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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6461464" data-attributes="member: 6668292"><p>I love hearing that, and I'm glad I gave 4e a go.</p><p></p><p>With The Raven Queen (and thus Orcus, Vecna, etc.), the Far Realm (Underdark, aberrants, etc.), and dwarves / Kord (and thus Moradin, storms, battle, etc.), I have tons of stuff to work on. It easily gives me guidance for things the players have expressed an interest in based on their choices. 4e does have lots of stitched together stuff, which really helps here... Kord Clan (an article from Insider) even talks about how Kord is tied to The Raven Queen (how convenient for my group!).</p><p></p><p>I must remember these things. So many good tips in this thread for me right now...</p><p></p><p>Noted!</p><p></p><p>Oh, interesting. I'd thought of "on death, leave a minion," but not "on bloodied, break it down." That's awesome. Thanks.</p><p><strong></strong></p><p><strong>I never mind stuff like this! I think it's better than having them pick minor quests directly, but they seem harder to "resolve", you know? Like, "Saerie has much to teach me about the ways of this world" is going to take a long time to resolve. And "Saerie and I share a common enemy. We will not rest until they are utterly defeated" seems more like a major quest, doesn't it?</strong></p><p><strong></strong></p><p><strong>Now, I let them choose their own major quests last time. They were a little uncomfortable with it (and the Scout / Knight had to have me make suggestions to do that). These bonds are kind of like statements, which seems easier, but how do I go about making them short term (and thus resolvable as minor quests)? Any ideas?</strong></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6461464, member: 6668292"] I love hearing that, and I'm glad I gave 4e a go. With The Raven Queen (and thus Orcus, Vecna, etc.), the Far Realm (Underdark, aberrants, etc.), and dwarves / Kord (and thus Moradin, storms, battle, etc.), I have tons of stuff to work on. It easily gives me guidance for things the players have expressed an interest in based on their choices. 4e does have lots of stitched together stuff, which really helps here... Kord Clan (an article from Insider) even talks about how Kord is tied to The Raven Queen (how convenient for my group!). I must remember these things. So many good tips in this thread for me right now... Noted! Oh, interesting. I'd thought of "on death, leave a minion," but not "on bloodied, break it down." That's awesome. Thanks. [b] I never mind stuff like this! I think it's better than having them pick minor quests directly, but they seem harder to "resolve", you know? Like, "Saerie has much to teach me about the ways of this world" is going to take a long time to resolve. And "Saerie and I share a common enemy. We will not rest until they are utterly defeated" seems more like a major quest, doesn't it? Now, I let them choose their own major quests last time. They were a little uncomfortable with it (and the Scout / Knight had to have me make suggestions to do that). These bonds are kind of like statements, which seems easier, but how do I go about making them short term (and thus resolvable as minor quests)? Any ideas?[/b] [/QUOTE]
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