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<blockquote data-quote="Arkhandus" data-source="post: 1161388" data-attributes="member: 13966"><p><span style="color: lemonchiffon">These are some approximation statistics I've come up for certain oriental blades in my game...</span></p><p> </p><p><u><span style="color: lemonchiffon">Format:</span></u></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon"><strong>Size</strong></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon"><em>Name</em> * Cost * Weight * AC * Hardness * HP * Break DC</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon">Damage * Threat/Critical * Range Increment</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon">^^^Special feature and special use descriptions.</span></span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon"><strong>Small</strong></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon"><em>Wakizashi</em> * 25 gp * 3 lbs. * AC 6 * Hardness 7 * HP 2 * Break DC 14</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon">2d3 (Slashing) or 1d4 (Piercing) * T/C 18-20/x2 (19-20/x2) * --------</span></span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^Each time the wakizashi strikes an enemy with total armor, shield, and natural armor bonuses of +5 </span><span style="font-size: 9px">or greater, or if it misses an enemy because of armor, shield, and natural armor AC bonuses that are </span><span style="font-size: 9px">due to force effects, metal shields, or armor made with more metal than scalemail, reduce the </span><span style="font-size: 9px">wakizashi's Hardness by 1.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^Likewise, reduce wakizashi Hardness by 1 if striking an object, unless </span><span style="font-size: 9px">the object has Hardness 5 or less, or unless the strike is to parry a weapon or projectile no more </span><span style="font-size: 9px">than one size category larger than the wakizashi. If the Hardness is reduced to zero, further </span><span style="font-size: 9px">reductions are applied to hit points instead, until repaired. These reductions in wakizashi Hardness </span><span style="font-size: 9px">and hit points last until it is repaired.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^The wakizashi deals half damage, rounded up, against </span><span style="font-size: 9px">opponents with total armor, shield, and natural armor bonuses of +5 or greater. A wakizashi can </span><span style="font-size: 9px">be used as a martial melee weapon if held two-handed by a character of small or medium size, or </span><span style="font-size: 9px">one-handed by a larger character.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^If masterwork, wakizashi grant a +1 attack bonus as usual, plus, if </span><span style="font-size: 9px">wielded proficiently, a circumstance bonus of +1 on threat confirmation rolls, retained even if </span><span style="font-size: 9px">magically enhanced.</span></span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon"><strong>Medium</strong></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon"><em>Katana</em> * 50 gp * 6 lbs. * AC 5 * Hardness 7 * HP 3 * Break DC 14</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon">2d4 (Slashing) or 1d4 (Piercing) * T/C 18-20/x3 (19-20/x2) * --------</span></span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^Each time the katana strikes an enemy with total armor, shield, and natural armor bonuses of +5 </span><span style="font-size: 9px">or greater, or if it misses an enemy because of armor, shield, and natural armor AC bonuses that are </span><span style="font-size: 9px">due to force effects, metal shields, or armor made with more metal than scalemail, reduce the </span><span style="font-size: 9px">katana's Hardness by 1. Likewise, reduce katana Hardness by 1 if striking an object, unless the </span><span style="font-size: 9px">object has Hardness 5 or less, or unless the strike is to parry a weapon or projectile no more than </span><span style="font-size: 9px">one size category larger than the katana. If the Hardness is reduced to zero, further reductions are </span><span style="font-size: 9px">applied to hit points instead, until repaired. These reductions in katana Hardness and hit points </span><span style="font-size: 9px">last until it is repaired.