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<blockquote data-quote="Aegeri" data-source="post: 5425374" data-attributes="member: 78116"><p>The problem with your argument Mengu is that it misses the actual problem. The shade is no better at stealth outside of combat because the racial does nothing that actually helps. If we actually go and look up the stealth rules, they don't require you to have cover/concealment when enemies are distracted. Against alert creatures (that are unaware of you), you can start stealth outside of their line of sight and then move past them - using the same dim light (or whatever) that the shade will be using. So I question that the shade is better outside of combat to begin with.</p><p></p><p>Inside of combat it's a massive action sink and my maths above more than adequately prove my point.</p><p></p><p>Edit: The one exception I can think of is the PCs are ambushed in the middle of the road, a field or something else. The shade could use the power and then hide amongst his allies - assuming the creatures are stupid enough to notice he's not gone that could get him into a better position. At the same time, given this is a real example from one of my games a PC could use bluff to distract the creatures and the rogue make a stealth check to escape anyway (as they are now not focused on him). The power just removes the requirement for the PCs to work together a bit for the rogue to slip away and get into a better spot. It is a valid use of it, but it requires some engineering. All uses of this power actually require some serious engineering to use outside of combat compared with anyone else using stealth. I mean if your DM is making every monster ever in existence pay attention 100% of the time, I'll just be amazed stealth ever works in the first place outside of combat. Stealth has only worked poorly in my Eberron game for the Assassin/Rogue because most insects have tremorsense - in later modules it will be incredibly useful.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5425374, member: 78116"] The problem with your argument Mengu is that it misses the actual problem. The shade is no better at stealth outside of combat because the racial does nothing that actually helps. If we actually go and look up the stealth rules, they don't require you to have cover/concealment when enemies are distracted. Against alert creatures (that are unaware of you), you can start stealth outside of their line of sight and then move past them - using the same dim light (or whatever) that the shade will be using. So I question that the shade is better outside of combat to begin with. Inside of combat it's a massive action sink and my maths above more than adequately prove my point. Edit: The one exception I can think of is the PCs are ambushed in the middle of the road, a field or something else. The shade could use the power and then hide amongst his allies - assuming the creatures are stupid enough to notice he's not gone that could get him into a better position. At the same time, given this is a real example from one of my games a PC could use bluff to distract the creatures and the rogue make a stealth check to escape anyway (as they are now not focused on him). The power just removes the requirement for the PCs to work together a bit for the rogue to slip away and get into a better spot. It is a valid use of it, but it requires some engineering. All uses of this power actually require some serious engineering to use outside of combat compared with anyone else using stealth. I mean if your DM is making every monster ever in existence pay attention 100% of the time, I'll just be amazed stealth ever works in the first place outside of combat. Stealth has only worked poorly in my Eberron game for the Assassin/Rogue because most insects have tremorsense - in later modules it will be incredibly useful. [/QUOTE]
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