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JamesonCourage's First 4e Session
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<blockquote data-quote="Manbearcat" data-source="post: 6194270" data-attributes="member: 6696971"><p>Looking forward to it. I'll be curious to hear about how things go when you get more comfortable with ad-libbing all facets of play. Playing almost exclusively off player cues/direction, prepping little more than potential scene bangs, tags, distinctions, and antagonist info, running off the cuff Skill Challenges and combats (once you're quite comfortable with the requirements/moving parts for compelling 4e combat) is extraordinarily rewarding. Once you've internalized the math, how to put together a functional combat and continually frame, arbitrate mechanically, pace and narratively resolve Skill Challenges, I think you'll be quite happy with the finished product. You are clearly an improvisational GM. 4e should play to your sweet spot as a GM (assuming you truly enjoy the embedded genre tropes/conceits of high fantasy...which you may be only lukewarm to...not sure on that).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6194270, member: 6696971"] Looking forward to it. I'll be curious to hear about how things go when you get more comfortable with ad-libbing all facets of play. Playing almost exclusively off player cues/direction, prepping little more than potential scene bangs, tags, distinctions, and antagonist info, running off the cuff Skill Challenges and combats (once you're quite comfortable with the requirements/moving parts for compelling 4e combat) is extraordinarily rewarding. Once you've internalized the math, how to put together a functional combat and continually frame, arbitrate mechanically, pace and narratively resolve Skill Challenges, I think you'll be quite happy with the finished product. You are clearly an improvisational GM. 4e should play to your sweet spot as a GM (assuming you truly enjoy the embedded genre tropes/conceits of high fantasy...which you may be only lukewarm to...not sure on that). [/QUOTE]
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