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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6273961" data-attributes="member: 6668292"><p>That's pretty interesting. Is there any way to change that stuff in the character builder? If not, I won't go that route; I'm already trying to house rule as little as possible.</p><p></p><p>As far as the Elementalist, I have a prospective build up, if you want to critique it:</p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======Zanne, level 6</p><p>Half-Elf, Sorcerer (Elementalist)</p><p>Elemental Specialty Option: Water Elementalist</p><p>Half-Elf Power Selection Option: Dilettante</p><p>Inherent Bonuses</p><p>Occupation - Scholar (+2 to Arcana)</p><p>Theme: Primordial Adept</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 10, CON 18, DEX 10, INT 13, WIS 8, CHA 20</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 15, DEX 10, INT 13, WIS 8, CHA 17</p><p> </p><p> </p><p>AC: 19 Fort: 18 Ref: 15 Will: 21</p><p>HP: 55 Surges: 10 Surge Value: 13</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +11, Bluff +15, Diplomacy +17, Endurance +12, History +9, Streetwise +13</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Athletics +3, Dungeoneering +2, Heal +2, Insight +4, Intimidate +8, Nature +2, Perception +2, Religion +4, Stealth +3, Thievery +3</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Primordial Adept Attack: Solkara's Wave</p><p>Sorcerer Attack: Elemental Bolt</p><p>Sorcerer Attack: Ice Prison</p><p>Sorcerer Attack: Elemental Escalation (Water)</p><p>Bard Utility: Skald's Aura</p><p>Bard Feature: Majestic Word</p><p>Bard Attack 1: Bolstering Speech</p><p>Primordial Adept Utility 2: Solkara's Grasp</p><p>Primordial Adept Utility 6: Solkara's Forest</p><p> </p><p>FEATS</p><p>Level 1: Master of Stories</p><p>Level 2: Silvery Glow</p><p>Level 4: Bardic Dilettante</p><p>Level 6: Staff Expertise</p><p> </p><p>ITEMS</p><p>Magic Cloth Armor (Basic Clothing) +2 x1</p><p>Amulet of Seduction +1 x1</p><p>Adventurer's Kit</p><p>Demise's Accurate staff of Ruin x1</p><p>====== End ======[/sblock]</p><p>This NPC would be one of the "Wizards" that had initially studied the genasi Wizard that's traveling with the party. She has very effective at-will ranged attacks (attack at +11 vs Reflex: 1d12+17 cold and slide all adjacent creatures vs 1 target; or attack at +11 vs Fort: 1d8+17 cold plus slow vs all creatures in Area 1), as well as some emergency healing (Skald's Aura, Majestic Word).</p><p></p><p>Also, as far as I can tell, while Skald's Aura healing can only be used 1/day, the aura can be used 1/encounter. If so, if she uses her Dilettante power (Bolstering Speech), then every encounter she can hand out 5 THP with every basic attack (which her Elemental Bolt [+11, 1d12+17 + slide at-will] should count as). So, twice per day she can give some healing, and every encounter she can hand out 5 THP a few times while also utilizing some battlefield control (sliding creatures next to her target).</p><p></p><p>Between Escalating Elements (+1 target, 1d10 more damage), Solkara's Wave (+11 vs Fort: 1d8+17 cold, push 2, slow, and vulnerable cold 5 UEONT vs all creatures in Close Blast 3), Solkara's Grasp (Aura 2, all creatures slowed, vulnerable cold 5, and -2 attacks), and Solkara's Forest (Close burst 2 difficult terrain for everyone else, push/pull/slide 1 extra square in terrain, plus 3 icicles of blocking terrain that deal 5 cold damage), there's a lot of control potential there (as well as extra damage with the cold vulnerability).</p><p></p><p>Overall, it still looks like a relatively simple build, but I did make it a little more complex with the theme, though I did want some control options (as this would be replacing the controller). Thoughts? Does the Skald's Aura / Dilettante power (Bolstering Speech) combo work?</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6273961, member: 6668292"] That's pretty interesting. Is there any way to change that stuff in the character builder? If not, I won't go that route; I'm already trying to house rule as little as possible. As far as the Elementalist, I have a prospective build up, if you want to critique it: [sblock]====== Created Using Wizards of the Coast D&D Character Builder ======Zanne, level 6 Half-Elf, Sorcerer (Elementalist) Elemental Specialty Option: Water Elementalist Half-Elf Power Selection Option: Dilettante Inherent Bonuses Occupation - Scholar (+2 to Arcana) Theme: Primordial Adept FINAL ABILITY SCORES STR 10, CON 18, DEX 10, INT 13, WIS 8, CHA 20 STARTING ABILITY SCORES STR 10, CON 15, DEX 10, INT 13, WIS 8, CHA 17 AC: 19 Fort: 18 Ref: 15 Will: 21 HP: 55 Surges: 10 Surge Value: 13 TRAINED SKILLS Arcana +11, Bluff +15, Diplomacy +17, Endurance +12, History +9, Streetwise +13 UNTRAINED SKILLS Acrobatics +3, Athletics +3, Dungeoneering +2, Heal +2, Insight +4, Intimidate +8, Nature +2, Perception +2, Religion +4, Stealth +3, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Primordial Adept Attack: Solkara's Wave Sorcerer Attack: Elemental Bolt Sorcerer Attack: Ice Prison Sorcerer Attack: Elemental Escalation (Water) Bard Utility: Skald's Aura Bard Feature: Majestic Word Bard Attack 1: Bolstering Speech Primordial Adept Utility 2: Solkara's Grasp Primordial Adept Utility 6: Solkara's Forest FEATS Level 1: Master of Stories Level 2: Silvery Glow Level 4: Bardic Dilettante Level 6: Staff Expertise ITEMS Magic Cloth Armor (Basic Clothing) +2 x1 Amulet of Seduction +1 x1 Adventurer's Kit Demise's Accurate staff of Ruin x1 ====== End ======[/sblock] This NPC would be one of the "Wizards" that had initially studied the genasi Wizard that's traveling with the party. She has very effective at-will ranged attacks (attack at +11 vs Reflex: 1d12+17 cold and slide all adjacent creatures vs 1 target; or attack at +11 vs Fort: 1d8+17 cold plus slow vs all creatures in Area 1), as well as some emergency healing (Skald's Aura, Majestic Word). Also, as far as I can tell, while Skald's Aura healing can only be used 1/day, the aura can be used 1/encounter. If so, if she uses her Dilettante power (Bolstering Speech), then every encounter she can hand out 5 THP with every basic attack (which her Elemental Bolt [+11, 1d12+17 + slide at-will] should count as). So, twice per day she can give some healing, and every encounter she can hand out 5 THP a few times while also utilizing some battlefield control (sliding creatures next to her target). Between Escalating Elements (+1 target, 1d10 more damage), Solkara's Wave (+11 vs Fort: 1d8+17 cold, push 2, slow, and vulnerable cold 5 UEONT vs all creatures in Close Blast 3), Solkara's Grasp (Aura 2, all creatures slowed, vulnerable cold 5, and -2 attacks), and Solkara's Forest (Close burst 2 difficult terrain for everyone else, push/pull/slide 1 extra square in terrain, plus 3 icicles of blocking terrain that deal 5 cold damage), there's a lot of control potential there (as well as extra damage with the cold vulnerability). Overall, it still looks like a relatively simple build, but I did make it a little more complex with the theme, though I did want some control options (as this would be replacing the controller). Thoughts? Does the Skald's Aura / Dilettante power (Bolstering Speech) combo work? [/QUOTE]
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