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^The katana deals half damage, rounded up, against opponents with total </span><span style="font-size: 9px">armor, shield, and natural armor bonuses of +5 or greater. A katana can be used as a martial melee </span><span style="font-size: 9px">weapon if held two-handed by a character of medium size, or one-handed by a larger character. To </span><span style="font-size: 9px">wield the katana in one hand requires Strength of at least 13, and this is a prerequisite for gaining </span><span style="font-size: 9px">any one-handed katana proficiency. A small character requires the appropriate Exotic Weapon </span><span style="font-size: 9px">Proficiency in order to wield a katana two-handed.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^If masterwork, katana grant a +1 attack bonus </span><span style="font-size: 9px">as usual, plus, if wielded proficiently, a circumstance bonus of +2 on threat confirmation rolls, </span><span style="font-size: 9px">retained even if magically enhanced.</span></span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon"><strong>Large</strong></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon"><em>No-Dachi (Nodatchi)</em> * 65 gp * 20 lbs. * AC 4 * Hardness 10 * HP 10 * Break DC 17</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon">3d4 (Slashing) or 1d6 (Piercing) * T/C 17-20/x2 (19-20/x2) * --------</span></span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^Each time the no-dachi strikes an enemy with total armor, shield, and natural armor bonuses of +5 </span><span style="font-size: 9px">or greater, or if it misses an enemy because of armor, shield, and natural armor AC bonuses that are </span><span style="font-size: 9px">due to force effects, metal shields, or armor made with more metal than scalemail, reduce the </span><span style="font-size: 9px">no-dachi's Hardness by 1. Likewise, reduce no-dachi Hardness by 1 if striking an object, unless </span><span style="font-size: 9px">the object has Hardness 7 or less, or unless the strike is to parry a weapon or projectile no larger </span><span style="font-size: 9px">than the no-dachi. If the Hardness is reduced to zero, further reductions are applied to hit points </span><span style="font-size: 9px">instead, until repaired. These reductions in no-dachi Hardness and hit points last until it is </span><span style="font-size: 9px">repaired.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^The no-dachi deals half damage, rounded up, against opponents with total armor, shield, </span><span style="font-size: 9px">and natural armor bonuses of +5 or greater. A no-dachi can be used as a martial melee weapon if </span><span style="font-size: 9px">held two-handed by a character of large size, or one-handed by a larger character. To wield the </span><span style="font-size: 9px">no-dachi two-handed requires Strength of at least 15, and this is a prerequisite for gaining any </span><span style="font-size: 9px">two-handed no-dachi proficiency, while a Strength of 19 is required if the no-dachi is to be wielded </span><span style="font-size: 9px">one-handed, and likewise any one-handed no-dachi proficiency has a Strength prerequisite of 19+.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^The no-dachi's great size incurs a -2 circumstance penalty on all attack rolls with it unless the user </span><span style="font-size: 9px">is at least large-sized, regardless of proficiency, and this stacks with any nonproficiency penalties </span><span style="font-size: 9px">if wielded nonproficiently. Likewise, unless the user is at least large-sized or at least has Strength </span><span style="font-size: 9px">of 19+, they cannot perform a full-attack action with the no-dachi and cannot threaten an area with </span><span style="font-size: 9px">it.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^A no-dachi has reach, and can be used to strike an opponent up to 10 feet away. However, the </span><span style="font-size: 9px">no-dachi deals only 1d6 slashing damage to opponents within 5 feet, cannot be used for piercing </span><span style="font-size: 9px">damage against opponents within 5 feet, incurs a -2 attack penalty against opponents within 5 feet, </span><span style="font-size: 9px">and has its threat range reduced by half against opponents within 5 feet. Any proficient character </span><span style="font-size: 9px">wielding the no-dachi may use it to perform a Whirlwind Attack, as per the feat, but without need </span><span style="font-size: 9px">for that feat, and striking all opponents beyond 5 feet who are within the no-dachi's reach.