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<blockquote data-quote="UngeheuerLich" data-source="post: 5425349" data-attributes="member: 59057"><p>Hmm... I would not look at this that mathematically...</p><p></p><p>Actually you can do other things in combat than "charge"</p><p></p><p>I heard the rumor that there are combat encounters that have surprise rounds for the most sneaky side, because they scouted ahead.</p><p></p><p>when I imagine the Shade popping up directly behind the enemy wizard, i can see how he fullfills his role as striker.</p><p></p><p>He is just more like a lurker than a brute, nothing wrong about that, exept in maybe those games where combat always begins with:</p><p></p><p>"suddenly 30 feet ahead there are 5 Orcs. They see you. Do you want to charge them"</p><p></p><p>At least in games I attend, often enemies are noticed before they notice you and then, using an at will every round to position exactly at the place where you want to begin combat is golden. And retreating when the job is done to strike again is extra golden.</p><p></p><p>Of course teaming up with dumb half orcs would be a bad idea for the poor shade... or rather bad for the Orc who forgets that he is not invincible while charging into the fray.</p><p></p><p>There are also times when you are immobilized or slowed and just can´t reach an enemy. Or you are badly hurt and neet to get out of a flank... Lying around dead on the ground is even worse action economy.</p><p></p><p>I really can imagine at least one occassion per combat encounter where getting in with one with shadow s better than teleporting in with fey step... because you know: if it gets ugly you get out.</p><p></p><p>Surge saved.</p><p></p><p>A lot of strikers are down to zero surges at the end of the combat, because they mixed up their striker role with playing the pincushion...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5425349, member: 59057"] Hmm... I would not look at this that mathematically... Actually you can do other things in combat than "charge" I heard the rumor that there are combat encounters that have surprise rounds for the most sneaky side, because they scouted ahead. when I imagine the Shade popping up directly behind the enemy wizard, i can see how he fullfills his role as striker. He is just more like a lurker than a brute, nothing wrong about that, exept in maybe those games where combat always begins with: "suddenly 30 feet ahead there are 5 Orcs. They see you. Do you want to charge them" At least in games I attend, often enemies are noticed before they notice you and then, using an at will every round to position exactly at the place where you want to begin combat is golden. And retreating when the job is done to strike again is extra golden. Of course teaming up with dumb half orcs would be a bad idea for the poor shade... or rather bad for the Orc who forgets that he is not invincible while charging into the fray. There are also times when you are immobilized or slowed and just can´t reach an enemy. Or you are badly hurt and neet to get out of a flank... Lying around dead on the ground is even worse action economy. I really can imagine at least one occassion per combat encounter where getting in with one with shadow s better than teleporting in with fey step... because you know: if it gets ugly you get out. Surge saved. A lot of strikers are down to zero surges at the end of the combat, because they mixed up their striker role with playing the pincushion... [/QUOTE]
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