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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6460721" data-attributes="member: 6668292"><p>This is extremely similar to what I had planned! Though the PCs already have strong hooks to their chosen Paragon Paths, so it'll be a subtle transition. But it'll be obvious it's transitioning there for them once it's all done, and I'm sure they'll love it.</p><p></p><p>I don't want to spoil what I have planned, so I'll leave it at that until my next play session!</p><p></p><p>Awesome! I've really enjoyed the last couple of levels, too, and the Warpriest having a Resurrection spell really does make me worry less about the PCs dying. Their first "boss" fight at Paragon looks really challenging, so I'm looking forward to seeing how well they handle it.</p><p></p><p>Good advice, thanks. I need to make it socially obvious just as much as I need to do the same combat-wise. They're taking on swarms of kobolds instead of individuals, and royalty is treating them real nice instead of being entitled. Sounds like a fun transition that I know they'll all quite enjoy.</p><p></p><p>I've changed encounters a couple of times before for pacing reasons. They "minionized" some people before an encounter at one point with good planning and Stealth rolls (when I knew we didn't have enough time to finish the combat, but more than enough to start it). Last session, I let the wilden Scout/Druid half convince the spider to help them (he attacked both sides), and then let the Scout talk it down after the other enemies died rather than making them play out the fight against its nearly full HP.</p><p></p><p>I'll keep an eye on this in Paragon. Thanks for the advice.</p><p></p><p>Haha, I remember when I had like five or six cultist minions target the Scout with Magic Missile. I went with the "auto hit" take on Magic Missile, and they dropped the Scout without rolling in the first round of combat. (He had a special card that let him get back up at 1 HP, but that's a ways back in the campaign now.)</p><p></p><p>Lots of minions would be good for this party. It'd be a little hard on the Scout, but they'd be good fodder for the Cleaving Knight and the Elementalist.</p><p></p><p>Alrighty! I'll give that a shot. I've already messed with creature levels of other stuff. I'm really looking forward to getting involved with more creatures found in this tier.</p><p></p><p>I will definitely be doing this. Yep yep!</p><p></p><p>Thank you! And thanks for taking the time to write out such good tips for me. I do appreciate it. I hope it helps others who read the thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6460721, member: 6668292"] This is extremely similar to what I had planned! Though the PCs already have strong hooks to their chosen Paragon Paths, so it'll be a subtle transition. But it'll be obvious it's transitioning there for them once it's all done, and I'm sure they'll love it. I don't want to spoil what I have planned, so I'll leave it at that until my next play session! Awesome! I've really enjoyed the last couple of levels, too, and the Warpriest having a Resurrection spell really does make me worry less about the PCs dying. Their first "boss" fight at Paragon looks really challenging, so I'm looking forward to seeing how well they handle it. Good advice, thanks. I need to make it socially obvious just as much as I need to do the same combat-wise. They're taking on swarms of kobolds instead of individuals, and royalty is treating them real nice instead of being entitled. Sounds like a fun transition that I know they'll all quite enjoy. I've changed encounters a couple of times before for pacing reasons. They "minionized" some people before an encounter at one point with good planning and Stealth rolls (when I knew we didn't have enough time to finish the combat, but more than enough to start it). Last session, I let the wilden Scout/Druid half convince the spider to help them (he attacked both sides), and then let the Scout talk it down after the other enemies died rather than making them play out the fight against its nearly full HP. I'll keep an eye on this in Paragon. Thanks for the advice. Haha, I remember when I had like five or six cultist minions target the Scout with Magic Missile. I went with the "auto hit" take on Magic Missile, and they dropped the Scout without rolling in the first round of combat. (He had a special card that let him get back up at 1 HP, but that's a ways back in the campaign now.) Lots of minions would be good for this party. It'd be a little hard on the Scout, but they'd be good fodder for the Cleaving Knight and the Elementalist. Alrighty! I'll give that a shot. I've already messed with creature levels of other stuff. I'm really looking forward to getting involved with more creatures found in this tier. I will definitely be doing this. Yep yep! Thank you! And thanks for taking the time to write out such good tips for me. I do appreciate it. I hope it helps others who read the thread :) [/QUOTE]
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