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[Jan05] Campaign reports
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<blockquote data-quote="Ghostwind" data-source="post: 1940260" data-attributes="member: 3060"><p><strong>World's Largest Dungeon (for my beginning D&D group):</strong></p><p></p><p>The group has just made the transition from Map A into Map E. They had a lot of trouble with the fiendish darkmantles, but was able to kill the wererat easily, thanks to two key critical sneak attacks by the party rogue. They still have 3 kobolds and a krenshar as allies, thanks to the fact that the paladin pulled a really good Diplomacy roll and proudly stated they were friends of the kobolds, especially King Meepo. They closed the portal but the imp escaped after the death of his master. There have been character loses however, with party kill up to 4 including a fighter (equipped with <em>silenced</em> full plate and a +2 greatsword) who decided to single-handedly take on a rust monster. Several one's later and the fighter is naked with no weapons. About this time the necromancer decided to get in the act and cast burning hands. He killed the fighter and the rust monster got away. Oh well...</p><p></p><p><strong>Return to Temple of Elemental Evil (my intermediate D&D group):</strong></p><p></p><p>They have just finished in the moathouse. The rogue managed to put himself in the position of serving Tharizdum (and eating the fruit). He later decided he wanted to try it again. Anyone who's played this knows what happened after he ate the fruit a second time. They were at loss on their next move and went back to town before realizing that they were originally headed up to the temple ruins the first time, before taking a sidetrek to the moathouse. So far character deaths remain in single digits, but I expect that to change within the next session or two.</p><p> </p><p><strong>Taken (my advanced D&D group):</strong></p><p> </p><p>This one has been a blast over the past year. The primary characters come from a variety of worlds, including the modern one. Lady Danira (Buttercup's character) comes from a world where magic doesn't exist, Duncan is a stuntman from modern L.A., and Dexter is a college literature professor on sabattical also from the modern world. All of the characters arrived on this new world as the result of a strange storm that locals are familiar with (it has the tendency to make people and places appear and sometime disappear). When Danira first met Duncan, she was convinced he had suffered a head wound because he kept asking where the movie set or Ren Fair was. (She had started a really good story hour about this, but I can't find the thread anymore.) Well, defending a nearby fort against an army of goblins will soon make companions from strangers and the two quickly formed a kind of bond. Conversations with the locals revealed that they were 'taken' and would likely not be returning home. </p><p> </p><p>Traveling to the largest city in the area allowed them to soon find work as serving as bodyguards for the son of a duchess. The boy, Nigel, was a 14 yr old noble who was on his way to Freeport to be married. Danira and Duncan were to act as his guards while he (and his entourage of servants and teachers) sailed there. Setting sail aboard the <em>Rumrunner</em>, captained by a charming half-orc giant of a man named Kruge, they managed to avoid capture when attacked by twin slaver vessels only to free a captive bard named Jean Luc. The next day, the stalwart Dexter was discovered on shore and joined the party on their journeys.</p><p> </p><p>A brief stay in the port city of Parma resulted in many adventures including attempted assassinations, a rescue mission, a male bard caught in drag, Danira obtaining a flaming burst dagger, and the acquisitions of new party members. Once out to sea, Jean Luc began to fall ill from some kind of disease and grew weaker by the day. Tragedy struck when the group, facing a hurricane, see an asteroid explode high in the atmosphere and fall to earth creating a massive tidal wave and other effects.</p><p> </p><p>Our party put themselves and Nigel into a lifeboat and battened down for the coming storm. Miraculously, they survived only to be washed up on an island. Jean Luc was fading fast and after fulfilling a final request, Danira put a blade to his throat in a mercy kill. The party soon thought themselves to be the only one on the island and explored what they could. Two underground passages leading into the mountains were discovered with one leading to a vast underground city that had a huge pyramid among its structures. The party was split up when Danira fell victim to a teleport trap and found herself deep in the bowels of the pyramid. there she discovered that her dagger was part of a key to a much larger artifact of power. she also found that these keys were the means of awakening a long dead race known as the Arkani. In the meanwhile, the other three party members went up the pyramid steps to the top where a red glow was now visible. There they found a dias with crystalling objects much like chess pieces that went into holes in the dias. While Dexter and Duncan explored the temple searching for Danira, Nigel decided to play with the crystals and opened a portal that brought several new party members from Faerun to the temple by accident.</p><p> </p><p>More adventures ensued and Danira wound up with a legendary sword of great power that combined a longsword and two daggers into a single object. Dexter also acquired a legendary staff made of strange metal. The party has since journeyed to the island interior where they have found a world filled with dinosaurs.</p><p> </p><p>Now, having recently defeated a T. Rex without losing a party member, they are again faced with danger inside a new set of temple ruins. The group is in battle with a female mage of sorts while another party member is freeing a chained woman within the same room. But which one is the evil one? Only the DM knows... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p><strong>Modern Horror (Horror done the Spycraft way):</strong></p><p>This one is a bit of an experiment for me. Take FBI agents that are stuck in a dead-end department because of their reputations as screwups and mix in a bit of Call of Cthulhu, Delta Green, Shadowforce Archer, and X-Files. The result? Agents who are convinced that aliens exist and are using the occult to subvert the government and ready the world for a takeover. The truth? The aliens are agents of Cthulhu who are working with evil organizations like The Hand of Glory and the Shop to do more than just take over the world. They are going to wake the Deep Ones from their long slumber.</p><p> </p><p>All in all, it's been an interesting time. Now if I can get my epic group to meet more than once this year...</p></blockquote><p></p>