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^If masterwork, no-dachi grant a +1 attack bonus as usual, plus, if wielded proficiently, a circumstance </span><span style="font-size: 9px">bonus of +1 on threat confirmation rolls, retained even if magically enhanced.</span></span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong><span style="font-size: 9px"><span style="color: lemonchiffon">Large</span></span></strong></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon"><em>Zanmato</em> * 90 gp * 30 lbs. * AC 4 * Hardness 10 * HP 13 * Break DC 20</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="color: lemonchiffon">4d4 (Slashing) or 1d8 (Piercing) * T/C 20/x3 (19-20/x2) * --------</span></span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^A zanmato can be used as a martial melee weapon if held two-handed by a character of large size, </span><span style="font-size: 9px">or one-handed by a larger character. To wield the zanmato two-handed requires Strength of at </span><span style="font-size: 9px">least 15, and this is a prerequisite for gaining any two-handed zanmato proficiency, while a </span><span style="font-size: 9px">Strength of 19 is required if the zanmato is to be wielded one-handed, and likewise any one-handed </span><span style="font-size: 9px">zanmato proficiency has a Strength prerequisite of 19+.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^The zanmato's great size incurs a -3 </span><span style="font-size: 9px">circumstance penalty on all attack rolls with it unless the user is at least large-sized, regardless of </span><span style="font-size: 9px">proficiency, and this stacks with any nonproficiency penalties if wielded nonproficiently. Likewise, </span><span style="font-size: 9px">unless the user is at least large-sized or at least has Strength of 19+, they cannot perform a </span><span style="font-size: 9px">full-attack action with the zanmato and cannot threaten an area with it.</span></span></span></p><p><span style="font-size: 10px"><span style="color: lemonchiffon"><span style="font-size: 9px">^^^A zanmato has reach, and </span><span style="font-size: 9px">can be used to strike an opponent up to 10 feet away. However, the zanmato deals only 1d6 </span><span style="font-size: 9px">slashing damage to opponents within 5 feet, cannot be used for piercing damage against </span><span style="font-size: 9px">opponents within 5 feet, incurs a -3 attack penalty against opponents within 5 feet, and has its </span><span style="font-size: 9px">threat range reduced by half against opponents within 5 feet. Any proficient character wielding </span><span style="font-size: 9px">the zanmato may use it to perform a Whirlwind Attack, as per the feat, but without need for that </span></span></span><span style="font-size: 9px"><span style="color: lemonchiffon">feat, and striking all opponents beyond 5 feet who are within the no-dachi's reach.</span></span></p><p> </p><p><span style="font-size: 9px"><span style="color: lemonchiffon"><strong>How close do you think these approximations are?</strong></span></span></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1161388, member: 13966"] [color=lemonchiffon]These are some approximation statistics I've come up for certain oriental blades in my game...[/color] [u][color=lemonchiffon]Format:[/color][/u] [size=2][size=1][color=lemonchiffon][b]Size[/b][/color][/size] [size=1][color=lemonchiffon][i]Name[/i] * Cost * Weight * AC * Hardness * HP * Break DC[/color][/size] [size=1][color=lemonchiffon]Damage * Threat/Critical * Range Increment[/color][/size] [size=1][color=lemonchiffon]^^^Special feature and special use descriptions.[/color][/size] [size=1][color=lemonchiffon][b]Small[/b][/color][/size] [size=1][color=lemonchiffon][i]Wakizashi[/i] * 25 gp * 3 lbs. * AC 6 * Hardness 7 * HP 2 * Break DC 14[/color][/size] [size=1][color=lemonchiffon]2d3 (Slashing) or 1d4 (Piercing) * T/C 18-20/x2 (19-20/x2) * --------[/color][/size] [color=lemonchiffon][size=1]^^^Each time the wakizashi strikes an enemy with total armor, shield, and natural armor bonuses of +5 [/size][size=1]or greater, or if it misses an enemy because of armor, shield, and natural armor AC bonuses that are [/size][size=1]due to force effects, metal shields, or armor made with more metal than scalemail, reduce the [/size][size=1]wakizashi's Hardness by 1.