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Japanes Sword Additions and Corrections
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<blockquote data-quote="genshou" data-source="post: 1011654" data-attributes="member: 13164"><p>Well, I was originally going to post to tell a few people what idiots they were, but now that I've seen this said by Anubis, I have something else to say.</p><p></p><p></p><p></p><p>Even after Anubis said that, nobody seemed to notice. He said that he was <em>wrong</em>, something no one on the other side has done yet. It takes a greater man to admit he was wrong than iis required for a man to mindlessly defend himself. When will <em>your</em> side figure that out, I wonder? And as an avid backpacker, I must agree with Anubis here. I once carried our troop leader's pack through a narrow canyon when he couldn't get it (with himself) through a tight space (I'm a lot more lean than he is). We measured his pack on a scale before we started, and it came to 67 lbs. Nothing had been taken out of the pack yet, as we had only started out an hour before. Well, I've lifted weights enthusiastically, and I can tell you that his pack did not FEEL like it was 67 lbs. when I was holding it out like that. And my pack weighed 42 lbs. After I rearranged the weight inside the first time we stopped to repel (sp?), it felt a lot lighter than before. Balance is a key issue is sword wielding. I've had enough experience to know that, even if I haven't done it enough to understand all the "finer points" you fellas are arguing about.</p><p></p><p>My advice to you is this. When you're wrong, admit it. When you opposition is right, praise them for their accomplishment. It's bastards like you that keep us from achieving peace in this world. Without you, we wouldn't even <em>need</em> swords to argue about. So play nice, and remember that <em>D&D is just a game</em>. It's not worth starting a big argument over, or nitpicking all the little details of swordplay. In my limited experience in swordplay (2 months), the thing I learned the most is that there is so much complexity in the real world that we can't try to simulate it in an RPG without simplifying significantly.</p><p></p><p>Oh, and to those who posted optional rules, such as the 20/x3 critical or the 1d6 + 1d4 damage, thank you. I found <em>those</em> posts useful and enlightening. Might I suggest this: 18-20/x2 critical. Why? Because the sword is based on finesse, like the rapier, scimitar and falchion, not on unwieldy but deadly results like an axe. 19-20 is the same as simple straight blades, which strikes me as a little wrong. Please tell me what you think.</p></blockquote><p></p>
[QUOTE="genshou, post: 1011654, member: 13164"] Well, I was originally going to post to tell a few people what idiots they were, but now that I've seen this said by Anubis, I have something else to say. Even after Anubis said that, nobody seemed to notice. He said that he was [I]wrong[/I], something no one on the other side has done yet. It takes a greater man to admit he was wrong than iis required for a man to mindlessly defend himself. When will [I]your[/I] side figure that out, I wonder? And as an avid backpacker, I must agree with Anubis here. I once carried our troop leader's pack through a narrow canyon when he couldn't get it (with himself) through a tight space (I'm a lot more lean than he is). We measured his pack on a scale before we started, and it came to 67 lbs. Nothing had been taken out of the pack yet, as we had only started out an hour before. Well, I've lifted weights enthusiastically, and I can tell you that his pack did not FEEL like it was 67 lbs. when I was holding it out like that. And my pack weighed 42 lbs. After I rearranged the weight inside the first time we stopped to repel (sp?), it felt a lot lighter than before. Balance is a key issue is sword wielding. I've had enough experience to know that, even if I haven't done it enough to understand all the "finer points" you fellas are arguing about. My advice to you is this. When you're wrong, admit it. When you opposition is right, praise them for their accomplishment. It's bastards like you that keep us from achieving peace in this world. Without you, we wouldn't even [I]need[/I] swords to argue about. So play nice, and remember that [I]D&D is just a game[/I]. It's not worth starting a big argument over, or nitpicking all the little details of swordplay. In my limited experience in swordplay (2 months), the thing I learned the most is that there is so much complexity in the real world that we can't try to simulate it in an RPG without simplifying significantly. Oh, and to those who posted optional rules, such as the 20/x3 critical or the 1d6 + 1d4 damage, thank you. I found [I]those[/I] posts useful and enlightening. Might I suggest this: 18-20/x2 critical. Why? Because the sword is based on finesse, like the rapier, scimitar and falchion, not on unwieldy but deadly results like an axe. 19-20 is the same as simple straight blades, which strikes me as a little wrong. Please tell me what you think. [/QUOTE]
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