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<blockquote data-quote="Aegeri" data-source="post: 5425671" data-attributes="member: 78116"><p>This is an absolutely fantastic point and I think goes back to one of my examples earlier. In that example I had some PCs held up at a crossing by some soldiers, with the rogue in the middle of the group. The player decided she wanted to hide away, just in case something happened or to get the drop on the soldiers. Her passive insight was high, so she immediately guessed correctly these guys were faking being soldiers - most likely bandits.</p><p></p><p>The creatures were not "distracted" from her however, but the warlord made a successful bluff check to draw the soldiers (potential bandits) attention. During this she made a stealth check - bearing in mind the stealth rules say that you can hide from distracted creatures - easily making it to duck away into the bushes. By the time they figured something was up she had moved around them and then got the drop on the suspicious soldiers. The PCs attacked on her signal for a surprise round and found out they were indeed bandits.</p><p></p><p>Now with a shade all that happens is they use the racial power and move around, but the exact same result occurs anyway. Unless I specifically decided to thwart the bluff check or just make it not possible to do, there is nothing about this situation the shade can do anyone else couldn't do.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5425671, member: 78116"] This is an absolutely fantastic point and I think goes back to one of my examples earlier. In that example I had some PCs held up at a crossing by some soldiers, with the rogue in the middle of the group. The player decided she wanted to hide away, just in case something happened or to get the drop on the soldiers. Her passive insight was high, so she immediately guessed correctly these guys were faking being soldiers - most likely bandits. The creatures were not "distracted" from her however, but the warlord made a successful bluff check to draw the soldiers (potential bandits) attention. During this she made a stealth check - bearing in mind the stealth rules say that you can hide from distracted creatures - easily making it to duck away into the bushes. By the time they figured something was up she had moved around them and then got the drop on the suspicious soldiers. The PCs attacked on her signal for a surprise round and found out they were indeed bandits. Now with a shade all that happens is they use the racial power and move around, but the exact same result occurs anyway. Unless I specifically decided to thwart the bluff check or just make it not possible to do, there is nothing about this situation the shade can do anyone else couldn't do. [/QUOTE]
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