[/size][/color] [color=lemonchiffon][size=1]^^^Likewise, reduce wakizashi Hardness by 1 if striking an object, unless [/size][size=1]the object has Hardness 5 or less, or unless the strike is to parry a weapon or projectile no more [/size][size=1]than one size category larger than the wakizashi. If the Hardness is reduced to zero, further [/size][size=1]reductions are applied to hit points instead, until repaired. These reductions in wakizashi Hardness [/size][size=1]and hit points last until it is repaired.[/size][/color] [color=lemonchiffon][size=1]^^^The wakizashi deals half damage, rounded up, against [/size][size=1]opponents with total armor, shield, and natural armor bonuses of +5 or greater. A wakizashi can [/size][size=1]be used as a martial melee weapon if held two-handed by a character of small or medium size, or [/size][size=1]one-handed by a larger character.[/size][/color] [color=lemonchiffon][size=1]^^^If masterwork, wakizashi grant a +1 attack bonus as usual, plus, if [/size][size=1]wielded proficiently, a circumstance bonus of +1 on threat confirmation rolls, retained even if [/size][size=1]magically enhanced.[/size][/color] [size=1][color=lemonchiffon][b]Medium[/b][/color][/size] [size=1][color=lemonchiffon][i]Katana[/i] * 50 gp * 6 lbs. * AC 5 * Hardness 7 * HP 3 * Break DC 14[/color][/size] [size=1][color=lemonchiffon]2d4 (Slashing) or 1d4 (Piercing) * T/C 18-20/x3 (19-20/x2) * --------[/color][/size] [color=lemonchiffon][size=1]^^^Each time the katana strikes an enemy with total armor, shield, and natural armor bonuses of +5 [/size][size=1]or greater, or if it misses an enemy because of armor, shield, and natural armor AC bonuses that are [/size][size=1]due to force effects, metal shields, or armor made with more metal than scalemail, reduce the [/size][size=1]katana's Hardness by 1. Likewise, reduce katana Hardness by 1 if striking an object, unless the [/size][size=1]object has Hardness 5 or less, or unless the strike is to parry a weapon or projectile no more than [/size][size=1]one size category larger than the katana. If the Hardness is reduced to zero, further reductions are [/size][size=1]applied to hit points instead, until repaired. These reductions in katana Hardness and hit points [/size][size=1]last until it is repaired.[/size][/color] [color=lemonchiffon][size=1]^^^The katana deals half damage, rounded up, against opponents with total [/size][size=1]armor, shield, and natural armor bonuses of +5 or greater. A katana can be used as a martial melee [/size][size=1]weapon if held two-handed by a character of medium size, or one-handed by a larger character. To [/size][size=1]wield the katana in one hand requires Strength of at least 13, and this is a prerequisite for gaining [/size][size=1]any one-handed katana proficiency. A small character requires the appropriate Exotic Weapon [/size][size=1]Proficiency in order to wield a katana two-handed.[/size][/color] [color=lemonchiffon][size=1]^^^If masterwork, katana grant a +1 attack bonus [/size][size=1]as usual, plus, if wielded proficiently, a circumstance bonus of +2 on threat confirmation rolls, [/size][size=1]retained even if magically enhanced.[/size][/color] [size=1][color=lemonchiffon][b]Large[/b][/color][/size] [size=1][color=lemonchiffon][i]No-Dachi (Nodatchi)[/i] * 65 gp * 20 lbs. * AC 4 * Hardness 10 * HP 10 * Break DC 17[/color][/size] [size=1][color=lemonchiffon]3d4 (Slashing) or 1d6 (Piercing) * T/C 17-20/x2 (19-20/x2) * --------[/color][/size] [color=lemonchiffon][size=1]^^^Each time the no-dachi strikes an enemy with total armor, shield, and natural armor bonuses of +5 [/size][size=1]or greater, or if it misses an enemy because of armor, shield, and natural armor AC bonuses that are [/size][size=1]due to force effects, metal shields, or armor made with more metal than scalemail, reduce the [/size][size=1]no-dachi's Hardness by 1. Likewise, reduce no-dachi Hardness by 1 if striking an object, unless [/size][size=1]the object has Hardness 7 or less, or unless the strike is to parry a weapon or projectile no larger [/size][size=1]than the no-dachi. If the Hardness is reduced to zero, further reductions are applied to hit points [/size][size=1]instead, until repaired. These reductions in no-dachi Hardness and hit points last until it is [/size][size=1]repaired.