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<blockquote data-quote="Aegeri" data-source="post: 5426334" data-attributes="member: 78116"><p>I hate to say it, but in a great majority of cases that's exactly what is going to happen. It's not going to be useful whatsoever. That's actually the entire point I am making as to why a standard action power (that then requires a move action) is a huge action sink! My <em>entire</em> point is that being a standard action makes it a gigantic trap power, that will only reduce your effectiveness in the vast majority of cases. It is an incredibly niche power that will only be useful in rare circumstances, but otherwise never worth using. While a Dragonborn, Human, Half-Elf, Elf, Eladrin, Gnome, Halfling and so many others will get good use out of their features <em>consistently</em>. Not to mention and returning to an even older argument, they don't pick up any penalty for no tradeoff whatsoever.</p><p></p><p>This is the key argument.</p><p></p><p>Where would the power be useful in combat may I ask? Bear in mind that regardless of when it is used, it costs a standard and a move action. A <em>huge</em> action sink. If you are dazed for example, you have no chance of using this because you can't get the two actions required to even use it. Just an example.</p><p></p><p>The shade can only become hidden when his allies provide cover to him - not his enemies. So this doesn't even really work the majority of the time. It's interesting you called this a strawman argument, because I actually setup maptools in the afternoon and tried the melee shade slayer posted earlier. For one I found that maintaining stealth from an ally was pretty impossible. It was easy to break the cover (therefore the hidden) by moving the creature in the first place. It also extremely tactically limited the ally the shade hid behind as I mentioned - almost pinning them like a pawn between a queen and a king in chess. In effect the cost in actions was ultimately not worth it and contributed very little. It was far better just to hit the creature in the first place and not bother with the racial power.</p><p></p><p>When things got hard to deal with, the standard action + move requirement (provoking an OA btw, as you don't become hidden until the end of the movement) didn't help them whatsoever in escaping I should add.</p><p></p><p>This is the powers restriction, which is allies only and not creatures. The power creates the restriction and not the stealth rules.</p><p></p><p>I honestly cannot think of many defenders/leaders that have the action economy to burn on doing nothing except becoming hidden to be honest. Sure they could get some utility out of it, but I doubt they get more than just taking stealth training and a better racial option for their class.</p><p></p><p>I did understand it, but it's irrelevant because you haven't realized the shade actually fits those classes best with its stats. Yet those classes have the <em>best</em> options for stealth and get stealth training often anyway. So the shade is a race that is <em>far</em> behind the eight ball, so going to classes that it is even more poorly suited for as it won't match stats is putting it further behind. As I've argued through the thread, the racial is not a huge benefit as its mostly irrelevant outside of combat and such a huge action sink in combat it is barely useful.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5426334, member: 78116"] I hate to say it, but in a great majority of cases that's exactly what is going to happen. It's not going to be useful whatsoever. That's actually the entire point I am making as to why a standard action power (that then requires a move action) is a huge action sink! My [I]entire[/I] point is that being a standard action makes it a gigantic trap power, that will only reduce your effectiveness in the vast majority of cases. It is an incredibly niche power that will only be useful in rare circumstances, but otherwise never worth using. While a Dragonborn, Human, Half-Elf, Elf, Eladrin, Gnome, Halfling and so many others will get good use out of their features [I]consistently[/I]. Not to mention and returning to an even older argument, they don't pick up any penalty for no tradeoff whatsoever. This is the key argument. Where would the power be useful in combat may I ask? Bear in mind that regardless of when it is used, it costs a standard and a move action. A [I]huge[/I] action sink. If you are dazed for example, you have no chance of using this because you can't get the two actions required to even use it. Just an example. The shade can only become hidden when his allies provide cover to him - not his enemies. So this doesn't even really work the majority of the time. It's interesting you called this a strawman argument, because I actually setup maptools in the afternoon and tried the melee shade slayer posted earlier. For one I found that maintaining stealth from an ally was pretty impossible. It was easy to break the cover (therefore the hidden) by moving the creature in the first place. It also extremely tactically limited the ally the shade hid behind as I mentioned - almost pinning them like a pawn between a queen and a king in chess. In effect the cost in actions was ultimately not worth it and contributed very little. It was far better just to hit the creature in the first place and not bother with the racial power. When things got hard to deal with, the standard action + move requirement (provoking an OA btw, as you don't become hidden until the end of the movement) didn't help them whatsoever in escaping I should add. This is the powers restriction, which is allies only and not creatures. The power creates the restriction and not the stealth rules. I honestly cannot think of many defenders/leaders that have the action economy to burn on doing nothing except becoming hidden to be honest. Sure they could get some utility out of it, but I doubt they get more than just taking stealth training and a better racial option for their class. I did understand it, but it's irrelevant because you haven't realized the shade actually fits those classes best with its stats. Yet those classes have the [I]best[/I] options for stealth and get stealth training often anyway. So the shade is a race that is [I]far[/I] behind the eight ball, so going to classes that it is even more poorly suited for as it won't match stats is putting it further behind. As I've argued through the thread, the racial is not a huge benefit as its mostly irrelevant outside of combat and such a huge action sink in combat it is barely useful. [/QUOTE]
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