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Jamis Buck's NPC Generator: Resurrection
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<blockquote data-quote="andargor" data-source="post: 1245692" data-attributes="member: 7231"><p>Tadaaa!</p><p></p><p>I got the first alpha out, the link is in my sig.</p><p></p><p>Jamis hasn't answered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> If he ever does, and he objects, I'll pull it. But until then, enjoy!</p><p></p><p>EDIT: Jamis has answered just as I was posting, heh. He says he has no problem with the conversion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh, and PCGen export works with 5.5.1 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />. I hope to do XML export for the interoperability project so that they may be imported into other tools. And specialist wizards are in! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Small samples below. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Andargor</p><p></p><p></p><p>Miranda, female human Ftr19: CR 19; Size M (5 ft., 9 in. tall); HD 19d10+19; hp 126; Init +4 (+4 Improved Initiative); Spd 30 ft.; AC 10; Attack +24/+19/+14/+9 melee, or +19/+14/+9/+4 ranged; SV Fort +12, Ref +6, Will +7; AL CG; Str 20, Dex 10, Con 12, Int 11, Wis 8, Cha 14.</p><p></p><p>Languages Spoken: Common.</p><p></p><p>Skills and feats: Balance +5, Disguise +8, Handle Animal +11, Hide +0, Jump +13, Listen +1, Move Silently +0, Ride +21, Sense Motive +1, Spot +1, Swim +17; Alertness, Blind-Fight, Cleave, Combat Reflexes, Exotic Weapon Proficiency (urgosh, dwarven), Great Cleave, Greater Weapon Focus (longbow), Improved Bull Rush, Improved Initiative, Improved Unarmed Strike, Iron Will, Point Blank Shot, Power Attack, Quick Draw, Weapon Focus (longbow), Weapon Focus (greataxe).</p><p></p><p>Possessions: 170,000 gp in gear.</p><p></p><p>-------</p><p></p><p>Anaquinia, female elf Rgr17: CR 17; Size M (5 ft., 1 in. tall); HD 17d8-34; hp 44; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +20/+15/+10/+5 melee, or +20/+15/+10/+5 ranged; SV Fort +8, Ref +8, Will +6; AL CE; Str 16, Dex 17, Con 7, Int 8, Wis 13, Cha 9.</p><p></p><p>Languages Spoken: Common, Elven.</p><p></p><p>Skills and feats: Craft (Bowmaking) +7, Craft (Sculpting) +9, Craft (Weaponsmithing) +17, Heal +21, Hide +3, Knowledge (Geography) +16, Listen +3, Move Silently +3, Profession (Hunter) +10, Search +1, Spot +3, Swim +21; Diligent, Endurance, [Evasion], [Greater Two Weapon Fighting], Improved Initiative, [Improved Two Weapon Fighting], Power Attack, Run, [Track], [Two Weapon Fighting], Weapon Focus (longsword).</p><p></p><p>Possessions: 100,000 gp in gear.</p><p></p><p>Ranger Spells Per Day: 3/2/2.</p><p></p><p>-------</p><p></p><p>Osborn, male halfling Sor19: CR 19; Size S (3 ft., 1 in. tall); HD 19d4+19; hp 63; Init +6 (+2 Dex, +4 Improved Initiative); Spd 20 ft.; AC 13 (+2 Dex, +1 Size); Attack +9/+4 melee, or +12/+7 ranged; SV Fort +8, Ref +11, Will +10; AL LG; Str 9, Dex 14, Con 13, Int 19, Wis 6, Cha 18.</p><p></p><p>Languages Spoken: Common, Dwarven, Gnome, Goblin, Halfling, Orc.</p><p></p><p>Skills and feats: Appraise +9.5, Bluff +26, Climb +1, Concentration +22, Hide +6, Jump +1, Knowledge (Arcana) +25, Knowledge (History) +12.5, Knowledge (Religion) +10.5, Listen +0, Move Silently +4, Perform (Act) +10, Perform (Wind Instruments) +5.5, Ride +7, Spellcraft +26, Spot -2; Combat Casting, Craft Magic Arms and Armor, Craft Rod, Forge Ring, Improved Initiative, Lightning Reflexes, Run.</p><p></p><p>Possessions: 170,000 gp in gear.</p><p></p><p>Sorcerer Spells Known (6/7/7/7/7/6/6/6/6): 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Ghost Sound, Light, Prestidigitation, Ray of Frost, Read Magic. 1st -- Feather Fall, Grease, Magic Missile, Ray of Enfeeblement, Summon Monster I. 2nd -- Command Undead, Continual Flame, Eagle's Splendor, Hypnotic Pattern, Summon Swarm. 