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<blockquote data-quote="Mengu" data-source="post: 5425363" data-attributes="member: 65726"><p>This goes completely against the 4e mantra of every character will be useful in combat. That's why they did away with balancing non-combat activities with combat activities. Every race gets a set of non-combat bonuses (in the way of skill bonuses, languages, etc). And every race gets a set of combat bonuses (often at least one feature, sometimes 2-3, and one encounter power).</p><p></p><p>The Shade's only combat feature is -1 healing surge. However I look at it, I see nothing else usable in combat out of the box, like a dragonborn's bonus when bloodied and boost to healing surge value, tiefling's bonus against bloodied targets, halfling's bonus against opportunity attacks, etc. The racial power, and at least one feature of the race should always have a positive impact in combat to maintain this balance. It's great that a Shade Warlock can traverse an open courtyard without being seen. But that could easily have been a level 2 shadow utility power. Something that's not obligatory for every member of the race.</p><p></p><p>I guess in the end if people want to play this race as is, fine, it's just not my cup of tea, and I'm not even a die hard optimizer. Taking away from combat options to provide non-combat tools just does not seem very balanced to me in the current realm of 4e.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5425363, member: 65726"] This goes completely against the 4e mantra of every character will be useful in combat. That's why they did away with balancing non-combat activities with combat activities. Every race gets a set of non-combat bonuses (in the way of skill bonuses, languages, etc). And every race gets a set of combat bonuses (often at least one feature, sometimes 2-3, and one encounter power). The Shade's only combat feature is -1 healing surge. However I look at it, I see nothing else usable in combat out of the box, like a dragonborn's bonus when bloodied and boost to healing surge value, tiefling's bonus against bloodied targets, halfling's bonus against opportunity attacks, etc. The racial power, and at least one feature of the race should always have a positive impact in combat to maintain this balance. It's great that a Shade Warlock can traverse an open courtyard without being seen. But that could easily have been a level 2 shadow utility power. Something that's not obligatory for every member of the race. I guess in the end if people want to play this race as is, fine, it's just not my cup of tea, and I'm not even a die hard optimizer. Taking away from combat options to provide non-combat tools just does not seem very balanced to me in the current realm of 4e. [/QUOTE]
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