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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6502816" data-attributes="member: 6668292"><p>Damn. Depressing, haha.</p><p></p><p>I'm using Inherent Bonuses, so I'm not overly concerned about them getting their next Plus on time. The thing is, that means that I can either get them their next Plus (not that exciting... usually just slightly better on a crit for weapons, or a marginally better increase on another magic item), or I can get them an entirely new ability that they have to track (a new magic item). They already have abilities they never, ever use. Sure, sometimes something new will scream "THIS" for one of them, and that's cool. That's inspirational. But the rest of the time?</p><p></p><p>Yeah, I like to hand these out, too. Other consumables haven't been used, but these are useful, easy to pick, and used by my players. They're a good choice to hand out.</p><p></p><p>My players are invested in my story, too, and they always have been (every player, in every campaign, going back since I started GMing over ten years ago). So I don't worry about it too much. At the same time, I'm trying to run 4e pretty close to RAW, and after 10 levels, treasure is starting to wear on me. I think I know what I'm going to do, but we'll see tomorrow.</p><p></p><p>I'm sure it'll be just as easy. I've played with players younger than me (I'm 29), and I'm close to the cusp of the MMORPG generation. Definitely grew up with video games in my house, and loved RPGs since forever (CRPG or TTRPG). Some of my players are more into MMORPGs than others (the oldest guy in my 4e group, who plays the dwarven Knight, is the most into MMORPGs, and before 4e, he hadn't played since 1e).</p><p></p><p>I dunno. There's something special about TTRPGs. Just run the game like you normally do, give gentle nudges if they try to do the "do you have any items that will help me on my quest?" thing too many times (one of my best friends asked this in-game once, much to the laughter of our other friends; I replied in-game and with a straight face, but it amused me, because it seemed so CRPG-inspired). I'm sure you'll be fine. I'm running two groups (one 4e, one not), and it's fine. Just have fun, and good luck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6502816, member: 6668292"] Damn. Depressing, haha. I'm using Inherent Bonuses, so I'm not overly concerned about them getting their next Plus on time. The thing is, that means that I can either get them their next Plus (not that exciting... usually just slightly better on a crit for weapons, or a marginally better increase on another magic item), or I can get them an entirely new ability that they have to track (a new magic item). They already have abilities they never, ever use. Sure, sometimes something new will scream "THIS" for one of them, and that's cool. That's inspirational. But the rest of the time? Yeah, I like to hand these out, too. Other consumables haven't been used, but these are useful, easy to pick, and used by my players. They're a good choice to hand out. My players are invested in my story, too, and they always have been (every player, in every campaign, going back since I started GMing over ten years ago). So I don't worry about it too much. At the same time, I'm trying to run 4e pretty close to RAW, and after 10 levels, treasure is starting to wear on me. I think I know what I'm going to do, but we'll see tomorrow. I'm sure it'll be just as easy. I've played with players younger than me (I'm 29), and I'm close to the cusp of the MMORPG generation. Definitely grew up with video games in my house, and loved RPGs since forever (CRPG or TTRPG). Some of my players are more into MMORPGs than others (the oldest guy in my 4e group, who plays the dwarven Knight, is the most into MMORPGs, and before 4e, he hadn't played since 1e). I dunno. There's something special about TTRPGs. Just run the game like you normally do, give gentle nudges if they try to do the "do you have any items that will help me on my quest?" thing too many times (one of my best friends asked this in-game once, much to the laughter of our other friends; I replied in-game and with a straight face, but it amused me, because it seemed so CRPG-inspired). I'm sure you'll be fine. I'm running two groups (one 4e, one not), and it's fine. Just have fun, and good luck! :) [/QUOTE]
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