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JamesonCourage's First 4e Session
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<blockquote data-quote="Manbearcat" data-source="post: 6273945" data-attributes="member: 6696971"><p>[MENTION=6668292]JamesonCourage[/MENTION] If you don't want to go the Elementalist route, here is an archer that doesn't overlap with the Scout's shtick and has minimal mental overhead. All you really need to do is make Power Attack apply only to ranged weapon attacks (rename it Deadeye or something). </p><p></p><p>1) Arcana, Heal, Religion Rituals.</p><p>2) Arcane Mutterings to trade Bluff, Diplomacy, Intimidate for Arcana (1/Enc)</p><p>3) Encounter heal.</p><p>4) Encounter speed or Athletics bonus (great for combat or Skill Challenges)</p><p>5) Encounter + 4 hit or saving throw.</p><p>6) Encounter + Int damage and + 4 defenses against target UEoNT.</p><p>5) All skills pass the Medium DC at a very high % except B, D, and I (and you have Arcane Mutterings for that).</p><p>6) Big ranged damage with just RBA, big survivability (HPs + defenses), solid initiative.</p><p>7) Skirmishing stance or damage stance.</p><p>8) Two 1st level Rituals to choose and 1 K gold to play with (for more rituals or whatever).</p><p></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 6</p><p>Human, Fighter (Slayer)</p><p>Human Power Selection Option: Heroic Effort</p><p>Recent Life - Demon-Hunter (+2 to Arcana)</p><p>Theme: Scholar</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 13, CON 12, DEX 18, INT 14, WIS 14, CHA 10</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 13, CON 12, DEX 15, INT 13, WIS 14, CHA 10</p><p> </p><p> </p><p>AC: 21 Fort: 20 Ref: 21 Will: 19</p><p>HP: 57 Surges: 10 Surge Value: 14</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +12, Athletics +9, Endurance +9, Heal +10, Religion +10, Streetwise +8</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +9, Bluff +5, Diplomacy +5, Dungeoneering +7, History +7, Insight +9, Intimidate +5, Nature +7, Perception +7, Stealth +9, Thievery +9</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Scholar Utility: Use Vulnerability</p><p>Human Racial Power: Heroic Effort</p><p>Multiple Class Attack: Power Strike</p><p>Fighter Utility: Mobile Blade</p><p>Fighter Utility: Battle Wrath</p><p>Heal Utility 2: Iron Resurgence</p><p>Arcana Utility 2: Arcane Mutterings</p><p>Athletics Utility 6: Mighty Sprint</p><p> </p><p>FEATS</p><p>Level 1: Bow Expertise</p><p>Level 1: Learned Spellcaster</p><p>Level 1: Ritual Caster</p><p>Level 2: Skill Power</p><p>Level 4: Improved Defenses</p><p>Level 6: Jack of All Trades</p><p> </p><p>ITEMS</p><p>Magic Longbow +2 x1</p><p>Agile Scale Armor +1 x1</p><p>ESP Medallion +2 x1</p><p>====== End ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6273945, member: 6696971"] [MENTION=6668292]JamesonCourage[/MENTION] If you don't want to go the Elementalist route, here is an archer that doesn't overlap with the Scout's shtick and has minimal mental overhead. All you really need to do is make Power Attack apply only to ranged weapon attacks (rename it Deadeye or something). 1) Arcana, Heal, Religion Rituals. 2) Arcane Mutterings to trade Bluff, Diplomacy, Intimidate for Arcana (1/Enc) 3) Encounter heal. 4) Encounter speed or Athletics bonus (great for combat or Skill Challenges) 5) Encounter + 4 hit or saving throw. 6) Encounter + Int damage and + 4 defenses against target UEoNT. 5) All skills pass the Medium DC at a very high % except B, D, and I (and you have Arcane Mutterings for that). 6) Big ranged damage with just RBA, big survivability (HPs + defenses), solid initiative. 7) Skirmishing stance or damage stance. 8) Two 1st level Rituals to choose and 1 K gold to play with (for more rituals or whatever). [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== level 6 Human, Fighter (Slayer) Human Power Selection Option: Heroic Effort Recent Life - Demon-Hunter (+2 to Arcana) Theme: Scholar FINAL ABILITY SCORES STR 13, CON 12, DEX 18, INT 14, WIS 14, CHA 10 STARTING ABILITY SCORES STR 13, CON 12, DEX 15, INT 13, WIS 14, CHA 10 AC: 21 Fort: 20 Ref: 21 Will: 19 HP: 57 Surges: 10 Surge Value: 14 TRAINED SKILLS Arcana +12, Athletics +9, Endurance +9, Heal +10, Religion +10, Streetwise +8 UNTRAINED SKILLS Acrobatics +9, Bluff +5, Diplomacy +5, Dungeoneering +7, History +7, Insight +9, Intimidate +5, Nature +7, Perception +7, Stealth +9, Thievery +9 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Scholar Utility: Use Vulnerability Human Racial Power: Heroic Effort Multiple Class Attack: Power Strike Fighter Utility: Mobile Blade Fighter Utility: Battle Wrath Heal Utility 2: Iron Resurgence Arcana Utility 2: Arcane Mutterings Athletics Utility 6: Mighty Sprint FEATS Level 1: Bow Expertise Level 1: Learned Spellcaster Level 1: Ritual Caster Level 2: Skill Power Level 4: Improved Defenses Level 6: Jack of All Trades ITEMS Magic Longbow +2 x1 Agile Scale Armor +1 x1 ESP Medallion +2 x1 ====== End ====== [/sblock] [/QUOTE]
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