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[Jan05] Campaign reports
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<blockquote data-quote="demiurge1138" data-source="post: 1941071" data-attributes="member: 7451"><p>In my IRC Eberron campaign, we've finally reached the end of the first "season" of Dungeons and Dragnet: Sharn Freelance Police. The party is the Freelance Police, a rag-tag group of private detectives authorized and aided by the Sharn City Watch, essentially serving as a dumping ground for dangerous, mysterious and other cases that the Watch doesn't want to touch.</p><p></p><p>On the second annual celebration of the Treaty of Thronehold, a warforged captain on the floating fortress Argonth went insane, killing one of her subordinate soldiers during his religious rites to the Blood of Vol. The confrontation between her and the Freelancers nearly turned violent, before she was disarmed of her new armbow. The weapon was cursed, forcing her to kill any member of the Blood she saw. </p><p></p><p>Tracing the weapon back to the shop where it was sold, the party pursued the shopkeeper, apparently held hostage by "The Artisan" deep into the belly of Sharn, where a massive pack of dire corbies nearly killed the Freelance Police. Traveling through an ancient abandoned goblin temple to the Mockery, the detectives found the Artisan, who was also the shopkeeper. A being of the Plane of War, the Artisan had been manipulating events in Sharn (such as previous cases) to draw Breland and Karrnath into war, and is close to completing his task. After offering the Police the oppurtunity to join him, the Artisan fled, leaving a Beast (bar-lgura) behind to kill them. </p><p></p><p>As the Freelance Police returned to the surface, bloody and exhausted, they emerged into a new day to see a column of smoke rising from the northeast. End of Season. I'm taking a short break before resuming at the cliffhanger, and my players are clamoring for more.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1941071, member: 7451"] In my IRC Eberron campaign, we've finally reached the end of the first "season" of Dungeons and Dragnet: Sharn Freelance Police. The party is the Freelance Police, a rag-tag group of private detectives authorized and aided by the Sharn City Watch, essentially serving as a dumping ground for dangerous, mysterious and other cases that the Watch doesn't want to touch. On the second annual celebration of the Treaty of Thronehold, a warforged captain on the floating fortress Argonth went insane, killing one of her subordinate soldiers during his religious rites to the Blood of Vol. The confrontation between her and the Freelancers nearly turned violent, before she was disarmed of her new armbow. The weapon was cursed, forcing her to kill any member of the Blood she saw. Tracing the weapon back to the shop where it was sold, the party pursued the shopkeeper, apparently held hostage by "The Artisan" deep into the belly of Sharn, where a massive pack of dire corbies nearly killed the Freelance Police. Traveling through an ancient abandoned goblin temple to the Mockery, the detectives found the Artisan, who was also the shopkeeper. A being of the Plane of War, the Artisan had been manipulating events in Sharn (such as previous cases) to draw Breland and Karrnath into war, and is close to completing his task. After offering the Police the oppurtunity to join him, the Artisan fled, leaving a Beast (bar-lgura) behind to kill them. As the Freelance Police returned to the surface, bloody and exhausted, they emerged into a new day to see a column of smoke rising from the northeast. End of Season. I'm taking a short break before resuming at the cliffhanger, and my players are clamoring for more. Demiurge out. [/QUOTE]
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