[QUOTE="Ghostwind, post: 1940260, member: 3060"] [b]World's Largest Dungeon (for my beginning D&D group):[/b] The group has just made the transition from Map A into Map E. They had a lot of trouble with the fiendish darkmantles, but was able to kill the wererat easily, thanks to two key critical sneak attacks by the party rogue. They still have 3 kobolds and a krenshar as allies, thanks to the fact that the paladin pulled a really good Diplomacy roll and proudly stated they were friends of the kobolds, especially King Meepo. They closed the portal but the imp escaped after the death of his master. There have been character loses however, with party kill up to 4 including a fighter (equipped with [i]silenced[/i] full plate and a +2 greatsword) who decided to single-handedly take on a rust monster. Several one's later and the fighter is naked with no weapons. About this time the necromancer decided to get in the act and cast burning hands. He killed the fighter and the rust monster got away. Oh well... [b]Return to Temple of Elemental Evil (my intermediate D&D group):[/b] They have just finished in the moathouse. The rogue managed to put himself in the position of serving Tharizdum (and eating the fruit). He later decided he wanted to try it again. Anyone who's played this knows what happened after he ate the fruit a second time. They were at loss on their next move and went back to town before realizing that they were originally headed up to the temple ruins the first time, before taking a sidetrek to the moathouse. So far character deaths remain in single digits, but I expect that to change within the next session or two. [b]Taken (my advanced D&D group):[/b] This one has been a blast over the past year. The primary characters come from a variety of worlds, including the modern one. Lady Danira (Buttercup's character) comes from a world where magic doesn't exist, Duncan is a stuntman from modern L.A., and Dexter is a college literature professor on sabattical also from the modern world. All of the characters arrived on this new world as the result of a strange storm that locals are familiar with (it has the tendency to make people and places appear and sometime disappear). When Danira first met Duncan, she was convinced he had suffered a head wound because he kept asking where the movie set or Ren Fair was. (She had started a really good story hour about this, but I can't find the thread anymore.) Well, defending a nearby fort against an army of goblins will soon make companions from strangers and the two quickly formed a kind of bond. Conversations with the locals revealed that they were 'taken' and would likely not be returning home. Traveling to the largest city in the area allowed them to soon find work as serving as bodyguards for the son of a duchess. The boy, Nigel, was a 14 yr old noble who was on his way to Freeport to be married. Danira and Duncan were to act as his guards while he (and his entourage of servants and teachers) sailed there. Setting sail aboard the [i]Rumrunner[/i], captained by a charming half-orc giant of a man named Kruge, they managed to avoid capture when attacked by twin slaver vessels only to free a captive bard named Jean Luc. The next day, the stalwart Dexter was discovered on shore and joined the party on their journeys. A brief stay in the port city of Parma resulted in many adventures including attempted assassinations, a rescue mission, a male bard caught in drag, Danira obtaining a flaming burst dagger, and the acquisitions of new party members. Once out to sea, Jean Luc began to fall ill from some kind of disease and grew weaker by the day. Tragedy struck when the group, facing a hurricane, see an asteroid explode high in the atmosphere and fall to earth creating a massive tidal wave and other effects. Our party put themselves and Nigel into a lifeboat and battened down for the coming storm. Miraculously, they survived only to be washed up on an island. Jean Luc was fading fast and after fulfilling a final request, Danira put a blade to his throat in a mercy kill. The party soon thought themselves to be the only one on the island and explored what they could. Two underground passages leading into the mountains were discovered with one leading to a vast underground city that had a huge pyramid among its structures. The party was split up when Danira fell victim to a teleport trap and found herself deep in the bowels of the pyramid. there she discovered that her dagger was part of a key to a much larger artifact of power. she also found that these keys were the means of awakening a long dead race known as the Arkani. In the meanwhile, the other three party members went up the pyramid steps to the top where a red glow was now visible. There they found a dias with crystalling objects much like chess pieces that went into holes in the dias. While Dexter and Duncan explored the temple searching for Danira, Nigel decided to play with the crystals and opened a portal that brought several new party members from Faerun to the temple by accident. More adventures ensued and Danira wound up with a legendary sword of great power that combined a longsword and two daggers into a single object. Dexter also acquired a legendary staff made of strange metal. The party has since journeyed to the island interior where they have found a world filled with dinosaurs. Now, having recently defeated a T. Rex without losing a party member, they are again faced with danger inside a new set of temple ruins. The group is in battle with a female mage of sorts while another party member is freeing a chained woman within the same room. But which one is the evil one? Only the DM knows... ;) [b]Modern Horror (Horror done the Spycraft way):[/b] This one is a bit of an experiment for me. Take FBI agents that are stuck in a dead-end department because of their reputations as screwups and mix in a bit of Call of Cthulhu, Delta Green, Shadowforce Archer, and X-Files. The result? Agents who are convinced that aliens exist and are using the occult to subvert the government and ready the world for a takeover. The truth? The aliens are agents of Cthulhu who are working with evil organizations like The Hand of Glory and the Shop to do more than just take over the world. They are going to wake the Deep Ones from their long slumber. All in all, it's been an interesting time. Now if I can get my epic group to meet more than once this year... [/QUOTE]
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