3rd -- Blink, Deep Slumber, Keen Edge, Sepia Snake Sigil. 4th -- Hallucinatory Terrain, Illusory Wall, Locate Creature, Solid Fog. 5th -- Feeblemind, Hold Monster, Telepathic Bond, Teleport. 6th -- Chain Lightning, Shadow Walk, Transformation. 7th -- Limited Wish, Mage's Sword, Statue. 8th -- Incendiary Cloud, Mind Blank, Temporal Stasis. </p><p></p><p>----</p><p></p><p>Xanathe, female elf Necromancer15: CR 15; Size M (4 ft., 10 in. tall); HD 15d4+30; hp 63; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +6/+1 melee, or +8/+3 ranged; SV Fort +7, Ref +6, Will +10; AL CN; Str 8, Dex 13, Con 14, Int 20, Wis 12, Cha 9.</p><p></p><p>Languages Spoken: Common, Elven, Goblin, Orc, Sylvan.</p><p></p><p>Skills and feats: Craft (Painting) +16, Craft (Stonemasonry) +12, Hide +1, Knowledge (Architecture and Engineering) +23, Knowledge (History) +23, Knowledge (Local) +22, Knowledge (Nature) +23, Knowledge (The Planes) +23, Listen +3, Move Silently +1, Search +7, Spot +3; Brew Potion, Craft Wand, Enlarge Spell, Eschew Materials, Forge Ring, Heighten Spell, [Scribe Scroll], Silent Spell, Simple Weapon Proficiency (morningstar), Spell Penetration.</p><p></p><p>Possessions: 59,000 gp in gear.</p><p></p><p>Prohibited Schools: Illusion, Transmutation.</p><p></p><p>Wizard Spells Known (4/6+1/5+1/5+1/5+1/5+1/3+1/2+1/1+1): 0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st -- Alarm, Burning Hands, Cause Fear, Charm Person, Chill Touch, Comprehend Languages, Grease, Identify, Magic Missile, Protection from Chaos, Protection from Law, Ray of Enfeeblement, Shield, Sleep. 2nd -- Command Undead, False Life, Ghoul Touch, Obscure Object, Resist Energy, Scare. 3rd -- Dispel Magic, Halt Undead, Heroism, Magic Circle against Law, Ray of Exhaustion, Sleet Storm, Suggestion, Summon Monster III, Vampiric Touch. 4th -- Animate Dead, Bestow Curse, Charm Monster, Enervation, Fear. 5th -- Break Enchantment, Cloudkill, Magic Jar, Teleport, Waves of Fatigue. 6th -- Circle of Death, Eyebite, Greater Heroism, Guards and Wards, Mass Suggestion, Summon Monster VI, Symbol of Persuasion, Undeath to Death. 7th -- Delayed Blast Fireball, Finger of Death, Teleport Object, Waves of Exhaustion. 8th -- Create Greater Undead, Horrid Wilting, Trap the Soul.</p></blockquote><p></p>
[QUOTE="andargor, post: 1245692, member: 7231"] Tadaaa! I got the first alpha out, the link is in my sig. Jamis hasn't answered :( If he ever does, and he objects, I'll pull it. But until then, enjoy! EDIT: Jamis has answered just as I was posting, heh. He says he has no problem with the conversion. :) Oh, and PCGen export works with 5.5.1 :eek:. I hope to do XML export for the interoperability project so that they may be imported into other tools. And specialist wizards are in! :D Small samples below. :D Andargor Miranda, female human Ftr19: CR 19; Size M (5 ft., 9 in. tall); HD 19d10+19; hp 126; Init +4 (+4 Improved Initiative); Spd 30 ft.; AC 10; Attack +24/+19/+14/+9 melee, or +19/+14/+9/+4 ranged; SV Fort +12, Ref +6, Will +7; AL CG; Str 20, Dex 10, Con 12, Int 11, Wis 8, Cha 14. Languages Spoken: Common. Skills and feats: Balance +5, Disguise +8, Handle Animal +11, Hide +0, Jump +13, Listen +1, Move Silently +0, Ride +21, Sense Motive +1, Spot +1, Swim +17; Alertness, Blind-Fight, Cleave, Combat Reflexes, Exotic Weapon Proficiency (urgosh, dwarven), Great Cleave, Greater Weapon Focus (longbow), Improved Bull Rush, Improved Initiative, Improved Unarmed Strike, Iron Will, Point Blank Shot, Power Attack, Quick Draw, Weapon Focus (longbow), Weapon Focus (greataxe). Possessions: 170,000 gp in gear. ------- Anaquinia, female elf Rgr17: CR 17; Size M (5 ft., 1 in. tall); HD 17d8-34; hp 44; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +20/+15/+10/+5 melee, or +20/+15/+10/+5 ranged; SV Fort +8, Ref +8, Will +6; AL CE; Str 16, Dex 