Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
JamesonCourage's First 4e Session
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6195714" data-attributes="member: 6696971"><p>I wasn't angling at the "genre calibration as mental overhead" upthread when I asked if GMing 4e felt liberating after a fashion. However, subjective DCs, generalized/open descriptor skills, and a mapped framework for stunting does indeed have a built-in expectation of genre calibration for the table. This can, of course, be hammered out prior or can evolve naturally through practice with the players (including the GM). However, there is a mental overhead aspect (even if it diminishes with time, perhaps to ultimate extinction) to genre calibration, and it is heightened (intentionally) in games with system elements like 4e.</p><p></p><p>So @<a href="http://www.enworld.org/forum/member.php?6668292-JamesonCourage" target="_blank"><strong>JamesonCourage's</strong></a> point makes sense to me. I suspect it will indeed diminish with time (perhaps not to extinction, but at least diminish), but the mental overhead should definitely be there right now with a new group that is developing chemistry and acclimating to one another and to a new system (specifically one with subjectivity/open-descriptor as a core element). Dungeon World has plenty of similarity to 4e in the output of its free-descriptor meets unified mechanics for conflict resolution meets narrative, tagged, "moves"-driven play (specifically with respect to challenging players with genre logic). I'm introducing my nephew to D&D/RPGing via the game and there is certainly an element of "genre calibration as mental overhead" there. In many of the free-descriptor/narrative games I've run in the past, its been with players I've known/run with forever and the game has clearly built-in genre expectations (eg superhero or western meets high fantasy). In JC's case, you have the truths that (1) 4e is driftable genre-wise (by design I think) and (2) his table is composed of mostly new elements working toward a cohesive unit. Mental overhead derived from 1 and 2 makes sense.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6195714, member: 6696971"] I wasn't angling at the "genre calibration as mental overhead" upthread when I asked if GMing 4e felt liberating after a fashion. However, subjective DCs, generalized/open descriptor skills, and a mapped framework for stunting does indeed have a built-in expectation of genre calibration for the table. This can, of course, be hammered out prior or can evolve naturally through practice with the players (including the GM). However, there is a mental overhead aspect (even if it diminishes with time, perhaps to ultimate extinction) to genre calibration, and it is heightened (intentionally) in games with system elements like 4e. So @[URL="http://www.enworld.org/forum/member.php?6668292-JamesonCourage"][B]JamesonCourage's[/B][/URL] point makes sense to me. I suspect it will indeed diminish with time (perhaps not to extinction, but at least diminish), but the mental overhead should definitely be there right now with a new group that is developing chemistry and acclimating to one another and to a new system (specifically one with subjectivity/open-descriptor as a core element). Dungeon World has plenty of similarity to 4e in the output of its free-descriptor meets unified mechanics for conflict resolution meets narrative, tagged, "moves"-driven play (specifically with respect to challenging players with genre logic). I'm introducing my nephew to D&D/RPGing via the game and there is certainly an element of "genre calibration as mental overhead" there. In many of the free-descriptor/narrative games I've run in the past, its been with players I've known/run with forever and the game has clearly built-in genre expectations (eg superhero or western meets high fantasy). In JC's case, you have the truths that (1) 4e is driftable genre-wise (by design I think) and (2) his table is composed of mostly new elements working toward a cohesive unit. Mental overhead derived from 1 and 2 makes sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
JamesonCourage's First 4e Session
Top