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Story Hour
Jannot the Tanner (final post)
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<blockquote data-quote="AStott" data-source="post: 530490" data-attributes="member: 7825"><p><span style="font-size: 12px"><strong>Session 8: Answering Questions</strong></span></p><p></p><p><span style="color: orange"><Kheldar> Jannot had just finished visiting a licensed tannery recently set up (apparently since the plague/elvish attack).</span></p><p><span style="color: orange"></span><Kent> Yeah.</p><p><Kent> ... wonder what precipitated this new 'liscensing requirement' that is apparentl;y ... costly...</p><p><span style="color: orange"><Kheldar> You've been to the Royal License Office before a few times, so you know the way. It's located near the center of the city.</span></p><p><span style="color: orange"></span><Kent> I'd imagine.</p><p><span style="color: orange"><Kheldar> You are stopped once by another "blockade" as you make your way in closer. I presume that you're sticking with your story?</span></p><p><span style="color: orange"></span><Kent> Sheesh. You know, no. If the guard looks like one of the guards he's had to deal with in the last few days, then yeah, but otherwise he'll tell the truth.</p><p><span style="color: orange"><Kheldar> Nope, the guard is not familiar.</span></p><p><span style="color: orange"></span><Kent> If he's going to be doing business, he's not going to be able to continue using a false name.</p><p><span style="color: orange"><Kheldar> Right, ok then...</span></p><p><span style="color: orange"></span><Kent> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><span style="color: orange"><Kheldar> When you reach the guard, he looks you over. "Name please?"</span></p><p><span style="color: orange"></span><Kent> Jannot makes a pleasane smile and states his name, "Tera Flynn"</p><p><span style="color: orange"><Kheldar> The guard is off to the side, scribbling answers as before.</span></p><p><span style="color: orange"><Kheldar> "And, you live where?"</span></p><p><span style="color: orange"></span><Kent> Jannot describes where his house is located.</p><p><span style="color: orange"><Kheldar> The man nods in some apparent recognition.</span></p><p><span style="color: orange"><Kheldar> "Occupation?"</span></p><p><span style="color: orange"></span><Kent> "Well, Actually I'm out of business right now. Just trying to rebuild. On my way to the Licensing office actually."</p><p><span style="color: orange"><Kheldar> "Ah, like many I've seen. You're rebuilding an old business?"</span></p><p><span style="color: orange"></span><Kent> "Just a shop."</p><p><Kent> Jannot tries to remain calm ... after all, he is telling the truth.</p><p><span style="color: orange"><Kheldar> The guard rubs his chin. "Ah, what kind of shop would that be?" He seems fairly pleasant about this whole thing.</span></p><p><span style="color: orange"></span><Kent> "Well, it used to be a tannery... but I guess we'll just have to wait and see."</p><p><span style="color: orange"><Kheldar> [GM thinks for a moment..]</span></p><p><span style="color: orange"></span><Kent> {to GM]</p><p><Kent> Was it actually a tannery? or was it just a leather working shop?</p><p><span style="color: orange"><Kheldar> [Yes, a tannery.]</span></p><p><span style="color: orange"></span><Kent> okay.</p><p><span style="color: orange"><Kheldar> You notice the guard stand up a little straighter. "This was your business, uh... before the... err elves attacked?"</span></p><p><span style="color: orange"></span><Kent> [heh...]</p><p><Kent> "Yes. I had a partner, but he died of the plague that went around."</p><p><Kent> [deep breath]</p><p><Kent> [so, do you get to pull out your fun stuff now?]</p><p><span style="color: orange"><Kheldar> [heh... well... just heh.]</span></p><p><span style="color: orange"><Kheldar> The man's face turns grim as he draws his sword. The couple guards behind him follow suit.</span></p><p><span style="color: orange"></span><Kent> Jannot asks, "Is there a problem?"</p><p><span style="color: orange"><Kheldar> "I'm afraid you'll have to come in and answer a few more question, sir."</span></p><p><span style="color: orange"><Kheldar> He gestures to his men and a pair move forward.</span></p><p><span style="color: orange"></span><Kent> Jannot tries to remain calm. "Sure. Not a problem. Happy to oblige."</p><p><Kent> ... heart pounding in chest...</p><p><span style="color: orange"><Kheldar> The two guards move forward and (having sheathed their swords) take your arms firmly. "Please, come with us." Says one.</span></p><p><span style="color: orange"></span><Kent> Jannot complies with absolutely no struggle whatsoever.</p><p><span style="color: orange"><Kheldar> Right.</span></p><p><span style="color: orange"></span><Kent> If the walk is long, Jannot might actually ask a couple questions.</p><p><span style="color: orange"><Kheldar> You are led off in the direction of the citadel at the heart of the city. Feel free to ask a question or two.</span></p><p><span style="color: orange"></span><Kent> "You know I haven't had the chance to ask, but what exactly did the elves want? I mean, why in the world did they attack?"</p><p><span style="color: orange"><Kheldar> "We aren't supposed to answer your questions... " one says, sounding somewhat regretful.</span></p><p><span style="color: orange"></span><Kent> Jannot nodds. "Sure. That's fine. It just seems so strange... that's all."</p><p><span style="color: orange"><Kheldar> You draw a few strange looks from passerbys, but you soon reach the gate into the citadel.</span></p><p><span style="color: orange"><Kheldar> After a brief, quiet discussion with the guards posted there, you are led inside.</span></p><p><span style="color: orange"></span><Kent> [good thing Jannot doesn't keep that piece of hide around.]</p><p><span style="color: orange"><Kheldar> [True..]</span></p><p><span style="color: orange"></span><Kent> [one less thing to explain]</p><p><span style="color: orange"><Kheldar> You've never been in the citadel, or even talked with anyone who has.</span></p><p><span style="color: orange"></span><Kent> I imagine not.</p><p><Kent> Heraldry...</p><p><span style="color: orange"><Kheldar> You find it somewhat interesting. Most of what you see at first i...</span></p><p><span style="color: orange"></span><Kent> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p><span style="color: orange"><Kheldar> You win. You have talked to some people who've been there.</span></p><p><span style="color: orange"><Kheldar> As they've told you, the place is rather lavishly decorated... at least at first.</span></p><p><span style="color: orange"></span><Kent> Yeah, the populated, well, lit areas...</p><p><span style="color: orange"><Kheldar> You are led down a flight or two of stairs, and things become... a little more grim.</span></p><p><span style="color: orange"><Kheldar> You notice that many of the guards actually inside the citadel wear a slightly different uniform than those you've seen outside.</span></p><p><span style="color: orange"></span><Kent> Recognise the ... patterns?</p><p><span style="color: orange"><Kheldar> Rather than just having a black sleeve, the uniform is predominantly black. The primary pattern is a... thin red circle.</span></p><p><span style="color: orange"></span><Kent> Oh. Great.</p><p><span style="color: orange"><Kheldar> It doesn't look familiar.</span></p><p><span style="color: orange"></span><Kent> That's not creating a ood feeling.</p><p><Kent> good...