (even with a shield), and just took Improved Defenses at level 4. That, coupled with his fairly poor skill selection (there aren't many skills based on Strength / Constitution, just like in 3.5), means that he's a low skill / low defense character (though his AC is simply amazing).</p><p></p><p>Anyways, once I play through this campaign, I might try experimenting a bit more. I don't feel the urge to do so, yet, though. And, in the interest of giving 4e a fair shot, I think I'll hold off on changing too much of it for a while, still. Thanks again for the constructive feedback. I'm so impressed with this thread and my first thread. Good stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6190372, member: 6668292"] Sorry I didn't reply sooner. Just started a new job yesterday, and I've been busy with other life things, too. I kept house ruling and home brewing 3.5 more and more until I ended up with my RPG, so I know a similar feeling. That's a common enough story that I believe it. Personally, I didn't prep my 3.5 games, I just winged everything (though I had a pretty good understanding and memory of the core books). So, my prep in 4e is drastically higher, comparatively. It is very easy to understand and adapt to. I agree with [MENTION=22779]Hussar[/MENTION] that 4e is very close to 3.X mechanically. The stuff you learn you may need to adapt to, but most of the basics you learned in 3.X are coming into play with 4e. Yep, I think it's the least I can do for it. My natural impulse is to wing everything, as I did with 3.5, eventually, but I don't know the 4e books well enough yet. I want to give 4e a fair shot, and try to play to its strengths, to see how it plays under those circumstances. That, coupled with my other gaming needs being met in my regular group, means I'm quite enjoying 4e so far. Yeah, maybe skill challenges also feel slightly harder because there are only four characters, but I don't think that's it (or, at least not most of it). Also, I've found prepping combat for four players seemingly easy in 4e thus far (if I follow the XP guidelines). But, I can see how the skills / defense boosts might help, too, in certain ways; the dwarven Fighter (Knight) in my group had low Reflex and Will saves (even with a shield), and just took Improved Defenses at level 4. That, coupled with his fairly poor skill selection (there aren't many skills based on Strength / Constitution, just like in 3.5), means that he's a low skill / low defense character (though his AC is simply amazing). Anyways, once I play through this campaign, I might try experimenting a bit more. I don't feel the urge to do so, yet, though. And, in the interest of giving 4e a fair shot, I think I'll hold off on changing too much of it for a while, still. Thanks again for the constructive feedback. I'm so impressed with this thread and my first thread. Good stuff :) [/QUOTE]
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