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General Tabletop Discussion
*Pathfinder & Starfinder
January Rules updates 2010
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<blockquote data-quote="fuzzlewump" data-source="post: 5063720" data-attributes="member: 63214"><p>I think the idea is that there is a chance for redemption. Being pushed off a ledge gives you a save to well, save yourself. The ogre will make an attack roll when it drops the anvil, which will function in the same way. Give you a chance to avoid it. Sometimes your chances double up, like if they had to hit you with an attack to push you and then you get to save, but I think they were shooting for having at least 1 chance to save yourself from a possible harm most of the time.</p><p></p><p>Does teleporting granting a save make sense? I think so, wouldn't be the first time magic follows special rules to prevent unbalancing problems, like casting create water in someone's brain. Or enlarge person to crush someone.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5063720, member: 63214"] I think the idea is that there is a chance for redemption. Being pushed off a ledge gives you a save to well, save yourself. The ogre will make an attack roll when it drops the anvil, which will function in the same way. Give you a chance to avoid it. Sometimes your chances double up, like if they had to hit you with an attack to push you and then you get to save, but I think they were shooting for having at least 1 chance to save yourself from a possible harm most of the time. Does teleporting granting a save make sense? I think so, wouldn't be the first time magic follows special rules to prevent unbalancing problems, like casting create water in someone's brain. Or enlarge person to crush someone. [/QUOTE]
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January Rules updates 2010
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