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Jaquaying the dungeon - a term to avoid
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<blockquote data-quote="DEFCON 1" data-source="post: 9186751" data-attributes="member: 7006"><p>You really think 'non-linear' is going to take its place? Good luck with that.</p><p></p><p>Heck... a google search right now under 'non-linear dungeon' has 'Xandering the Dungeon' as it's fifth entry. Guess what? "Fetch" already HAS happened. You are all too late.</p><p></p><p>The language logic or lack thereof does not matter. What matters is usage. And while YOU might never have heard about that term, that's probably just because you never had a conversation about that particular way of designing dungeons. Because if you <em>had</em> had a conversation about that sort of thing-- like here on EN World-- you would have been pointed by at least one person to The Alexandrian's 'Jacquaying The Dungeon' series of articles, since that's the main place this sort of dungeon style was actually talked about, discussed, defined, and had examples of for the last like <strong>13 years</strong> (since his first article where he coined the term happened in July of 2010!) And now, when people talk about it, they are going to be directed to the same series of articles where they will merely see the term changed, but the information about the dungeon design style that everyone was perfectly fine with is exactly the same. </p><p></p><p>As I've said... if people want a new term to stick, you all better start writing a whole bunch of articles about that style of dungeon so that you have a location people can be directed to that has that term. Because random people just using whatever word they want will not accomplish anything other than that specific person being happier with their word usage.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9186751, member: 7006"] You really think 'non-linear' is going to take its place? Good luck with that. Heck... a google search right now under 'non-linear dungeon' has 'Xandering the Dungeon' as it's fifth entry. Guess what? "Fetch" already HAS happened. You are all too late. The language logic or lack thereof does not matter. What matters is usage. And while YOU might never have heard about that term, that's probably just because you never had a conversation about that particular way of designing dungeons. Because if you [I]had[/I] had a conversation about that sort of thing-- like here on EN World-- you would have been pointed by at least one person to The Alexandrian's 'Jacquaying The Dungeon' series of articles, since that's the main place this sort of dungeon style was actually talked about, discussed, defined, and had examples of for the last like [B]13 years[/B] (since his first article where he coined the term happened in July of 2010!) And now, when people talk about it, they are going to be directed to the same series of articles where they will merely see the term changed, but the information about the dungeon design style that everyone was perfectly fine with is exactly the same. As I've said... if people want a new term to stick, you all better start writing a whole bunch of articles about that style of dungeon so that you have a location people can be directed to that has that term. Because random people just using whatever word they want will not accomplish anything other than that specific person being happier with their word usage. [/QUOTE]
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