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JamesonCourage's First 4e Session
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<blockquote data-quote="pemerton" data-source="post: 6462253" data-attributes="member: 42582"><p>This all seems sensible to me.</p><p></p><p>For my players, there were different degrees of foreshadowing of paragon paths and epic destinies. The most extreme paragon path was the demonskin adept, and he started collected demon skins around 8th or 9th level. The fighte who changed his multi-class from warlord to cleric also gave a pretty clear signal about his intention to become a warpriest.</p><p></p><p>The ranger becamse a battlefield archer, and the paladin a questing knight. These were very natural evolutions that needed little foreshadowing.</p><p></p><p>Personally I haven't found this, but I'm pretty happy to run level +4-to-6 encounters back to back. And a virtually on-level encounter fighting a dragon and a drake from the PCs' newly acquired Thundercloud Tower was pretty dramatic as well.</p><p></p><p>But I agree that plot matters - these fights need to be motivated - and also that terrain etc matters - in the dragon fight the fighter leapt out onto the dragon's back and then drove it to the ground (by attacking it with a power that knocked it prone). And our game is currently freeze-framed between sessions in a fight with a horde of slaads led by Ygorl, Lord of Entropy - and in that fight most of the PCs also are in the tower, but the fighter once again is out in the middle of things, slaad-surfing. (Because it is the Elemental Chaos, the slaads can use their familiarity with subjective dimensional gravity to ride the waves of chaos.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6462253, member: 42582"] This all seems sensible to me. For my players, there were different degrees of foreshadowing of paragon paths and epic destinies. The most extreme paragon path was the demonskin adept, and he started collected demon skins around 8th or 9th level. The fighte who changed his multi-class from warlord to cleric also gave a pretty clear signal about his intention to become a warpriest. The ranger becamse a battlefield archer, and the paladin a questing knight. These were very natural evolutions that needed little foreshadowing. Personally I haven't found this, but I'm pretty happy to run level +4-to-6 encounters back to back. And a virtually on-level encounter fighting a dragon and a drake from the PCs' newly acquired Thundercloud Tower was pretty dramatic as well. But I agree that plot matters - these fights need to be motivated - and also that terrain etc matters - in the dragon fight the fighter leapt out onto the dragon's back and then drove it to the ground (by attacking it with a power that knocked it prone). And our game is currently freeze-framed between sessions in a fight with a horde of slaads led by Ygorl, Lord of Entropy - and in that fight most of the PCs also are in the tower, but the fighter once again is out in the middle of things, slaad-surfing. (Because it is the Elemental Chaos, the slaads can use their familiarity with subjective dimensional gravity to ride the waves of chaos.) [/QUOTE]
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