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Jargon Revisited: Why Jargon is Often Bad for Discussing RPGs
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<blockquote data-quote="Aldarc" data-source="post: 9104826" data-attributes="member: 5142"><p>Except this is how I am using it. I am not talking about a "different expression of agency." I'm talking about <em>all the ways</em> that a player can exert agency through playing a game. In TTRPGs and video games that can include the character's thinking in the fiction, but it's also not exclusive to that, because we need to account for all the agency that a player has when playing a game: e.g., the player invoking Aspects in Fate. </p><p></p><p>And it is likewise a broadly known term IME. It's used this way in video games, which is an<em> exceedingly larger</em> hobby in terms of people, to describe the agency of players playing the game. I have also heard it used this way numerous times in TTRPG YouTube videos, including those for 5e D&D, OSR, old school games, narrative games, "Trindie games," etc. Describing player agency in terms of the agency of the <em>actual players</em> makes far more sense to many people <em>IME </em>because it frames agency in terms of the simplest and clearest frame of reference: i.e., them and what they can do! <img class="smilie smilie--emoji" loading="lazy" alt="😀" title="Grinning face :grinning:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" data-shortname=":grinning:" /> </p><p></p><p>From what I can tell, I think that the term is <em>far more</em> broadly known and used in this way than you are giving it credit for. <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /> </p><p></p><p></p><p>You mean like "player agency"? Because that is <em>precisely</em> what I mean in plain English: i.e., the agency of the game's <em>player</em>. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>I agree, but it's not like I can control whether people feel slighted by the idea of heliocentrism just because they may perceive an insult or judgment to their geocentric models. My own preference has been to move jargon or terms to more "neutral" ground and make them more consistent across broader contexts (e.g., video games, board games, etc.) so they are more accessible to a greater amount of people and with greater clarity: e.g., player agency, metagaming, etc. </p><p></p><p></p><p>Does that mean that you will stop calling yourself a "simulationist" and tell others that you hate "narrative" games or will you still continue to use that jargon for those purposes? Asking for a friend.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9104826, member: 5142"] Except this is how I am using it. I am not talking about a "different expression of agency." I'm talking about [I]all the ways[/I] that a player can exert agency through playing a game. In TTRPGs and video games that can include the character's thinking in the fiction, but it's also not exclusive to that, because we need to account for all the agency that a player has when playing a game: e.g., the player invoking Aspects in Fate. And it is likewise a broadly known term IME. It's used this way in video games, which is an[I] exceedingly larger[/I] hobby in terms of people, to describe the agency of players playing the game. I have also heard it used this way numerous times in TTRPG YouTube videos, including those for 5e D&D, OSR, old school games, narrative games, "Trindie games," etc. Describing player agency in terms of the agency of the [I]actual players[/I] makes far more sense to many people [I]IME [/I]because it frames agency in terms of the simplest and clearest frame of reference: i.e., them and what they can do! 😀 From what I can tell, I think that the term is [I]far more[/I] broadly known and used in this way than you are giving it credit for. 🤷♂️ You mean like "player agency"? Because that is [I]precisely[/I] what I mean in plain English: i.e., the agency of the game's [I]player[/I]. ;) I agree, but it's not like I can control whether people feel slighted by the idea of heliocentrism just because they may perceive an insult or judgment to their geocentric models. My own preference has been to move jargon or terms to more "neutral" ground and make them more consistent across broader contexts (e.g., video games, board games, etc.) so they are more accessible to a greater amount of people and with greater clarity: e.g., player agency, metagaming, etc. Does that mean that you will stop calling yourself a "simulationist" and tell others that you hate "narrative" games or will you still continue to use that jargon for those purposes? Asking for a friend. [/QUOTE]
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