</p><p><span style="color: orange"><Kheldar> You've heard rumours that the old king died during the plague. If you had to guess, presumably this is the insignia of whoever is now ruling the city.</span></p><p><span style="color: orange"></span><Kent> And how exactly does rulership generally pass?</p><p><span style="color: orange"><Kheldar> Well, it's normally according to the will of the king. If he doesn't appoint someone, it would be his oldest son. If he has none... well, then things can get a little tricky. It's been a while since that situation has arisen though.</span></p><p><span style="color: orange"></span><Kent> and did the old King have a son? ... and Jannot never saw the royal family on Parade... or whatnot?</p><p><span style="color: orange"><Kheldar> Yes.</span></p><p><span style="color: orange"><Kheldar> I would say that you probably have seen such a thing... before the plague of course.</span></p><p><span style="color: orange"></span><Kent> ... So the prince of the old King would be recognizable?</p><p><span style="color: orange"><Kheldar> Yes.</span></p><p><span style="color: orange"></span><Kent> okay.</p><p><span style="color: orange"><Kheldar> You are led down some more stairs into an area which certainly appears to be a prison of some kind.</span></p><p><span style="color: orange"></span><Kent> Jannot asks, "Am I in trouble?"</p><p><span style="color: orange"><Kheldar> "No questions," comes the reply.</span></p><p><span style="color: orange"></span><Kent> "Have I done something wrong?"</p><p><Kent> ... Jannot restrains himself.</p><p><span style="color: orange"><Kheldar> You are halted in a large room rimmed with cells. There is a table there, and a couple guards.</span></p><p><span style="color: orange"><Kheldar> You are patted down, and things you are carrying are removed and taken away.</span></p><p><span style="color: orange"><Kheldar> This would be (apparently, based off past notes, correct me if I'm wrong)...</span></p><p><span style="color: orange"><Kheldar> 2b 3c 4t, business seal for shop (in form of a ring), keys to home and shop, knife.</span></p><p><span style="color: orange"></span><Kent> ... like... Oh... I was carrying that, huh?</p><p><span style="color: orange"><Kheldar> You would have carried it fairly often I'd presume. Am I wrong? Particularly if you were interested in reapplying for a license?</span></p><p><span style="color: orange"></span><Kent> Um... the keys to the house, I may not have had, since Celeste is still back there.</p><p><span style="color: orange"><Kheldar> Ah... your call.</span></p><p><span style="color: orange"></span><Kent> No keys.</p><p><Kent> What would I do, lock her in.out?</p><p><span style="color: orange"><Kheldar> True, true. Very well, no house keys.</span></p><p><span style="color: orange"></span><Kent> the rest seems fine.</p><p><Kent> "I'm going to need that stuff back..."</p><p><span style="color: orange"><Kheldar> "It'll be returned to you at the appropriate time."</span></p><p><span style="color: orange"></span><Kent> Suppose there's nothing to say to that...</p><p><span style="color: orange"><Kheldar> Your boots are also taken.</span></p><p><span style="color: orange"></span><Kent> "Hey, that seems uncalled for."</p><p><Kent> ... but no resistance.</p><p><span style="color: orange"><Kheldar> Your only answer is to be shoved into a cell. The door is quickly locked behind you.</span></p><p><span style="color: orange"></span><Kent> "Hey! What did I do wrong?"</p><p><span style="color: orange"><Kheldar> The guards ignore you, and after chatting briefly, the two who brought you here leave.</span></p><p><span style="color: orange"><Kheldar> [Question for you, my notes say that you had a little over 2 gold in your boots. I presume you stashed this back at the house...]</span></p><p><span style="color: orange"></span><Kent> Oh. that was my spare boots... and only while travelling.</p><p><span style="color: orange"><Kheldar> [got it]</span></p><p><span style="color: orange"></span><Kent> I'm sure there's some little box or something that Jannot stashes his $$.</p><p><span style="color: orange"><Kheldar> Yes, presumably.</span></p><p><span style="color: orange"></span><Kent> Are there other prisoners here?</p><p><Kent> Jannot looks them over.</p><p><Kent> He's dressed fairly decent by the way.</p><p><span style="color: orange"><Kheldar> Yes, actually almost all of the other cells you can see are occupied. Most people in them were standing watching when you came in, but most of them ignored you after your door was shut.</span></p><p><span style="color: orange"></span><Kent> Does he recognise any of them?</p><p><span style="color: orange"><Kheldar> Most of them seem... well, lower class.</span></p><p><span style="color: orange"></span><Kent> ... well, the cell is locked, right? rattle, rattle.</p><p><span style="color: orange"><Kheldar> Certainly.</span></p><p><span style="color: orange"><Kheldar> You do recognize one of them. It was one of your neighbors. He's still looking at you from across the room.</span></p><p><span style="color: orange"></span><Kent> Really? Jannot looks back and calls to him, "Hey, what's going on?"</p><p><span style="color: orange"><Kheldar> "No talking!" One of the guards calls out.</span></p><p><span style="color: orange"></span><Kent> Oh. I thought that there werent any other guards.</p><p><span style="color: orange"><Kheldar> There were two guards in the room when you were brought in. Those two stayed when the two who brought you left.</span></p><p><span style="color: orange"></span><Kent> Ah. So, what exactly does the room look like?</p><p><span style="color: orange"><Kheldar> The "neighbor" gives a small little wave over to you. He appears quite unhappy. You've never known him to do anything wrong.</span></p><p><span style="color: orange"><Kheldar> The room is rectangular, perhaps a half dozen paces wide and two or three times that long.</span></p><p><span style="color: orange"><Kheldar> Three sides of the room (except for one end where the entrace is) are lined with cells.</span></p><p><span style="color: orange"><Kheldar> Your cell is perhaps... 2 paces (6 feet) wide and long. There is a ledge along one side with a blanket folded up on it. There is a... nasty smelling hole in the back corner.</span></p><p><span style="color: orange"></span><Kent> not a good sign.</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: orange"></span><Kent> Ahem... not an indelicate way of describing it I'm sure.</p><p><span style="color: orange"><Kheldar> [GM: Well, you've certainly gone and put your foot right in it now, haven't you...]</span></p><p><span style="color: orange"></span><Kent> Well, Jannot doesn't think that he's done anything wrong... and ... well. He's not exactly high up on the streetwise totem pole.</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: orange"></span><Kent> Just hope that guards don't go to the shop and give Celeste trouble. Good thing he never told her about the 'religious expoerience' he had.</p><p><span style="color: orange"><Kheldar> [Ah yes, thanks for the reminder... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ]</span></p><p><span style="color: orange"></span><Kent> There are notes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><span style="color: orange"><Kheldar> Let's see...</span></p><p><span style="color: orange"><Kheldar> You spend a few... exceedingly boring hours.</span></p><p><span style="color: orange"></span><Kent> well, is the floor, absolutely nasty? Right. Sure. How about the blanket?</p><p><span style="color: orange"><Kheldar> Well... it's ... eh... I'm sure as a tanner you've seen worse floors. It's not too bad.