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*Pathfinder & Starfinder
January Rules updates 2010
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<blockquote data-quote="eamon" data-source="post: 5063311" data-attributes="member: 51942"><p>In response to "Fluff is easy for those who actually care for it.", Nifft said...</p><p></p><p></p><p>I find this to be untrue. Fluff, even more-so than crunch, needs to <em>make sense</em>. Not just <em>now</em> - that explanation you just gave will be expected to make sense in another context and given a new twist you didn't predict.</p><p></p><p>Making fluff that's actually fun and immersive isn't at all trivial, and it's <em>not</em> orthogonal to the rules. Some rules can easily be fluffed; indeed, it's obvious some rules were written with particular fluff interpretations in mind. </p><p></p><p>The rules update is decent for balance, but it's a disaster for fluff, just as the rules concerning saves against forced movement are. It doesn't make it unplayable - it just means there's a gentlemans agreement not to harp on the obvious inconsistencies to everyone's detriment. But that doesn't make the inconsistencies any less obvious or any less annoying.</p><p></p><p>If you can really try and "push back" vs. forced movement or teleports - and sometimes avoid being placed in a fire, say, why can't you avoid being pushed towards the ogre in corner that's grinning madly and just barely holding an anvil aloft, ready to drop and crush whatever passes by? </p><p></p><p>It's obvious these rules are an attempt to make pushes and 'ports into nasty places less overpowering, but their definition of what a "nasty place" is makes no sense whatsoever, and no amount of refluffing - certainly not off-the-cuff best-guess "easy" fluff, as is being suggested here.</p><p></p><p>Consistent, believable and dramatic fluff is <em>not</em> easy, and the rules <em>do</em> affect the ease with which you can come up with something and the complexity of the resulting fluff.</p><p></p><p><strong>To be clear:</strong>I'm happy they released the update - the game's clearly better for it. This particular issue is just one of 4e's wart's, and I can't see a resolution without fairly radical overhaul. Every system has it's issues, and this is a livable one - but you can hardly claim with a straight face that it's easily fixed by some refluffing. Don't bother fluffing it at all, I say - <em>down that path the midi-chlorians lie, my young padawan... blech!</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="eamon, post: 5063311, member: 51942"] In response to "Fluff is easy for those who actually care for it.", Nifft said... I find this to be untrue. Fluff, even more-so than crunch, needs to [I]make sense[/I]. Not just [I]now[/I] - that explanation you just gave will be expected to make sense in another context and given a new twist you didn't predict. Making fluff that's actually fun and immersive isn't at all trivial, and it's [I]not[/I] orthogonal to the rules. Some rules can easily be fluffed; indeed, it's obvious some rules were written with particular fluff interpretations in mind. The rules update is decent for balance, but it's a disaster for fluff, just as the rules concerning saves against forced movement are. It doesn't make it unplayable - it just means there's a gentlemans agreement not to harp on the obvious inconsistencies to everyone's detriment. But that doesn't make the inconsistencies any less obvious or any less annoying. If you can really try and "push back" vs. forced movement or teleports - and sometimes avoid being placed in a fire, say, why can't you avoid being pushed towards the ogre in corner that's grinning madly and just barely holding an anvil aloft, ready to drop and crush whatever passes by? It's obvious these rules are an attempt to make pushes and 'ports into nasty places less overpowering, but their definition of what a "nasty place" is makes no sense whatsoever, and no amount of refluffing - certainly not off-the-cuff best-guess "easy" fluff, as is being suggested here. Consistent, believable and dramatic fluff is [I]not[/I] easy, and the rules [I]do[/I] affect the ease with which you can come up with something and the complexity of the resulting fluff. [B]To be clear:[/B]I'm happy they released the update - the game's clearly better for it. This particular issue is just one of 4e's wart's, and I can't see a resolution without fairly radical overhaul. Every system has it's issues, and this is a livable one - but you can hardly claim with a straight face that it's easily fixed by some refluffing. Don't bother fluffing it at all, I say - [I]down that path the midi-chlorians lie, my young padawan... blech! [/I] [/QUOTE]
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