17, Con 7, Int 8, Wis 13, Cha 9. Languages Spoken: Common, Elven. Skills and feats: Craft (Bowmaking) +7, Craft (Sculpting) +9, Craft (Weaponsmithing) +17, Heal +21, Hide +3, Knowledge (Geography) +16, Listen +3, Move Silently +3, Profession (Hunter) +10, Search +1, Spot +3, Swim +21; Diligent, Endurance, [Evasion], [Greater Two Weapon Fighting], Improved Initiative, [Improved Two Weapon Fighting], Power Attack, Run, [Track], [Two Weapon Fighting], Weapon Focus (longsword). Possessions: 100,000 gp in gear. Ranger Spells Per Day: 3/2/2. ------- Osborn, male halfling Sor19: CR 19; Size S (3 ft., 1 in. tall); HD 19d4+19; hp 63; Init +6 (+2 Dex, +4 Improved Initiative); Spd 20 ft.; AC 13 (+2 Dex, +1 Size); Attack +9/+4 melee, or +12/+7 ranged; SV Fort +8, Ref +11, Will +10; AL LG; Str 9, Dex 14, Con 13, Int 19, Wis 6, Cha 18. Languages Spoken: Common, Dwarven, Gnome, Goblin, Halfling, Orc. Skills and feats: Appraise +9.5, Bluff +26, Climb +1, Concentration +22, Hide +6, Jump +1, Knowledge (Arcana) +25, Knowledge (History) +12.5, Knowledge (Religion) +10.5, Listen +0, Move Silently +4, Perform (Act) +10, Perform (Wind Instruments) +5.5, Ride +7, Spellcraft +26, Spot -2; Combat Casting, Craft Magic Arms and Armor, Craft Rod, Forge Ring, Improved Initiative, Lightning Reflexes, Run. Possessions: 170,000 gp in gear. Sorcerer Spells Known (6/7/7/7/7/6/6/6/6): 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Ghost Sound, Light, Prestidigitation, Ray of Frost, Read Magic. 1st -- Feather Fall, Grease, Magic Missile, Ray of Enfeeblement, Summon Monster I. 2nd -- Command Undead, Continual Flame, Eagle's Splendor, Hypnotic Pattern, Summon Swarm. 3rd -- Blink, Deep Slumber, Keen Edge, Sepia Snake Sigil. 4th -- Hallucinatory Terrain, Illusory Wall, Locate Creature, Solid Fog. 5th -- Feeblemind, Hold Monster, Telepathic Bond, Teleport. 6th -- Chain Lightning, Shadow Walk, Transformation. 7th -- Limited Wish, Mage's Sword, Statue. 8th -- Incendiary Cloud, Mind Blank, Temporal Stasis. ---- Xanathe, female elf Necromancer15: CR 15; Size M (4 ft., 10 in. tall); HD 15d4+30; hp 63; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +6/+1 melee, or +8/+3 ranged; SV Fort +7, Ref +6, Will +10; AL CN; Str 8, Dex 13, Con 14, Int 20, Wis 12, Cha 9. Languages Spoken: Common, Elven, Goblin, Orc, Sylvan. Skills and feats: Craft (Painting) +16, Craft (Stonemasonry) +12, Hide +1, Knowledge (Architecture and Engineering) +23, Knowledge (History) +23, Knowledge (Local) +22, Knowledge (Nature) +23, Knowledge (The Planes) +23, Listen +3, Move Silently +1, Search +7, Spot +3; Brew Potion, Craft Wand, Enlarge Spell, Eschew Materials, Forge Ring, Heighten Spell, [Scribe Scroll], Silent Spell, Simple Weapon Proficiency (morningstar), Spell Penetration. Possessions: 59,000 gp in gear. Prohibited Schools: Illusion, Transmutation. Wizard Spells Known (4/6+1/5+1/5+1/5+1/5+1/3+1/2+1/1+1): 0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st -- Alarm, Burning Hands, Cause Fear, Charm Person, Chill Touch, Comprehend Languages, Grease, Identify, Magic Missile, Protection from Chaos, Protection from Law, Ray of Enfeeblement, Shield, Sleep. 2nd -- Command Undead, False Life, Ghoul Touch, Obscure Object, Resist Energy, Scare. 3rd -- Dispel Magic, Halt Undead, Heroism, Magic Circle against Law, Ray of Exhaustion, Sleet Storm, Suggestion, Summon Monster III, Vampiric Touch. 4th -- Animate Dead, Bestow Curse, Charm Monster, Enervation, Fear. 5th -- Break Enchantment, Cloudkill, Magic Jar, Teleport, Waves of Fatigue. 6th -- Circle of Death, Eyebite, Greater Heroism, Guards and Wards, Mass Suggestion, Summon Monster VI, Symbol of Persuasion, Undeath to Death. 7th -- Delayed Blast Fireball, Finger of Death, Teleport Object, Waves of Exhaustion. 8th -- Create Greater Undead, Horrid Wilting, Trap the Soul. 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