</span></p><p><span style="color: orange"><Kheldar> The blanket is actually reasonably clean.</span></p><p><span style="color: orange"></span><Kent> Good. He'll use it as a seat cushion...</p><p><Kent> He'll try to observe the guards that are on duty. Does he recognize the design of their different uniforms?</p><p><span style="color: orange"><Kheldar> Do you happen to remember the time of day?</span></p><p><span style="color: orange"><Kheldar> I'm thinking that you'd spent a big chunk of the day looking for tanning/leatherworking shops. I'll call it after lunch.</span></p><p><span style="color: orange"><Kheldar> So, you spend a number of boring hours, during which the guards are changed once. At last, a large pot is wheeled into the room and bowls of soup are ladled out for everyone.</span></p><p><span style="color: orange"><Kheldar> It's explained to you that the (wooden) bowls and spoons will be collected when you are done.</span></p><p><span style="color: orange"></span><Kent> Joy. I'm sure that it's twice as tasty as the elven porridge ...</p><p><span style="color: orange"><Kheldar> heh... right. Something like that.</span></p><p><span style="color: orange"></span><Kent> Um, in this society are there laws against unlawful imprisonment?</p><p><span style="color: orange"><Kheldar> No. Well... at least not unless you have some influential friends...</span></p><p><span style="color: orange"></span><Kent> err... hm. okay.</p><p><span style="color: orange"><Kheldar> [GM thinks for a bit...]</span></p><p><span style="color: orange"><Kheldar> Ok, after dinner, you are again bored out of your skull... Apparently you've been forgotten...</span></p><p><span style="color: orange"></span><Kent> Ah ha. I see. Prodding Jannot into a beating eh? Allright. I'll bite.</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Nope, not really.</span></p><p><span style="color: orange"><Kheldar> Just letting you know the situation.</span></p><p><span style="color: orange"></span><Kent> "Hey, Am I going to get questioned or something?" - after the meals have been handed out...</p><p><span style="color: orange"><Kheldar> One of the guards, (remember, this is a different pair than from when you came in) says to you, "I really wouldn't know." He seems kind of bored and wanders over your way, staying a good distance away from the bars.</span></p><p><span style="color: orange"></span><Kent> Hm. Jannot will stay an arms reach AWAY from the front of his cell.</p><p><span style="color: orange"><Kheldar> "What'd they bring you in for?"</span></p><p><span style="color: orange"></span><Kent> "The fellows that brought me in seemed to imply that someone wanted to ask me questions... they didn't say anything about ... imprisonment."</p><p><Kent> "I really don't know. I used to be a tanner, but that's up in the air now..."</p><p><Kent> "I haven't done anything wrong..."</p><p><span style="color: orange"><Kheldar> He pauses... "Oh.... uh... well... I guess something should... uh... happen sometime." He kind of scuttles back to the table where the other guard is waiting and starts whispering to him.</span></p><p><span style="color: orange"></span><Kent> Great... So there's definitely a problem in this city now for leather workers... Gee. That wasn't obvious before.</p><p><span style="color: orange"><Kheldar> [You noticed...]</span></p><p><span style="color: orange"></span><Kent> why couldn't I have said I was a wagon maker or something...,</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: orange"><Kheldar> [Hey, I figured that Jannot had enough clues...]</span></p><p><span style="color: orange"></span><Kent> Well, still though, Jannot is an honest working guy ... hasn't broken any laws... and figures that he should have been fine.</p><p><Kent> Even if something funny was happening to Tanners...</p><p><Kent> Let's cut to the chase shall we?</p><p><span style="color: orange"><Kheldar> Errr... right.</span></p><p><span style="color: orange"><Kheldar> You are left alone through the night. The next morning (presumably, since you are served a breakfast of sorts), at last something different happens.</span></p><p><span style="color: orange"></span><Kent> Oh Fantastic.</p><p><Kent> I'm sure that Jannot will have to reliece himself in the privacy of his stinky corner...</p><p><span style="color: orange"><Kheldar> Yes, true.</span></p><p><span style="color: orange"></span><Kent> Joy.</p><p><Kent> After the food is served, He'll ask again, "Am I going to be questioned sometime soon so I can be released? Or What? Do people get thrown down here to rot just because they work hard and pay their taxes?"</p><p><span style="color: orange"><Kheldar> You are ignored.</span></p><p><span style="color: orange"><Kheldar> At last, the door opens and in come six guards wearing the black uniform.</span></p><p><span style="color: orange"></span><Kent> Wow... six?</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yup.</span></p><p><span style="color: orange"></span><Kent> Ahem. you never told me if Jannot recognized anything from the black uniforms.</p><p><Kent> Heraldry...</p><p><span style="color: orange"><Kheldar> Yes, there wasn't anything in particular you recognized about the uniforms, which says something in and of itself. You would most likely have recognized the symbol of any of those that were likely to take the throne.</span></p><p><span style="color: orange"></span><Kent> okay. Right. a new disruptive power in the region.</p><p><Kent> ... makes the old kings death of the plague somewhat questionable.</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: orange"><Kheldar> There is a brief discussion with one of the jail guards, and some papers of written on.</span></p><p><span style="color: orange"><Kheldar> One of the jail guards comes and unlocks your door (accompanied by the six new guards).</span></p><p><span style="color: orange"><Kheldar> You are beckoned out of the cell.</span></p><p><span style="color: orange"></span><Kent> Jannot stands and says, "Well, it's about time."</p><p><Kent> Jannot walks out after putting his blanket down.</p><p><span style="color: orange"><Kheldar> One of the new guards produces a length of cord which is tied around your wrists (behind you).</span></p><p><span style="color: orange"></span><Kent> Oh yay!</p><p><span style="color: orange"><Kheldar> You are then marched out of the room.</span></p><p><span style="color: orange"></span><Kent> Jannot doesn't do anything. Hope the stairs don't go deeper.</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: orange"><Kheldar> No, you are actually kept on the same level. You are led into a... well, you can easily guess from some of the books you've read that this is a torture room...</span></p><p><span style="color: orange"></span><Kent> torture room...</p><p><Kent> Oh great. At this point I have to really roleplay.</p><p><span style="color: orange"><Kheldar> Yes, if it helps you, recall that he has a will score of 12.</span></p><p><span style="color: orange"></span><Kent> Jannot is displaying obvious signs of fear. No, that's fine. What would he hide? He'll answer whatever he's asked.</p><p><span style="color: orange"><Kheldar> True, true.... maybe.</span></p><p><span style="color: orange"><Kheldar> Your bounds are temporarily loosed, and you are tied down on a big old slab of rock in the center of the room.</span></p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: orange"></span><Kent> "...should have kept the blanket... " he chuckles nervously.</p><p><span style="color: orange"><Kheldar> No one else chuckles or smiles.</span></p><p><span style="color: orange"></span><Kent> If you're going to kill him, just let me know.