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JamesonCourage's First 4e Session
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<blockquote data-quote="Manbearcat" data-source="post: 6291228" data-attributes="member: 6696971"><p>Good stuff [MENTION=6668292]JamesonCourage[/MENTION]. I think what I mostly enjoy in reading these write-ups from various folks is noting the diversity of genre tropes and level of severity/harshness to the tone of the game that people employ. Then I like seeing how folks use the system in question to best accomplish the visceral experience of those things.</p><p></p><p>Its interesting that you have Dagon in your game as a prospective antagonist. My 4e game (that was just finished) featured Dagon as the primary antagonist. He was simultaneously the ruler of the Abyssal Sea - the endless ocean at the bottom of The Abyss - and a greater power of the Far Realm. </p><p></p><p>Demogorgon wanted to eternally possess the creatures of the prime world, torment them by simultaneously driving them insane but enforcing enough remnants of their cognition to be self-aware, assuring that they would suffer the miserable entrapment inherent to such a terminally dual state. Dagon's goal was to relish in the terror-stricken anticipation of impending annihilation of all the material world, and then nuke from orbit. He wanted all to lose hope, to fully understand the depth of meaningless of their meager existence, to know that everything that they associated with "me", "us", and "this world" was about to be expunged as a tidal wave wipes away a civilization, betraying the ultimate futility behind these illusory notions...and then end it all once that was accomplished. </p><p></p><p>The two agendas were incompatible with one another and the PCs didn't believe they could defeat both. They courted one and defeated the other, leaving the world free from both for another age when the remaining demon lord would inevitably set upon them again.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6291228, member: 6696971"] Good stuff [MENTION=6668292]JamesonCourage[/MENTION]. I think what I mostly enjoy in reading these write-ups from various folks is noting the diversity of genre tropes and level of severity/harshness to the tone of the game that people employ. Then I like seeing how folks use the system in question to best accomplish the visceral experience of those things. Its interesting that you have Dagon in your game as a prospective antagonist. My 4e game (that was just finished) featured Dagon as the primary antagonist. He was simultaneously the ruler of the Abyssal Sea - the endless ocean at the bottom of The Abyss - and a greater power of the Far Realm. Demogorgon wanted to eternally possess the creatures of the prime world, torment them by simultaneously driving them insane but enforcing enough remnants of their cognition to be self-aware, assuring that they would suffer the miserable entrapment inherent to such a terminally dual state. Dagon's goal was to relish in the terror-stricken anticipation of impending annihilation of all the material world, and then nuke from orbit. He wanted all to lose hope, to fully understand the depth of meaningless of their meager existence, to know that everything that they associated with "me", "us", and "this world" was about to be expunged as a tidal wave wipes away a civilization, betraying the ultimate futility behind these illusory notions...and then end it all once that was accomplished. The two agendas were incompatible with one another and the PCs didn't believe they could defeat both. They courted one and defeated the other, leaving the world free from both for another age when the remaining demon lord would inevitably set upon them again. [/QUOTE]
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