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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6460715" data-attributes="member: 6668292"><p>Sweet! Thanks for taking the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Okay, sounds good. Move focus from "help nation" or "save town" (as they've done so far) towards "unravel plot that puts nation in jeopardy and stop it" or "save nation/empire that's already in peril." That should be a lot of fun, too!</p><p></p><p>I already have an idea on their Paragon Paths (as they've expressed them to me), and I'll be using level 10 as a transition point into Paragon.</p><p></p><p><strong>(1)</strong> The mul (half-dwarf in my campaign world) Warpriest of The Raven Queen has indicated that he wants to go into Soul Reaper. This definitely builds on his undying devotion to The Raven Queen, and it'll be easy for me to keep up with this narratively. I'll just have to up the focus and stakes.</p><p></p><p><strong>(2)</strong> The dwarven Knight / Paladin of Kord is going to be going into Lyrandar Wind-Rider, which will be reflavored into specific Paladin training from Kord Clan. So I'll need to up the narrative ties to Kord. Easy easy.</p><p></p><p><strong>(3)</strong> The wilden Scout / Druid is most likely going to be entering either Guardian of the Living Gate (a druidic order that's bent on fighting back the Far Realm invasion) or Herald of Madness (meaning that he'll fall deeper into the Far Realm madness, but he'll use it to fight the Far Realm). Either way, I'll need to start having the Far Realm play a big part in the narrative. And that will be fun.</p><p></p><p><strong>(4)</strong> The half-elf water Elementalist / Skald is going to be going into Blizzard Mage. She'll still be an NPC with the party, so I don't really think I'll need to focus on her stuff too much, but I'll keep some elementals involved, which should tie things together nicely once we finally hit Epic Tier. Not that I have plans, or anything...</p><p></p><p>This is interesting. The Major Quest focusing on tier sounds like good advice, but I'm hesitant to give players self-authored Minor Quests. They're already highly motivated to RP in their area, and I've liked using Minor Quests to prod them the ways that make GMing easier for me. That'd be a tool I'd hate to lose.</p><p></p><p>Also, I'm not sure they'd be good at giving themselves Minor Quests. For example, the Warpriest might give himself "get the Third Truth before Vecna does" as a quest, but since I'm sticking to the wealth guidelines, that's probably 4-5 levels away. He doesn't know this (none of the players are at all familiar with anything GM-side in 4e; monster templates, wealth guidelines, etc.), so wouldn't know that it might be more prudent to take something more accessible. I could tell him, but this is just example. I'd have to let players know if certain quests were within the right scope (focus on this session, not too huge, etc.) and possibly correcting them a lot. At that point, it makes me wonder, why not give them Minor Quests (like I did all the time for the first five levels ish) and just keep guiding them with the carrot? Thoughts?</p><p></p><p>They're proactive, but in an in-character and "I need a world to riff off of" sort of way. We have one pretty established as of this point. I think they'll pick something they can all agree on, and I might just ask them which way they want to go as characters once we hit Paragon. I can work with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>More active traps and hazards. That sounds fun... I'll have to get creative! But it should make things lively.</p><p></p><p>Looks like status effects will get vicious, huh? I'll keep this in mind.</p><p></p><p>Break them out at Bloodied? I'm not 100% what you mean here.</p><p></p><p>I made a more conscious effort to provide this earlier on, and they'd use it occasionally. I'll try to make sure to do this again, because it was fun. And this should be interesting with some traps or hazards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've read about a slow increase as the PCs level up. I'm expecting to have to do this.</p><p></p><p>More social skill challenges! Hurray! They panicked last time. Good time to put pressure on them and work on their resources. I'm thinking I might hit their dailies or encounter powers at times, too.</p><p></p><p>Oh, that's an awesome idea. Conditions that prohibit or nerf Extended Rests. Yes!</p><p></p><p>The top of your head must be huge. Thanks Manbearcat! I appreciate it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6460715, member: 6668292"] Sweet! Thanks for taking the time :) Okay, sounds good. Move focus from "help nation" or "save town" (as they've done so far) towards "unravel plot that puts nation in jeopardy and stop it" or "save nation/empire that's already in peril." That should be a lot of fun, too! I already have an idea on their Paragon Paths (as they've expressed them to me), and I'll be using level 10 as a transition point into Paragon. [B](1)[/B] The mul (half-dwarf in my campaign world) Warpriest of The Raven Queen has indicated that he wants to go into Soul Reaper. This definitely builds on his undying devotion to The Raven Queen, and it'll be easy for me to keep up with this narratively. I'll just have to up the focus and stakes. [B](2)[/B] The dwarven Knight / Paladin of Kord is going to be going into Lyrandar Wind-Rider, which will be reflavored into specific Paladin training from Kord Clan. So I'll need to up the narrative ties to Kord. Easy easy. [B](3)[/B] The wilden Scout / Druid is most likely going to be entering either Guardian of the Living Gate (a druidic order that's bent on fighting back the Far Realm invasion) or Herald of Madness (meaning that he'll fall deeper into the Far Realm madness, but he'll use it to fight the Far Realm). Either way, I'll need to start having the Far Realm play a big part in the narrative. And that will be fun. [B](4)[/B] The half-elf water Elementalist / Skald is going to be going into Blizzard Mage. She'll still be an NPC with the party, so I don't really think I'll need to focus on her stuff too much, but I'll keep some elementals involved, which should tie things together nicely once we finally hit Epic Tier. Not that I have plans, or anything... This is interesting. The Major Quest focusing on tier sounds like good advice, but I'm hesitant to give players self-authored Minor Quests. They're already highly motivated to RP in their area, and I've liked using Minor Quests to prod them the ways that make GMing easier for me. That'd be a tool I'd hate to lose. Also, I'm not sure they'd be good at giving themselves Minor Quests. For example, the Warpriest might give himself "get the Third Truth before Vecna does" as a quest, but since I'm sticking to the wealth guidelines, that's probably 4-5 levels away. He doesn't know this (none of the players are at all familiar with anything GM-side in 4e; monster templates, wealth guidelines, etc.), so wouldn't know that it might be more prudent to take something more accessible. I could tell him, but this is just example. I'd have to let players know if certain quests were within the right scope (focus on this session, not too huge, etc.) and possibly correcting them a lot. At that point, it makes me wonder, why not give them Minor Quests (like I did all the time for the first five levels ish) and just keep guiding them with the carrot? Thoughts? They're proactive, but in an in-character and "I need a world to riff off of" sort of way. We have one pretty established as of this point. I think they'll pick something they can all agree on, and I might just ask them which way they want to go as characters once we hit Paragon. I can work with that :) More active traps and hazards. That sounds fun... I'll have to get creative! But it should make things lively. Looks like status effects will get vicious, huh? I'll keep this in mind. Break them out at Bloodied? I'm not 100% what you mean here. I made a more conscious effort to provide this earlier on, and they'd use it occasionally. I'll try to make sure to do this again, because it was fun. And this should be interesting with some traps or hazards :) I've read about a slow increase as the PCs level up. I'm expecting to have to do this. More social skill challenges! Hurray! They panicked last time. Good time to put pressure on them and work on their resources. I'm thinking I might hit their dailies or encounter powers at times, too. Oh, that's an awesome idea. Conditions that prohibit or nerf Extended Rests. Yes! The top of your head must be huge. Thanks Manbearcat! I appreciate it :) [/QUOTE]
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