</p><p><span style="color: orange"><Kheldar> A man comes and leans over you. He is a thin man with a cruel look on his face. He's wearing a stained leather apron.</span></p><p><span style="color: orange"></span><Kent> Ah.</p><p><Kent> okay. Jannot gets very worried... but ... what is there to do?</p><p><span style="color: orange"><Kheldar> "Now then, I'm told your name is... Tera Flynn? Is that right?"</span></p><p><span style="color: orange"></span><Kent> Jannot looks at the fellow. "Yes. Tera Jannot Flynn.</p><p><span style="color: orange"><Kheldar> "And you are... or were rather, before the attack, a tanner. Correct?"</span></p><p><span style="color: orange"></span><Kent> Jannot nodds eagerly. "Yes. I had a partner Thom, but he died of the plague."</p><p><span style="color: orange"><Kheldar> "It's nice to see you being so cooperative. I'm sure this will be much more pleasant... for you... if you continue to be so."</span></p><p><span style="color: orange"></span><Kent> Jannot stammers out, "Well, I haven't done anything wrong. I'm happy to answer your questions."</p><p><span style="color: orange"><Kheldar> "How nice." He considers for a bit.</span></p><p><span style="color: orange"></span><Kent> Jannot might even pee on himself, but we'll have to wait and see.</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: orange"><Kheldar> "Tell me... Tera. Are you a man of letters?"</span></p><p><span style="color: orange"></span><Kent> "Can I read? Sure. I was schooled as a boy."</p><p><span style="color: orange"><Kheldar> "And are you a religious man?"</span></p><p><span style="color: orange"></span><Kent> "Well, not particularly."</p><p><span style="color: orange"><Kheldar> "You wouldn't lie about this to me, would you?" You feel a sudden pain in the palm of your hand...</span></p><p><span style="color: orange"></span><Kent> "No, certainly not. I've paid homage to Qaran a few times and spoke to an odd priest at one point or another."</p><p><Kent> ... okay. describe. would Jannot not be able to see anything that this unpleasant fellow was doing?</p><p><span style="color: orange"><Kheldar> Not so much that you can't see, but wasn't looking for it. You look down at the pain and find that he has stuck a needle of some kind in your palm.</span></p><p><span style="color: orange"></span><Kent> Oh. Really?</p><p><Kent> Great. so he's drugging Jannot up, eh? I guess I wasn't clear on what technology was being used. They have syringes? and injectible durgs?</p><p><span style="color: orange"><Kheldar> No, I'm talking like... a big sewing needle type thing.</span></p><p><span style="color: orange"></span><Kent> Ah... just for unpleasantness. I see.</p><p><span style="color: orange"><Kheldar> Yes, exactly.</span></p><p><span style="color: orange"></span><Kent> Jannot will likely yelp at the discomfort.</p><p><span style="color: orange"><Kheldar> "Qaran, eh? Hmmm..."</span></p><p><span style="color: orange"><Kheldar> "This... Thom... How did you come to know him?"</span></p><p><span style="color: orange"></span><Kent> Jannot swallows to calm himself. "He's been my father figure since my parents and sister died 25 yuears ago. Before that, him and my father ran the old tannery."</p><p><span style="color: orange"><Kheldar> "Ah, 25 years ago. That would be the plague then?" He reaches down and picks up a rather nasty looking pronged instrument.</span></p><p><span style="color: orange"></span><Kent> Jannot nodds quickly.</p><p><Kent> wonderful.</p><p><Kent> did you roll damage for that needle? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><span style="color: orange"><Kheldar> [snort]</span></p><p><span style="color: orange"></span><Kent> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p><span style="color: orange"><Kheldar> "Your arm... what happened to it?" He prods the rather nasty bruise you have.</span></p><p><span style="color: orange"></span><Kent> ... ow...</p><p><Kent> "The bruise? When I entered my home a fwe nights ago there were two men in the shop. I chased them off but not before one of them hit me with his club."</p><p><span style="color: orange"><Kheldar> "I see..."</span></p><p><span style="color: orange"><Kheldar> "Are you married?"</span></p><p><span style="color: orange"></span><Kent> Huh, I didn't even mean to leave out Celeste on purpose. that was accidental. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><span style="color: orange"><Kheldar> [probably a good thing though]</span></p><p><span style="color: orange"></span><Kent> "I am single, never married."</p><p><span style="color: orange"><Kheldar> "Girl friends?"</span></p><p><span style="color: orange"></span><Kent> "Relationship wise, no. No serious relationships since ... I was 17."</p><p><span style="color: orange"><Kheldar> "And, any children? Adopted or otherwise?"</span></p><p><span style="color: orange"></span><Kent> "No, no children."</p><p><span style="color: orange"><Kheldar> "This... Thom. He is... or was.. married?"</span></p><p><span style="color: orange"></span><Kent> Jannot nodds. "Yes, he had a wife and 3 children... but they are all dead too."</p><p><Kent> ... some sadness enters Jannots voice when he says it.</p><p><span style="color: orange"><Kheldar> He asks you for the locations of other tanners and leather workers that you know of.</span></p><p><span style="color: orange"></span><Kent> Jannot complies. And tries to think of any and all leather workers... including the fellow that was packing up the previous day.</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Right.</span></p><p><span style="color: orange"><Kheldar> What about the tannery shop you visited yesterday? The new one.</span></p><p><span style="color: orange"></span><Kent> Yeah, sure. That one too.</p><p><Kent> Though Jannot doesn't know who runs it.</p><p><span style="color: orange"><Kheldar> There aren't a lot of other different questions, although he begins to repeat questions a lot.</span></p><p><span style="color: orange"><Kheldar> In particular, he spends a lot of time on your family and Thom's family.</span></p><p><span style="color: orange"></span><Kent> sure. Well, they're all dead, so, Jannot tells him.</p><p><span style="color: orange"><Kheldar> In fact, despite the fact your answer are so consistent, the questions begin to become... painful.</span></p><p><span style="color: orange"><Kheldar> He seems to want to verify what you've said.</span></p><p><span style="color: orange"></span><Kent> Yeah. Sure. Of course. Well, that's the nice thing about the truth. It doesn';t change much.</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: orange"></span><Kent> ... pain... discomfort... days of recouperation ahead... [what's going on inside of Jannots head]</p><p><span style="color: orange"><Kheldar> At last, having blacked out twice... bleeding and bruised... you are untied from the block, and "escorted" (ok, dragged) back to your cell.</span></p><p><span style="color: orange"></span><Kent> Man, that's SO un-necessary.</p><p><Kent> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><Kent> to the guards. "So, can I leave soon, them?"</p><p><span style="color: orange"><Kheldar> The guards escorting you? or the ones at the cells?</span></p><p><span style="color: orange"></span><Kent> escorting... </p><p><span style="color: orange"><Kheldar> They do not respond in any way.</span></p><p><span style="color: orange"></span><Kent> okay... the ones in the room. after the excorts leave.</p><p><span style="color: orange"><Kheldar> They seem a little distressed, and pointedly look away from you.</span></p><p><span style="color: orange"></span><Kent> Fantastic.