[/size][/color] [color=lemonchiffon][size=1]^^^The no-dachi deals half damage, rounded up, against opponents with total armor, shield, [/size][size=1]and natural armor bonuses of +5 or greater. A no-dachi can be used as a martial melee weapon if [/size][size=1]held two-handed by a character of large size, or one-handed by a larger character. To wield the [/size][size=1]no-dachi two-handed requires Strength of at least 15, and this is a prerequisite for gaining any [/size][size=1]two-handed no-dachi proficiency, while a Strength of 19 is required if the no-dachi is to be wielded [/size][size=1]one-handed, and likewise any one-handed no-dachi proficiency has a Strength prerequisite of 19+.[/size][/color] [color=lemonchiffon][size=1]^^^The no-dachi's great size incurs a -2 circumstance penalty on all attack rolls with it unless the user [/size][size=1]is at least large-sized, regardless of proficiency, and this stacks with any nonproficiency penalties [/size][size=1]if wielded nonproficiently. Likewise, unless the user is at least large-sized or at least has Strength [/size][size=1]of 19+, they cannot perform a full-attack action with the no-dachi and cannot threaten an area with [/size][size=1]it.[/size][/color] [color=lemonchiffon][size=1]^^^A no-dachi has reach, and can be used to strike an opponent up to 10 feet away. However, the [/size][size=1]no-dachi deals only 1d6 slashing damage to opponents within 5 feet, cannot be used for piercing [/size][size=1]damage against opponents within 5 feet, incurs a -2 attack penalty against opponents within 5 feet, [/size][size=1]and has its threat range reduced by half against opponents within 5 feet. Any proficient character [/size][size=1]wielding the no-dachi may use it to perform a Whirlwind Attack, as per the feat, but without need [/size][size=1]for that feat, and striking all opponents beyond 5 feet who are within the no-dachi's reach.[/size][/color] [color=lemonchiffon][size=1]^^^If masterwork, no-dachi grant a +1 attack bonus as usual, plus, if wielded proficiently, a circumstance [/size][size=1]bonus of +1 on threat confirmation rolls, retained even if magically enhanced.[/size][/color] [b][size=1][color=lemonchiffon]Large[/color][/size][/b] [size=1][color=lemonchiffon][i]Zanmato[/i] * 90 gp * 30 lbs. * AC 4 * Hardness 10 * HP 13 * Break DC 20[/color][/size] [size=1][color=lemonchiffon]4d4 (Slashing) or 1d8 (Piercing) * T/C 20/x3 (19-20/x2) * --------[/color][/size] [color=lemonchiffon][size=1]^^^A zanmato can be used as a martial melee weapon if held two-handed by a character of large size, [/size][size=1]or one-handed by a larger character. To wield the zanmato two-handed requires Strength of at [/size][size=1]least 15, and this is a prerequisite for gaining any two-handed zanmato proficiency, while a [/size][size=1]Strength of 19 is required if the zanmato is to be wielded one-handed, and likewise any one-handed [/size][size=1]zanmato proficiency has a Strength prerequisite of 19+.[/size][/color] [color=lemonchiffon][size=1]^^^The zanmato's great size incurs a -3 [/size][size=1]circumstance penalty on all attack rolls with it unless the user is at least large-sized, regardless of [/size][size=1]proficiency, and this stacks with any nonproficiency penalties if wielded nonproficiently. Likewise, [/size][size=1]unless the user is at least large-sized or at least has Strength of 19+, they cannot perform a [/size][size=1]full-attack action with the zanmato and cannot threaten an area with it.[/size][/color] [color=lemonchiffon][size=1]^^^A zanmato has reach, and [/size][size=1]can be used to strike an opponent up to 10 feet away. However, the zanmato deals only 1d6 [/size][size=1]slashing damage to opponents within 5 feet, cannot be used for piercing damage against [/size][size=1]opponents within 5 feet, incurs a -3 attack penalty against opponents within 5 feet, and has its [/size][size=1]threat range reduced by half against opponents within 5 feet. Any proficient character wielding [/size][size=1]the zanmato may use it to perform a Whirlwind Attack, as per the feat, but without need for that [/size][/color][/size][size=1][color=lemonchiffon]feat, and striking all opponents beyond 5 feet who are within the no-dachi's reach.[/color][/size] [size=1][color=lemonchiffon][b]How close do you think these approximations are?[/b][/color][/size] [/QUOTE]
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