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<blockquote data-quote="Aegeri" data-source="post: 5423885" data-attributes="member: 78116"><p>Feel free to read my game session notes on this forum from two different games. I have thus far drained the healing surges of all front line strikers <em>three</em> times. So much so, one player is already going to take durable (with another considering it) and in fact with the increased damage durable has become a lot more attractive. I have in fact had to put items that boost healing surges in quite regularly to keep extended encounters going. So losing a healing surge is a <em>big deal</em> to classes that don't have a lot of them - especially if you're in the firing line like a melee rogue, melee ranger and similar.</p><p></p><p>Additionally how many other races in all of 4E have a negative that substantial? How many have a negative <em>whatsoever</em>? What exactly is the shade getting back for losing a healing surge?</p><p></p><p>It takes a standard action to use and then you need another action to actually make a stealth check. Then you have to pray you picked the right square and the creature doesn't use his close blast 5 (or burst 5) attack to bury you anyway (or any number of other similar powers, not to mention monsters have perception too). That is if it didn't have tremorsense/blindsight/truesight making your stealth absolutely irrelevant in the first place.</p><p></p><p>As for your other comment, if the shade isn't picking classes it has stat synergy in and you're spending points just shoring up its main disadvantage, you are just getting worse and worse off.</p><p></p><p>In other words, don't build one of the core classes that the shade actually shares stats with! Or you can make something else and then watch as the cunning sneak does what you do, infinitely better and without wasting an entire round of not attacking to do it.</p><p></p><p>Which really shows the flaw here.</p><p></p><p>In fairness neither of those are as bad off as the Shade is - they don't have a gigantic penalty for what they get. The minotaurs problem is in the scaling of the racial and that it's really only useful for characters with physical stats. The changelings problem is that they seem to completely lack any coherent support and have been utterly ignored. The shades problem starts with the race itself: It's just behind the eight ball in every single department. Unless there are some <strong>really</strong> terrific racial feats I think you're going to find this will be regarded as the weakest race in 4E - by quite a margin. It has pretty poor racial features and a really out-right bad racial power. </p><p></p><p>A couple of racial feats that say, change the racial into a minor action or maybe add a teleport to it or <em>something</em> would go a long way to improving it. But right now, there are numerous simpler and far superior ways of replicating what the races main feature does and better. Especially for the classes it is actually decent for.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5423885, member: 78116"] Feel free to read my game session notes on this forum from two different games. I have thus far drained the healing surges of all front line strikers [I]three[/I] times. So much so, one player is already going to take durable (with another considering it) and in fact with the increased damage durable has become a lot more attractive. I have in fact had to put items that boost healing surges in quite regularly to keep extended encounters going. So losing a healing surge is a [I]big deal[/I] to classes that don't have a lot of them - especially if you're in the firing line like a melee rogue, melee ranger and similar. Additionally how many other races in all of 4E have a negative that substantial? How many have a negative [I]whatsoever[/I]? What exactly is the shade getting back for losing a healing surge? It takes a standard action to use and then you need another action to actually make a stealth check. Then you have to pray you picked the right square and the creature doesn't use his close blast 5 (or burst 5) attack to bury you anyway (or any number of other similar powers, not to mention monsters have perception too). That is if it didn't have tremorsense/blindsight/truesight making your stealth absolutely irrelevant in the first place. As for your other comment, if the shade isn't picking classes it has stat synergy in and you're spending points just shoring up its main disadvantage, you are just getting worse and worse off. In other words, don't build one of the core classes that the shade actually shares stats with! Or you can make something else and then watch as the cunning sneak does what you do, infinitely better and without wasting an entire round of not attacking to do it. Which really shows the flaw here. In fairness neither of those are as bad off as the Shade is - they don't have a gigantic penalty for what they get. The minotaurs problem is in the scaling of the racial and that it's really only useful for characters with physical stats. The changelings problem is that they seem to completely lack any coherent support and have been utterly ignored. The shades problem starts with the race itself: It's just behind the eight ball in every single department. Unless there are some [B]really[/B] terrific racial feats I think you're going to find this will be regarded as the weakest race in 4E - by quite a margin. It has pretty poor racial features and a really out-right bad racial power. A couple of racial feats that say, change the racial into a minor action or maybe add a teleport to it or [I]something[/I] would go a long way to improving it. But right now, there are numerous simpler and far superior ways of replicating what the races main feature does and better. Especially for the classes it is actually decent for. [/QUOTE]
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