</p><p><span style="color: orange"><Kheldar> The guards are different from when you were taken to be questioned.</span></p><p><span style="color: orange"></span><Kent> Jannot makes a point of looking over to the neighbor.</p><p><span style="color: orange"><Kheldar> He watches your way with a sympathetic expression on his face.</span></p><p><span style="color: orange"></span><Kent> Jannot shrugs a confused look to say 'I don't know what's going on.'</p><p><span style="color: orange"><Kheldar> Dinner comes (you apparently missed lunch).</span></p><p><span style="color: orange"></span><Kent> How unfortunate.</p><p><span style="color: orange"><Kheldar> You spend an unpleasant night curled up on the bed, limbs and head aching.</span></p><p><span style="color: orange"></span><Kent> Perhaps at this oint Jannot might consider trying to pray a little... quietly... to Qaran. For mercy... for excape... for the safety of Celeste.</p><p><span style="color: orange"><Kheldar> [interesting... GM thinks...]</span></p><p><span style="color: orange"></span><Kent> Well. there's nothing to read. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><Kent> Remember, quietly.</p><p><Kent> [What, you didn't think of that?]</p><p><span style="color: orange"><Kheldar> [I never planned for you to get captured by the guard.]</span></p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: orange"></span><Kent> Hm. well, those stinking roleplayers are never reliable.</p><p><span style="color: orange"><Kheldar> After your prayer, you suddenly feel a stinging throughout your body, as if you'd dipped your wounds in the (salty) sea. Then, after a moment, your pain drifts away.</span></p><p><span style="color: orange"></span><Kent> Ah! Huh! How fascinating!</p><p><span style="color: orange"><Kheldar> Suddenly, there is a rumbling, and the room shakes just slightly. Everyone gets to their feet, looking around nervously.</span></p><p><span style="color: orange"></span><Kent> ... including Jannot.</p><p><Kent> ... Jannot moves to the cell door and rattles it.</p><p><span style="color: orange"><Kheldar> The pain comes back somewhat, but it's not quite as bad as it was before.</span></p><p><span style="color: orange"></span><Kent> ... um the cell door?</p><p><span style="color: orange"><Kheldar> It's still locked.</span></p><p><span style="color: orange"><Kheldar> After a bit of nothing else happening, people return to their silent contemplations. The guards return to chatting quietly.</span></p><p><span style="color: orange"></span><Kent> hm.</p><p><Kent> Jannot settles back down into his blanket and wonders...</p><p><span style="color: orange"><Kheldar> The night passes.</span></p><p><span style="color: orange"></span><Kent> Oh... yuo sneaky son of a gun...</p><p><span style="color: orange"><Kheldar> [oh?]</span></p><p><span style="color: orange"></span><Kent> You didn't give Jannot and magical abilities while I wasn't looking did you?</p><p><span style="color: orange"><Kheldar> [GM smirks]</span></p><p><span style="color: orange"></span><Kent> Well, before drifting off to sleep, [he he he] Jannot Will pray again - boy haven't prayed this much since being in school as a boy - to Qaran to thank him for the healing of sorts and to ask for Celeste's safety.</p><p><Kent> ... and then sleep</p><p></p><p><span style="color: orange"><Kheldar> Right... I like that as a stopping point. Sucks about the short session though... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: orange"></span><Kent> GAH!!!</p><p><span style="color: orange"><Kheldar> lol</span></p><p><span style="color: orange"></span><Kent> Hm... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> What an interesting turn of events...</p><p><span style="color: orange"><Kheldar> You're telling me...</span></p><p><span style="color: orange"><Kheldar> I told you that some wierd things could happen, depending on what you did. You certainly did it.</span></p><p><span style="color: orange"></span><Kent> Yeah, that you did. Now I'm just left wondering what would have happened if He'd just maintained the lie and went to the Licensing office... and the the library... and then the sage...</p><p><span style="color: orange"><Kheldar> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Guess we'll never know...</span></p><p><span style="color: orange"></span><Kent> that bites, eh?</p><p><Kent> ... I guess that that's up to you.</p><p><span style="color: orange"><Kheldar> Poor Celeste... you disappear...</span></p><p><span style="color: orange"></span><Kent> She's got the keys to the place... she might be able to find where Jannot hid his money... She knows that Jannot the only person that knows that she's there.</p><p><Kent> Why not hang out like she owns the place... or... err... godness. I think I'll stop talking now.</p><p><span style="color: orange"><Kheldar> heh...</span></p><p></p><p>Next time... What Happened on the Way to the Executioner</p></blockquote><p></p>
[QUOTE="AStott, post: 530490, member: 7825"] [size=3][b]Session 8: Answering Questions[/b][/size] [color=orange]<Kheldar> Jannot had just finished visiting a licensed tannery recently set up (apparently since the plague/elvish attack). [/color]<Kent> Yeah. <Kent> ... wonder what precipitated this new 'liscensing requirement' that is apparentl;y ... costly... [color=orange]<Kheldar> You've been to the Royal License Office before a few times, so you know the way. It's located near the center of the city. [/color]<Kent> I'd imagine. [color=orange]<Kheldar> You are stopped once by another "blockade" as you make your way in closer. I presume that you're sticking with your story? [/color]<Kent> Sheesh. You know, no. If the guard looks like one of the guards he's had to deal with in the last few days, then yeah, but otherwise he'll tell the truth. [color=orange]<Kheldar> Nope, the guard is not familiar. [/color]<Kent> If he's going to be doing business, he's not going to be able to continue using a false name. [color=orange]<Kheldar> Right, ok then... [/color]<Kent> :) [color=orange]<Kheldar> When you reach the guard, he looks you over. "Name please?" [/color]<Kent> Jannot makes a pleasane smile and states his name, "Tera Flynn" [color=orange]<Kheldar> The guard is off to the side, scribbling answers as before. <Kheldar> "And, you live where?" [/color]<Kent> Jannot describes where his house is located. [color=orange]<Kheldar> The man nods in some apparent recognition. <Kheldar> "Occupation?" [/color]<Kent> "Well, Actually I'm out of business right now. Just trying to rebuild. On my way to the Licensing office actually." [color=orange]<Kheldar> "Ah, like many I've seen. You're rebuilding an old business?" [/color]<Kent> "Just a shop." <Kent> Jannot tries to remain calm ... after all, he is telling the truth. [color=orange]<Kheldar> The guard rubs his chin. "Ah, what kind of shop would that be?" He seems fairly pleasant about this whole thing. [/color]<Kent> "Well, it used to be a tannery... but I guess we'll just have to wait and see." [color=orange]<Kheldar> [GM thinks for a moment..] [/color]<Kent> {to GM] <Kent> Was it actually a tannery? or was it just a leather working shop? [color=orange]<Kheldar> [Yes, a tannery.] [/color]<Kent> okay. [color=orange]<Kheldar> You notice the guard stand up a little straighter. "This was your business, uh... before the... err elves attacked?" [/color]<Kent> [heh...] <Kent> "Yes. I had a partner, but he died of the plague that went around." <Kent> [deep breath] <Kent> [so, do you get to pull out your fun stuff now?] [color=orange]<Kheldar> [heh... well... just heh.] <Kheldar> The man's face turns grim as he draws his