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JamesonCourage's First 4e Session
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<blockquote data-quote="Manbearcat" data-source="post: 6271126" data-attributes="member: 6696971"><p>Genasi (Watersoul?) Water Elementalist</p><p></p><p>1) Switch Int and Cha</p><p>2) Take Ice Prison</p><p>3) Take Arcane Mutterings (level 2 encounter Skill Power > lets you sub Arcana for Bluff, Diplomacy, or Intimidate).</p><p>4) Use Background, Feats, Theme, Skills that you have.</p><p>5) If you want, you could take Fey Bond (+ 2 Bluff, Diplomacy, speak/read/write Elven and entry to this next feat...) and Fey Cantrip (one Wizard Cantrip). There you could take any Wizard Cantrip you desire.</p><p></p><p></p><p></p><p>Not in CB. DMG2 has the rules. Remember how I created that Valkyrie Companion character (and I was going to create that Psion's Wall of Consciousness as a Defender for the group)? Those use the Companion Character rules. They're very simple and require minimal overhead (even less than the Elementalist reskin).</p><p></p><p>Theoretically, a PC equals one monster in the encounter budget. However, PCs (obviously) are more powerful than monsters (as intended), primarily due to their staying power, unlocking of surges throughout play, and nova capabilities. Companion Characters are not as powerful as PCs, primarily due to a weaker * <strong>nova </strong>*( [MENTION=6668292]JamesonCourage[/MENTION], I didn't include that very relevant word). You would still be budgeting for 4 characters. I just suggested always having a standard to cancel out the Companion Character because it will probably make the budgeting more predictable (in terms of the output you desire). While the two would cancel each other out (budget-wise), they would both still count toward the total budget and the force-multiplication for their respective sides.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6271126, member: 6696971"] Genasi (Watersoul?) Water Elementalist 1) Switch Int and Cha 2) Take Ice Prison 3) Take Arcane Mutterings (level 2 encounter Skill Power > lets you sub Arcana for Bluff, Diplomacy, or Intimidate). 4) Use Background, Feats, Theme, Skills that you have. 5) If you want, you could take Fey Bond (+ 2 Bluff, Diplomacy, speak/read/write Elven and entry to this next feat...) and Fey Cantrip (one Wizard Cantrip). There you could take any Wizard Cantrip you desire. Not in CB. DMG2 has the rules. Remember how I created that Valkyrie Companion character (and I was going to create that Psion's Wall of Consciousness as a Defender for the group)? Those use the Companion Character rules. They're very simple and require minimal overhead (even less than the Elementalist reskin). Theoretically, a PC equals one monster in the encounter budget. However, PCs (obviously) are more powerful than monsters (as intended), primarily due to their staying power, unlocking of surges throughout play, and nova capabilities. Companion Characters are not as powerful as PCs, primarily due to a weaker * [B]nova [/B]*( [MENTION=6668292]JamesonCourage[/MENTION], I didn't include that very relevant word). You would still be budgeting for 4 characters. I just suggested always having a standard to cancel out the Companion Character because it will probably make the budgeting more predictable (in terms of the output you desire). While the two would cancel each other out (budget-wise), they would both still count toward the total budget and the force-multiplication for their respective sides. [/QUOTE]
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