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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6297307" data-attributes="member: 6668292"><p>Kind of a "their body can physically take more damage because their mind wants them to live via external inspiration (that they may have even picked up unconsciously)"? I actually might be able to swing that. Thanks Manbearcat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I could use something like this, too, as long as the enemy was present when the inspiration was given to the PC (which should be most of the time). Thanks for the suggestion pemerton <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think that the Fighter might be saving his daily (granting that 14 THP to his allies) for when things look really bad, so I can see him using it when a PC is down. If he does wait until one or more PCs are down, then I have a feeling this will come up again. But, I might be wrong on that assumption. Even if it does, I think I can live with what Manbearcat has suggested. I might throw luck in from time to time, but I'd rather highlight the Fighter's inspirational effect most of the time, so I lean towards the PC hanging in there, even unconsciously, due to that effect.</p><p></p><p>No problem! The Warpriest told me last night that we need to play every Saturday (because he wants to play more often). Our schedules won't allow that, of course, but we're certainly having a lot of fun with the campaign, and with 4e <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, that's part of what made it hard for me. But, I think Manbearcat's explanation is more than enough for me. I just need <em>something</em> that I can use when a player asks me what just happened.</p><p></p><p>I could do something like this. It'd be a house rule (and I've tried to keep things RAW for the most part), and one with potentially campaign-altering implications (as PCs can see and hear things that they wouldn't otherwise be able to), but in certain situations it might be good. I might be able to do a "you drift to consciousness just before the blow lands, shifting to lessen it" type thing, too. There's "he wakes up just in time to react" in heroic fiction as well, and I could potentially use that. Thanks Campbell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I might lean on this rarely, but it's another good trick to have up my sleeve. Thanks D'karr <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks everyone for the advice on how to handle it. I asked about it here instead of the other thread for a reason <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6297307, member: 6668292"] Kind of a "their body can physically take more damage because their mind wants them to live via external inspiration (that they may have even picked up unconsciously)"? I actually might be able to swing that. Thanks Manbearcat :) I could use something like this, too, as long as the enemy was present when the inspiration was given to the PC (which should be most of the time). Thanks for the suggestion pemerton :) I think that the Fighter might be saving his daily (granting that 14 THP to his allies) for when things look really bad, so I can see him using it when a PC is down. If he does wait until one or more PCs are down, then I have a feeling this will come up again. But, I might be wrong on that assumption. Even if it does, I think I can live with what Manbearcat has suggested. I might throw luck in from time to time, but I'd rather highlight the Fighter's inspirational effect most of the time, so I lean towards the PC hanging in there, even unconsciously, due to that effect. No problem! The Warpriest told me last night that we need to play every Saturday (because he wants to play more often). Our schedules won't allow that, of course, but we're certainly having a lot of fun with the campaign, and with 4e :) Yeah, that's part of what made it hard for me. But, I think Manbearcat's explanation is more than enough for me. I just need [I]something[/I] that I can use when a player asks me what just happened. I could do something like this. It'd be a house rule (and I've tried to keep things RAW for the most part), and one with potentially campaign-altering implications (as PCs can see and hear things that they wouldn't otherwise be able to), but in certain situations it might be good. I might be able to do a "you drift to consciousness just before the blow lands, shifting to lessen it" type thing, too. There's "he wakes up just in time to react" in heroic fiction as well, and I could potentially use that. Thanks Campbell :) I might lean on this rarely, but it's another good trick to have up my sleeve. Thanks D'karr :) Thanks everyone for the advice on how to handle it. I asked about it here instead of the other thread for a reason :) [/QUOTE]
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