sword. The couple guards behind him follow suit. [/color]<Kent> Jannot asks, "Is there a problem?" [color=orange]<Kheldar> "I'm afraid you'll have to come in and answer a few more question, sir." <Kheldar> He gestures to his men and a pair move forward. [/color]<Kent> Jannot tries to remain calm. "Sure. Not a problem. Happy to oblige." <Kent> ... heart pounding in chest... [color=orange]<Kheldar> The two guards move forward and (having sheathed their swords) take your arms firmly. "Please, come with us." Says one. [/color]<Kent> Jannot complies with absolutely no struggle whatsoever. [color=orange]<Kheldar> Right. [/color]<Kent> If the walk is long, Jannot might actually ask a couple questions. [color=orange]<Kheldar> You are led off in the direction of the citadel at the heart of the city. Feel free to ask a question or two. [/color]<Kent> "You know I haven't had the chance to ask, but what exactly did the elves want? I mean, why in the world did they attack?" [color=orange]<Kheldar> "We aren't supposed to answer your questions... " one says, sounding somewhat regretful. [/color]<Kent> Jannot nodds. "Sure. That's fine. It just seems so strange... that's all." [color=orange]<Kheldar> You draw a few strange looks from passerbys, but you soon reach the gate into the citadel. <Kheldar> After a brief, quiet discussion with the guards posted there, you are led inside. [/color]<Kent> [good thing Jannot doesn't keep that piece of hide around.] [color=orange]<Kheldar> [True..] [/color]<Kent> [one less thing to explain] [color=orange]<Kheldar> You've never been in the citadel, or even talked with anyone who has. [/color]<Kent> I imagine not. <Kent> Heraldry... [color=orange]<Kheldar> You find it somewhat interesting. Most of what you see at first i... [/color]<Kent> :D [color=orange]<Kheldar> You win. You have talked to some people who've been there. <Kheldar> As they've told you, the place is rather lavishly decorated... at least at first. [/color]<Kent> Yeah, the populated, well, lit areas... [color=orange]<Kheldar> You are led down a flight or two of stairs, and things become... a little more grim. <Kheldar> You notice that many of the guards actually inside the citadel wear a slightly different uniform than those you've seen outside. [/color]<Kent> Recognise the ... patterns? [color=orange]<Kheldar> Rather than just having a black sleeve, the uniform is predominantly black. The primary pattern is a... thin red circle. [/color]<Kent> Oh. Great. [color=orange]<Kheldar> It doesn't look familiar. [/color]<Kent> That's not creating a ood feeling. <Kent> good... [color=orange]<Kheldar> You've heard rumours that the old king died during the plague. If you had to guess, presumably this is the insignia of whoever is now ruling the city. [/color]<Kent> And how exactly does rulership generally pass? [color=orange]<Kheldar> Well, it's normally according to the will of the king. If he doesn't appoint someone, it would be his oldest son. If he has none... well, then things can get a little tricky. It's been a while since that situation has arisen though. [/color]<Kent> and did the old King have a son? ... and Jannot never saw the royal family on Parade... or whatnot? [color=orange]<Kheldar> Yes. <Kheldar> I would say that you probably have seen such a thing... before the plague of course. [/color]<Kent> ... So the prince of the old King would be recognizable? [color=orange]<Kheldar> Yes. [/color]<Kent> okay. [color=orange]<Kheldar> You are led down some more stairs into an area which certainly appears to be a prison of some kind. [/color]<Kent> Jannot asks, "Am I in trouble?" [color=orange]<Kheldar> "No questions," comes the reply. [/color]<Kent> "Have I done something wrong?" <Kent> ... Jannot restrains himself. [color=orange]<Kheldar> You are halted in a large room rimmed with cells. There is a table there, and a couple guards. <Kheldar> You are patted down, and things you are carrying are removed and taken away. <Kheldar> This would be (apparently, based off past notes, correct me if I'm wrong)... <Kheldar> 2b 3c 4t, business seal for shop (in form of a ring), keys to home and shop, knife. [/color]<Kent> ... like... Oh... I was carrying that, huh? [color=orange]<Kheldar> You would have carried it fairly often I'd presume. Am I wrong? Particularly if you were interested in reapplying for a license? [/color]<Kent> Um... the keys to the house, I may not have had, since Celeste is still back there. [color=orange]<Kheldar> Ah... your call. [/color]<Kent> No keys. <Kent> What would I do, lock her in.out? [color=orange]<Kheldar> True, true. Very well, no house keys. [/color]<Kent> the rest seems fine. <Kent> "I'm going to need that stuff back..." [color=orange]<Kheldar> "It'll be returned to you at the appropriate time." [/color]<Kent> Suppose there's nothing to say to that... [color=orange]<Kheldar> Your boots are also taken. [/color]<Kent> "Hey, that seems uncalled for." <Kent> ... but no resistance. [color=orange]<Kheldar> Your only answer is to be shoved into a cell. The door is quickly locked behind you. [/color]<Kent> "Hey! What did I do wrong?" [color=orange]<Kheldar> The guards ignore you, and after chatting briefly, the two who brought you here leave. <Kheldar> [Question for you, my notes say that you had a little over 2 gold in your boots. I presume you stashed this back at the house...] [/color]<Kent> Oh. that was my spare boots... and only while travelling. [color=orange]<Kheldar> [got it] [/color]<Kent> I'm sure there's some little box or something that Jannot stashes his $$. [color=orange]<Kheldar> Yes, presumably. [/color]<Kent> Are there other prisoners here? <Kent> Jannot looks them over. <Kent> He's dressed fairly decent by the way. [color=orange]<Kheldar> Yes, actually almost all of the other cells you can see are occupied. Most people in them were standing watching when you came in, but most of them ignored you after your door was shut. [/color]<Kent> Does he recognise any of them? [color=orange]<Kheldar> Most of them seem... well, lower class. [/color]<Kent> ... well, the cell is locked, right? rattle, rattle. [color=orange]<Kheldar> Certainly. <Kheldar> You do recognize one of them. It was one of your neighbors. He's still looking at you from across the room. [/color]<Kent> Really? Jannot looks back and calls to him, "Hey, what's going on?" [color=orange]<Kheldar> "No talking!" One of the guards calls out. [/color]<Kent> Oh. I thought that there werent any other guards. [color=orange]<Kheldar> There were two guards in the room when you were brought in. Those two stayed when the two who brought you left. [/color]<Kent> Ah. So, what exactly does the room look like? [color=orange]<Kheldar> The "neighbor" gives a small little wave over to you. He appears quite unhappy. You've never known him to do anything wrong. <Kheldar> The room is rectangular, perhaps a half dozen paces wide and two or three times that long. <Kheldar> Three sides of the room (except for one end where the entrace is) are lined with cells. <Kheldar> Your cell is perhaps... 