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JamesonCourage's First 4e Session
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<blockquote data-quote="Neonchameleon" data-source="post: 6256323" data-attributes="member: 87792"><p>OK. Starting at the top.</p><p></p><p>There are five knowledge skills in 4e (you could make a case for Streetwise as a 6th)</p><ul> <li data-xf-list-type="ul">Arcana (int)</li> <li data-xf-list-type="ul">History (int)</li> <li data-xf-list-type="ul">Religion (int)</li> <li data-xf-list-type="ul">Nature (wis)</li> <li data-xf-list-type="ul">Dungeoneering (int)</li> </ul><p></p><p>That's ... a lot, but given that you should be able to get two from multiclass feats, it isn't impractical. Also I'd really recommend any knowledge expert gets the Ritual Caster feat (especially if you have a mage rather than a wizard).</p><p></p><p>Race: Human. An extra skill and Heroic Effort.</p><p></p><p>Role: Not a leader. One leader out of four is quite enough.</p><p></p><p>Question: How boardgame/tactical is he? If not very I'm going to suggest a Scout (in other words a wilderness master and roving ball of two weapon death who works outside). Int and Cha need to be 13 (or higher). Three feats to establish him as a loremaster: Bardic Ritualist (Training in Arcana, Ritual Caster, some free rituals), Bardic Dilettante (a 1/day heal to pick up the warpriest if he falls), and Bardic Lore (+2 feat bonus to knowledge skills). Combat's simple (stabbity - and if the first weapon hits you get a follow up). Knowledge is above and beyond from the ranger wilderness knacks and the skill training. The role? Strikers will really help your party.</p><p></p><p>If he's a tactician, probably another class.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6256323, member: 87792"] OK. Starting at the top. There are five knowledge skills in 4e (you could make a case for Streetwise as a 6th) [LIST] [*]Arcana (int) [*]History (int) [*]Religion (int) [*]Nature (wis) [*]Dungeoneering (int) [/LIST] That's ... a lot, but given that you should be able to get two from multiclass feats, it isn't impractical. Also I'd really recommend any knowledge expert gets the Ritual Caster feat (especially if you have a mage rather than a wizard). Race: Human. An extra skill and Heroic Effort. Role: Not a leader. One leader out of four is quite enough. Question: How boardgame/tactical is he? If not very I'm going to suggest a Scout (in other words a wilderness master and roving ball of two weapon death who works outside). Int and Cha need to be 13 (or higher). Three feats to establish him as a loremaster: Bardic Ritualist (Training in Arcana, Ritual Caster, some free rituals), Bardic Dilettante (a 1/day heal to pick up the warpriest if he falls), and Bardic Lore (+2 feat bonus to knowledge skills). Combat's simple (stabbity - and if the first weapon hits you get a follow up). Knowledge is above and beyond from the ranger wilderness knacks and the skill training. The role? Strikers will really help your party. If he's a tactician, probably another class. [/QUOTE]
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