Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
January Rules updates 2010
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Ernie" data-source="post: 5063732" data-attributes="member: 58517"><p>Eh. I don't see the issue with dangerous terrain or vertical teleports, honestly. </p><p></p><p>If I put dangerous terrain (clifffaces, pits, lava, whatever) into my encounter, it's because it's supposed to be there. If anything, I cheer the idea of teleporting/shoving people into it.</p><p></p><p>Teleporting vertically could be nasty with the right build, I guess, but most of the time you're giving up an element of control (teleport) to have a 45% chance to do extra damage and knock them prone. Unless I'm missing some powers which generate Harrowstorm-like distances, I don't think it's that big a deal (and before someone points out saving throw penalties: that's a whole issue onto itself).</p><p></p><p>EDIT: A quick compendium search gives me these results for "teleport the target" that are not restricted (and thus allow vertical teleports):</p><p></p><p>Dimensional Vortex, Swordmage, Level 3 Encounter. 5 squares.</p><p>Be Gone, Swordmage, Level 9 Daily. 5 squares.</p><p>Wormhole Plunge, Ardent, Level 1 Daily. Wisdom mod squares.</p><p>HammerFall Step, Arcane Wayfarer, Level 11 Encounter. 3 squares.</p><p>Forcing the Portal, Blade of Cendriane, Level 11 Encounter. 2 squares.</p><p>Will of the Feywild, Feytouched, Level 11 Encounter. 5 squares.</p><p>Argent Arrow, High Forest Scout, Level 11 Encounter. 1 square.</p><p>Probability Travel, Storvakal, Level 11 Encounter, 1+wis mod.</p><p>Sequestering Word, Avenger, Level 13 Encounter, 5 squares.</p><p>Astral Fury, Avenger, Level 17 Encounter, 3 squares.</p><p>Sprite Dance, Seeker, Level 17 Encounter, 5 squares.</p><p>Planar Shock, Swordmage, Level 19 Encounter, 10 squares.</p><p>Celestial Seal, Celestial Scholar, Level 20 Daily. 3 squares.</p><p>Excoriating Challenge, Avenger, Level 23 Encounter, 5 squares.</p><p>Fetters of Darkness, Invoker, Level 23 Encounter, 5/10 squares.</p><p>Wildrift Burst, Sorcerer, Level 23 Encounter, Dex Mod + 1d4 squares.</p><p>Shuffling Thunder, Sorcerer, Level 23 Encounter, up to 10 squares (d10 if Wild mage)</p><p>Western Wind of Storms, Shaman, Level 25 Daily, 10 squares.</p><p>Shifting Wave, Spellscarred, Level 27 encounter, 4 squares.</p><p>Enthropic Whirlwind, Sorcerer, Level 29 Daily, Dex mod squares, and up to 5 squares UEOE.</p><p>Prismatic Wall, Wizard, Level 29 Daily, 5 squares.</p><p></p><p>While a few of those are problematic, it seems tough to really make a 'teleport' build to abuse this.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 5063732, member: 58517"] Eh. I don't see the issue with dangerous terrain or vertical teleports, honestly. If I put dangerous terrain (clifffaces, pits, lava, whatever) into my encounter, it's because it's supposed to be there. If anything, I cheer the idea of teleporting/shoving people into it. Teleporting vertically could be nasty with the right build, I guess, but most of the time you're giving up an element of control (teleport) to have a 45% chance to do extra damage and knock them prone. Unless I'm missing some powers which generate Harrowstorm-like distances, I don't think it's that big a deal (and before someone points out saving throw penalties: that's a whole issue onto itself). EDIT: A quick compendium search gives me these results for "teleport the target" that are not restricted (and thus allow vertical teleports): Dimensional Vortex, Swordmage, Level 3 Encounter. 5 squares. Be Gone, Swordmage, Level 9 Daily. 5 squares. Wormhole Plunge, Ardent, Level 1 Daily. Wisdom mod squares. HammerFall Step, Arcane Wayfarer, Level 11 Encounter. 3 squares. Forcing the Portal, Blade of Cendriane, Level 11 Encounter. 2 squares. Will of the Feywild, Feytouched, Level 11 Encounter. 5 squares. Argent Arrow, High Forest Scout, Level 11 Encounter. 1 square. Probability Travel, Storvakal, Level 11 Encounter, 1+wis mod. Sequestering Word, Avenger, Level 13 Encounter, 5 squares. Astral Fury, Avenger, Level 17 Encounter, 3 squares. Sprite Dance, Seeker, Level 17 Encounter, 5 squares. Planar Shock, Swordmage, Level 19 Encounter, 10 squares. Celestial Seal, Celestial Scholar, Level 20 Daily. 3 squares. Excoriating Challenge, Avenger, Level 23 Encounter, 5 squares. Fetters of Darkness, Invoker, Level 23 Encounter, 5/10 squares. Wildrift Burst, Sorcerer, Level 23 Encounter, Dex Mod + 1d4 squares. Shuffling Thunder, Sorcerer, Level 23 Encounter, up to 10 squares (d10 if Wild mage) Western Wind of Storms, Shaman, Level 25 Daily, 10 squares. Shifting Wave, Spellscarred, Level 27 encounter, 4 squares. Enthropic Whirlwind, Sorcerer, Level 29 Daily, Dex mod squares, and up to 5 squares UEOE. Prismatic Wall, Wizard, Level 29 Daily, 5 squares. While a few of those are problematic, it seems tough to really make a 'teleport' build to abuse this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
January Rules updates 2010
Top