2 paces (6 feet) wide and long. There is a ledge along one side with a blanket folded up on it. There is a... nasty smelling hole in the back corner. [/color]<Kent> not a good sign. [color=orange]<Kheldar> :) [/color]<Kent> Ahem... not an indelicate way of describing it I'm sure. [color=orange]<Kheldar> [GM: Well, you've certainly gone and put your foot right in it now, haven't you...] [/color]<Kent> Well, Jannot doesn't think that he's done anything wrong... and ... well. He's not exactly high up on the streetwise totem pole. [color=orange]<Kheldar> :) [/color]<Kent> Just hope that guards don't go to the shop and give Celeste trouble. Good thing he never told her about the 'religious expoerience' he had. [color=orange]<Kheldar> [Ah yes, thanks for the reminder... :) ] [/color]<Kent> There are notes. :) [color=orange]<Kheldar> Let's see... <Kheldar> You spend a few... exceedingly boring hours. [/color]<Kent> well, is the floor, absolutely nasty? Right. Sure. How about the blanket? [color=orange]<Kheldar> Well... it's ... eh... I'm sure as a tanner you've seen worse floors. It's not too bad. <Kheldar> The blanket is actually reasonably clean. [/color]<Kent> Good. He'll use it as a seat cushion... <Kent> He'll try to observe the guards that are on duty. Does he recognize the design of their different uniforms? [color=orange]<Kheldar> Do you happen to remember the time of day? <Kheldar> I'm thinking that you'd spent a big chunk of the day looking for tanning/leatherworking shops. I'll call it after lunch. <Kheldar> So, you spend a number of boring hours, during which the guards are changed once. At last, a large pot is wheeled into the room and bowls of soup are ladled out for everyone. <Kheldar> It's explained to you that the (wooden) bowls and spoons will be collected when you are done. [/color]<Kent> Joy. I'm sure that it's twice as tasty as the elven porridge ... [color=orange]<Kheldar> heh... right. Something like that. [/color]<Kent> Um, in this society are there laws against unlawful imprisonment? [color=orange]<Kheldar> No. Well... at least not unless you have some influential friends... [/color]<Kent> err... hm. okay. [color=orange]<Kheldar> [GM thinks for a bit...] <Kheldar> Ok, after dinner, you are again bored out of your skull... Apparently you've been forgotten... [/color]<Kent> Ah ha. I see. Prodding Jannot into a beating eh? Allright. I'll bite. [color=orange]<Kheldar> :) Nope, not really. <Kheldar> Just letting you know the situation. [/color]<Kent> "Hey, Am I going to get questioned or something?" - after the meals have been handed out... [color=orange]<Kheldar> One of the guards, (remember, this is a different pair than from when you came in) says to you, "I really wouldn't know." He seems kind of bored and wanders over your way, staying a good distance away from the bars. [/color]<Kent> Hm. Jannot will stay an arms reach AWAY from the front of his cell. [color=orange]<Kheldar> "What'd they bring you in for?" [/color]<Kent> "The fellows that brought me in seemed to imply that someone wanted to ask me questions... they didn't say anything about ... imprisonment." <Kent> "I really don't know. I used to be a tanner, but that's up in the air now..." <Kent> "I haven't done anything wrong..." [color=orange]<Kheldar> He pauses... "Oh.... uh... well... I guess something should... uh... happen sometime." He kind of scuttles back to the table where the other guard is waiting and starts whispering to him. [/color]<Kent> Great... So there's definitely a problem in this city now for leather workers... Gee. That wasn't obvious before. [color=orange]<Kheldar> [You noticed...] [/color]<Kent> why couldn't I have said I was a wagon maker or something..., [color=orange]<Kheldar> :) <Kheldar> [Hey, I figured that Jannot had enough clues...] [/color]<Kent> Well, still though, Jannot is an honest working guy ... hasn't broken any laws... and figures that he should have been fine. <Kent> Even if something funny was happening to Tanners... <Kent> Let's cut to the chase shall we? [color=orange]<Kheldar> Errr... right. <Kheldar> You are left alone through the night. The next morning (presumably, since you are served a breakfast of sorts), at last something different happens. [/color]<Kent> Oh Fantastic. <Kent> I'm sure that Jannot will have to reliece himself in the privacy of his stinky corner... [color=orange]<Kheldar> Yes, true. [/color]<Kent> Joy. <Kent> After the food is served, He'll ask again, "Am I going to be questioned sometime soon so I can be released? Or What? Do people get thrown down here to rot just because they work hard and pay their taxes?" [color=orange]<Kheldar> You are ignored. <Kheldar> At last, the door opens and in come six guards wearing the black uniform. [/color]<Kent> Wow... six? [color=orange]<Kheldar> :) Yup. [/color]<Kent> Ahem. you never told me if Jannot recognized anything from the black uniforms. <Kent> Heraldry... [color=orange]<Kheldar> Yes, there wasn't anything in particular you recognized about the uniforms, which says something in and of itself. You would most likely have recognized the symbol of any of those that were likely to take the throne. [/color]<Kent> okay. Right. a new disruptive power in the region. <Kent> ... makes the old kings death of the plague somewhat questionable. [color=orange]<Kheldar> :) <Kheldar> There is a brief discussion with one of the jail guards, and some papers of written on. <Kheldar> One of the jail guards comes and unlocks your door (accompanied by the six new guards). <Kheldar> You are beckoned out of the cell. [/color]<Kent> Jannot stands and says, "Well, it's about time." <Kent> Jannot walks out after putting his blanket down. [color=orange]<Kheldar> One of the new guards produces a length of cord which is tied around your wrists (behind you). [/color]<Kent> Oh yay! [color=orange]<Kheldar> You are then marched out of the room. [/color]<Kent> Jannot doesn't do anything. Hope the stairs don't go deeper. [color=orange]<Kheldar> :) <Kheldar> No, you are actually kept on the same level. You are led into a... well, you can easily guess from some of the books you've read that this is a torture room... [/color]<Kent> torture room... <Kent> Oh great. At this point I have to really roleplay. [color=orange]<Kheldar> Yes, if it helps you, recall that he has a will score of 12. [/color]<Kent> Jannot is displaying obvious signs of fear. No, that's fine. What would he hide? He'll answer whatever he's asked. [color=orange]<Kheldar> True, true.... maybe. <Kheldar> Your bounds are temporarily loosed, and you are tied down on a big old slab of rock in the center of the room. <Kheldar> :) [/color]<Kent> "...should have kept the blanket... " he chuckles nervously. [color=orange]<Kheldar> No one else chuckles or smiles. [/color]<Kent> If you're going to kill him, just let me know. [color=orange]<Kheldar> A man comes and leans over you. He is a thin man with a cruel look on his face. He's wearing a stained leather apron. [/color]<Kent> Ah. <Kent> okay. Jannot gets very worried... but ... what is there to do? [color=orange]<Kheldar> "Now then, I'm told your name is... Tera Flynn? Is that right?" [/color]<Kent> Jannot looks at the fellow. "Yes. Tera Jannot Flynn. [color=orange]<Kheldar> "And you are... or were rather, before the attack, a tanner. Correct?" [/color]<Kent> Jannot nodds eagerly. "Yes. I had a partner Thom, but he died of the plague." [color=orange]<Kheldar> "It's nice to see you being so cooperative. I'm sure this will be much more pleasant... for you... if you continue to be so." [/color]<Kent> Jannot stammers out, "Well, I haven't done anything wrong. I'm happy to answer your questions." [color=orange]<Kheldar> "How nice." He considers for a bit. [/color]<Kent> Jannot might even pee on himself, but we'll have to wait and see. [color=orange]<Kheldar> :) <Kheldar> "Tell me... Tera. Are you a man of letters?" [/color]<Kent> "Can I read? Sure. I was schooled as a boy." [color=orange]<Kheldar> "And are you a religious man?" [/color]<Kent> "Well, not particularly." [color=orange]<Kheldar> "You wouldn't lie about this to me, would you?" You feel a sudden pain in the palm of your hand... [/color]<Kent> "No, certainly not. I've paid homage to Qaran a