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<blockquote data-quote="Aegeri" data-source="post: 5424106" data-attributes="member: 78116"><p>I am not the only one who is grinding front line strikers surges into the dust actually - it's just a function of the majorly increased damage since MM3. Six surges is not a lot when you can be taken to bloodied in a single hit now. Especially in the post-nerf to surgeless healing world DnD is now in.</p><p></p><p>This is an incredibly offensive and disingenuous argument to make given that I gave detailed reasons for the problems with the race. Saying "It sucks" is not what I did anywhere: I commented it was extremely underpowered without feats and set a very odd tone for the race by having an actual in built "negative" racial feature with the -1 surge. Especially because as I (and many others I should point out) have noted it doesn't get a single thing back for it.</p><p></p><p>To be honest with the exception of the Gamma World expansion (expansions?) - let's face it not everyone here even likes or cares for Gamma World - there is not a single thing coming out this year that I really want. I actually don't mind HoS as I've routinely defended the class choices and the decisions to use essential style builds instead of full "traditional" classes. But I'm not going to hold back my opinions when I see something published that is just chronically underpowered. I'd rather see something that has great flavor and is well supported mechanically - something that is a good description of a <em>lot</em> of 4E races. </p><p></p><p>You don't need to insert "underpowered" into "flavor" anywhere. There are lots of things that are not only mechanically great but they also have excellent flavor in 4E (like many psionic classes post-Psionic Power, which was plain awesome). This is what I want to see and to be honest, the "crunch" they've presented from HoS thus far has been rather... less than convincing (thinking of the shadow hound as well). </p><p></p><p>Even with feats they are just going to be taxes to bring the race up to par with others. That's a huge problem unless the actual books race is substantially different than the preview (which could be possible).</p><p></p><p>I like things that do both personally. I am not trying to be antagonistic here, but I am really sick of chronially underpowered things being published and subsequently left to die. Seeker. Beastmaster Ranger. Changeling. Albeit the changeling is in a better spot, as it's really the lack of support moreso than anything else.</p><p></p><p>The changeling is bad, but the shade from what I've seen is <em>substantially</em> underpowered in comparison. Changeling trick is not spectacular, but it's usable and while the changeling lacks feat support there is nothing wrong mechanically with the base race. The changeling does not have an in built penalty to a valuable statistic. It's also poor design for 4th edition, which was supposed to have done away with this racial penalty aspect from previous editions (and so its inclusion is out of whack with the entire system).</p><p></p><p>I don't need to play it to tell you a race with a pretty poor racial power, an inbuilt actual negative penalty and nothing that truly compensates it will be poor in play. While I leave a qualification for feats, without feat taxes to improve those powers it's going to be a really poor choice.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5424106, member: 78116"] I am not the only one who is grinding front line strikers surges into the dust actually - it's just a function of the majorly increased damage since MM3. Six surges is not a lot when you can be taken to bloodied in a single hit now. Especially in the post-nerf to surgeless healing world DnD is now in. This is an incredibly offensive and disingenuous argument to make given that I gave detailed reasons for the problems with the race. Saying "It sucks" is not what I did anywhere: I commented it was extremely underpowered without feats and set a very odd tone for the race by having an actual in built "negative" racial feature with the -1 surge. Especially because as I (and many others I should point out) have noted it doesn't get a single thing back for it. To be honest with the exception of the Gamma World expansion (expansions?) - let's face it not everyone here even likes or cares for Gamma World - there is not a single thing coming out this year that I really want. I actually don't mind HoS as I've routinely defended the class choices and the decisions to use essential style builds instead of full "traditional" classes. But I'm not going to hold back my opinions when I see something published that is just chronically underpowered. I'd rather see something that has great flavor and is well supported mechanically - something that is a good description of a [I]lot[/I] of 4E races. You don't need to insert "underpowered" into "flavor" anywhere. There are lots of things that are not only mechanically great but they also have excellent flavor in 4E (like many psionic classes post-Psionic Power, which was plain awesome). This is what I want to see and to be honest, the "crunch" they've presented from HoS thus far has been rather... less than convincing (thinking of the shadow hound as well). Even with feats they are just going to be taxes to bring the race up to par with others. That's a huge problem unless the actual books race is substantially different than the preview (which could be possible). I like things that do both personally. I am not trying to be antagonistic here, but I am really sick of chronially underpowered things being published and subsequently left to die. Seeker. Beastmaster Ranger. Changeling. Albeit the changeling is in a better spot, as it's really the lack of support moreso than anything else. The changeling is bad, but the shade from what I've seen is [I]substantially[/I] underpowered in comparison. Changeling trick is not spectacular, but it's usable and while the changeling lacks feat support there is nothing wrong mechanically with the base race. The changeling does not have an in built penalty to a valuable statistic. It's also poor design for 4th edition, which was supposed to have done away with this racial penalty aspect from previous editions (and so its inclusion is out of whack with the entire system). I don't need to play it to tell you a race with a pretty poor racial power, an inbuilt actual negative penalty and nothing that truly compensates it will be poor in play. While I leave a qualification for feats, without feat taxes to improve those powers it's going to be a really poor choice. [/QUOTE]
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