Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Jaquaying the dungeon - a term to avoid
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9184640" data-attributes="member: 7026594"><p>Nothing's wrong with using the term linear. I don't think anyone's opined that there is.</p><p></p><p>What a few of us (and <a href="https://thealexandrian.net/wordpress/13085/roleplaying-games/xandering-the-dungeon" target="_blank">JA's original article</a>) have explained is that saying "make your dungeons nonlinear" is a bit vague and doesn't really capture all the cool features Jennell Jacquays' dungeons have, which provide more options and meaningful decisions in exploration, allow areas to be encountered in different ways, different contexts, and in varying sequential order. Charlequin summarized some of those a few posts ago...</p><p></p><p></p><p>Jacquays used and innovated so many different cool design elements, so early in the history of published D&D, that it's really noteworthy and impressive to a lot of us. I think it made perfect sense to recognize her innovative creativity with an eponym.</p><p></p><p>And anyway, "make your dungeons nonlinear" still seems kind of wrong. Sometimes linear dungeons are appropriate or make sense. But, especially if a DM or their group is finding dungeons or exploration a bit boring or unengaging, it's worth analyzing layouts and maps to determine whether the dungeons one is using are in fact too linear and predictable. And if one IS trying to make the exploration elements of a dungeon more interesting and meaningful, Jaquays came up with a bunch of techniques and features one can imitate to address that issue. </p><p></p><p></p><p>Yes, the original article uses a <a href="https://thealexandrian.net/wordpress/45711/roleplaying-games/xandering-the-dungeon-addendum-how-to-use-a-melan-diagram" target="_blank">graphing technique (building on its usage by another OSR designer) </a>to explicitly illustrate that point with diagrams.</p><p></p><p></p><p>I'm really confused by what you've written here. What negative meaning do you think the invented term has?</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9184640, member: 7026594"] Nothing's wrong with using the term linear. I don't think anyone's opined that there is. What a few of us (and [URL='https://thealexandrian.net/wordpress/13085/roleplaying-games/xandering-the-dungeon']JA's original article[/URL]) have explained is that saying "make your dungeons nonlinear" is a bit vague and doesn't really capture all the cool features Jennell Jacquays' dungeons have, which provide more options and meaningful decisions in exploration, allow areas to be encountered in different ways, different contexts, and in varying sequential order. Charlequin summarized some of those a few posts ago... Jacquays used and innovated so many different cool design elements, so early in the history of published D&D, that it's really noteworthy and impressive to a lot of us. I think it made perfect sense to recognize her innovative creativity with an eponym. And anyway, "make your dungeons nonlinear" still seems kind of wrong. Sometimes linear dungeons are appropriate or make sense. But, especially if a DM or their group is finding dungeons or exploration a bit boring or unengaging, it's worth analyzing layouts and maps to determine whether the dungeons one is using are in fact too linear and predictable. And if one IS trying to make the exploration elements of a dungeon more interesting and meaningful, Jaquays came up with a bunch of techniques and features one can imitate to address that issue. Yes, the original article uses a [URL='https://thealexandrian.net/wordpress/45711/roleplaying-games/xandering-the-dungeon-addendum-how-to-use-a-melan-diagram']graphing technique (building on its usage by another OSR designer) [/URL]to explicitly illustrate that point with diagrams. I'm really confused by what you've written here. What negative meaning do you think the invented term has? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jaquaying the dungeon - a term to avoid
Top