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Community
General Tabletop Discussion
*Pathfinder & Starfinder
January Rules updates 2010
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<blockquote data-quote="Camelot" data-source="post: 5063935" data-attributes="member: 82617"><p>Here's an idea for a houserule for those who aren't comfortable with verticle teleportation as is.</p><p> </p><p>Allow the character/monster to make an Acrobatics check even if they aren't trained in it, and give them a bonus to the check (+2, +5, +10, whatever you think works). This will reduce the falling damage.</p><p> </p><p>This makes sense because teleporting keeps you in the same position you were when you were on the ground, unlike falling off a cliff, when you usually spin backwards, sideways, and it takes more agility to realign yourself.</p><p> </p><p>In my opinion, teleporting up is a perfectly viable strategy. In a dungeon, they can only go up so high, usually ten, maybe twenty feet. Outside, there could be things to catch on to, like tree branches or buildings. Plus, the creature teleported now gets a save, because they are teleported into a position from which they will fall, so like Lord Ernie said, there's a chance that it will actually be detrimental to the teleporter.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5063935, member: 82617"] Here's an idea for a houserule for those who aren't comfortable with verticle teleportation as is. Allow the character/monster to make an Acrobatics check even if they aren't trained in it, and give them a bonus to the check (+2, +5, +10, whatever you think works). This will reduce the falling damage. This makes sense because teleporting keeps you in the same position you were when you were on the ground, unlike falling off a cliff, when you usually spin backwards, sideways, and it takes more agility to realign yourself. In my opinion, teleporting up is a perfectly viable strategy. In a dungeon, they can only go up so high, usually ten, maybe twenty feet. Outside, there could be things to catch on to, like tree branches or buildings. Plus, the creature teleported now gets a save, because they are teleported into a position from which they will fall, so like Lord Ernie said, there's a chance that it will actually be detrimental to the teleporter. [/QUOTE]
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January Rules updates 2010
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