few times and spoke to an odd priest at one point or another." <Kent> ... okay. describe. would Jannot not be able to see anything that this unpleasant fellow was doing? [color=orange]<Kheldar> Not so much that you can't see, but wasn't looking for it. You look down at the pain and find that he has stuck a needle of some kind in your palm. [/color]<Kent> Oh. Really? <Kent> Great. so he's drugging Jannot up, eh? I guess I wasn't clear on what technology was being used. They have syringes? and injectible durgs? [color=orange]<Kheldar> No, I'm talking like... a big sewing needle type thing. [/color]<Kent> Ah... just for unpleasantness. I see. [color=orange]<Kheldar> Yes, exactly. [/color]<Kent> Jannot will likely yelp at the discomfort. [color=orange]<Kheldar> "Qaran, eh? Hmmm..." <Kheldar> "This... Thom... How did you come to know him?" [/color]<Kent> Jannot swallows to calm himself. "He's been my father figure since my parents and sister died 25 yuears ago. Before that, him and my father ran the old tannery." [color=orange]<Kheldar> "Ah, 25 years ago. That would be the plague then?" He reaches down and picks up a rather nasty looking pronged instrument. [/color]<Kent> Jannot nodds quickly. <Kent> wonderful. <Kent> did you roll damage for that needle? :) [color=orange]<Kheldar> [snort] [/color]<Kent> :P [color=orange]<Kheldar> "Your arm... what happened to it?" He prods the rather nasty bruise you have. [/color]<Kent> ... ow... <Kent> "The bruise? When I entered my home a fwe nights ago there were two men in the shop. I chased them off but not before one of them hit me with his club." [color=orange]<Kheldar> "I see..." <Kheldar> "Are you married?" [/color]<Kent> Huh, I didn't even mean to leave out Celeste on purpose. that was accidental. :) [color=orange]<Kheldar> [probably a good thing though] [/color]<Kent> "I am single, never married." [color=orange]<Kheldar> "Girl friends?" [/color]<Kent> "Relationship wise, no. No serious relationships since ... I was 17." [color=orange]<Kheldar> "And, any children? Adopted or otherwise?" [/color]<Kent> "No, no children." [color=orange]<Kheldar> "This... Thom. He is... or was.. married?" [/color]<Kent> Jannot nodds. "Yes, he had a wife and 3 children... but they are all dead too." <Kent> ... some sadness enters Jannots voice when he says it. [color=orange]<Kheldar> He asks you for the locations of other tanners and leather workers that you know of. [/color]<Kent> Jannot complies. And tries to think of any and all leather workers... including the fellow that was packing up the previous day. [color=orange]<Kheldar> :) Right. <Kheldar> What about the tannery shop you visited yesterday? The new one. [/color]<Kent> Yeah, sure. That one too. <Kent> Though Jannot doesn't know who runs it. [color=orange]<Kheldar> There aren't a lot of other different questions, although he begins to repeat questions a lot. <Kheldar> In particular, he spends a lot of time on your family and Thom's family. [/color]<Kent> sure. Well, they're all dead, so, Jannot tells him. [color=orange]<Kheldar> In fact, despite the fact your answer are so consistent, the questions begin to become... painful. <Kheldar> He seems to want to verify what you've said. [/color]<Kent> Yeah. Sure. Of course. Well, that's the nice thing about the truth. It doesn';t change much. [color=orange]<Kheldar> :) [/color]<Kent> ... pain... discomfort... days of recouperation ahead... [what's going on inside of Jannots head] [color=orange]<Kheldar> At last, having blacked out twice... bleeding and bruised... you are untied from the block, and "escorted" (ok, dragged) back to your cell. [/color]<Kent> Man, that's SO un-necessary. <Kent> :) <Kent> to the guards. "So, can I leave soon, them?" [color=orange]<Kheldar> The guards escorting you? or the ones at the cells? [/color]<Kent> escorting... [color=orange]<Kheldar> They do not respond in any way. [/color]<Kent> okay... the ones in the room. after the excorts leave. [color=orange]<Kheldar> They seem a little distressed, and pointedly look away from you. [/color]<Kent> Fantastic. [color=orange]<Kheldar> The guards are different from when you were taken to be questioned. [/color]<Kent> Jannot makes a point of looking over to the neighbor. [color=orange]<Kheldar> He watches your way with a sympathetic expression on his face. [/color]<Kent> Jannot shrugs a confused look to say 'I don't know what's going on.' [color=orange]<Kheldar> Dinner comes (you apparently missed lunch). [/color]<Kent> How unfortunate. [color=orange]<Kheldar> You spend an unpleasant night curled up on the bed, limbs and head aching. [/color]<Kent> Perhaps at this oint Jannot might consider trying to pray a little... quietly... to Qaran. For mercy... for excape... for the safety of Celeste. [color=orange]<Kheldar> [interesting... GM thinks...] [/color]<Kent> Well. there's nothing to read. :) <Kent> Remember, quietly. <Kent> [What, you didn't think of that?] [color=orange]<Kheldar> [I never planned for you to get captured by the guard.] <Kheldar> :) [/color]<Kent> Hm. well, those stinking roleplayers are never reliable. [color=orange]<Kheldar> After your prayer, you suddenly feel a stinging throughout your body, as if you'd dipped your wounds in the (salty) sea. Then, after a moment, your pain drifts away. [/color]<Kent> Ah! Huh! How fascinating! [color=orange]<Kheldar> Suddenly, there is a rumbling, and the room shakes just slightly. Everyone gets to their feet, looking around nervously. [/color]<Kent> ... including Jannot. <Kent> ... Jannot moves to the cell door and rattles it. [color=orange]<Kheldar> The pain comes back somewhat, but it's not quite as bad as it was before. [/color]<Kent> ... um the cell door? [color=orange]<Kheldar> It's still locked. <Kheldar> After a bit of nothing else happening, people return to their silent contemplations. The guards return to chatting quietly. [/color]<Kent> hm. <Kent> Jannot settles back down into his blanket and wonders... [color=orange]<Kheldar> The night passes. [/color]<Kent> Oh... yuo sneaky son of a gun... [color=orange]<Kheldar> [oh?] [/color]<Kent> You didn't give Jannot and magical abilities while I wasn't looking did you? [color=orange]<Kheldar> [GM smirks] [/color]<Kent> Well, before drifting off to sleep, [he he he] Jannot Will pray again - boy haven't prayed this much since being in school as a boy - to Qaran to thank him for the healing of sorts and to ask for Celeste's safety. <Kent> ... and then sleep [color=orange]<Kheldar> Right... I like that as a stopping point. Sucks about the short session though... :) [/color]<Kent> GAH!!! [color=orange]<Kheldar> lol [/color]<Kent> Hm... :) What an interesting turn of events... [color=orange]<Kheldar> You're telling me... <Kheldar> I told you that some wierd things could happen, depending on what you did. You certainly did it. [/color]<Kent> Yeah, that you did. Now I'm just left wondering what would have happened if He'd just maintained the lie and went to the Licensing office... and the the library... and then the sage... [color=orange]<Kheldar> :) Guess we'll never know... [/color]<Kent> that bites, eh? <Kent> ... I guess that that's up to you. [color=orange]<Kheldar> Poor Celeste... you disappear... [/color]<Kent> She's got the keys to the place... she might be able to find where Jannot hid his money... She knows that Jannot the only person that knows that she's there. <Kent> Why not hang out like she owns the place... or... err... godness. I think I'll stop talking now. [color=orange]<Kheldar> heh...[/color] Next time... What Happened on the Way to the Executioner [/QUOTE]
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