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JA's - The Princes Own - Start Date 15 June
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<blockquote data-quote="ghostcat" data-source="post: 6142573" data-attributes="member: 30034"><p><strong>Yevas Rees</strong></p><p></p><p>I have updated Yevas to reflect the revised character creation rules and here he is:</p><p></p><p>[sblock="Yevas Rees"]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Rogue(7)</p><p>Level: 7</p><p>Experience: 35000</p><p>Alignment: Lawful Neutral</p><p>Languages: Common, Goblin</p><p>Deity: [/sblock]</p><p>[sblock=Abilities]</p><p>STR 10 (+0) [base 10] {0 pts}</p><p>DEX 20 (+5) [base 17] {17 pts}</p><p>CON 12 (+1) [base 12] {2 pts}</p><p>INT 12 (+1) [base 12] {2 pts}</p><p>WIS 14 (+2) [base 14] {5 pts}</p><p>CHA 14 (+2) [base 13] {3 pts} +1 [Level 4 Increase]</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 70 = [(7d8)] +7 [CON Bonus] +7 [FC Bonus]</p><p>AC: 16 = 10 + 0 [Armor] + 0 [shield] + 5 [DEX] +1 [Feat: Dodge]</p><p>Touch: 16 = 10 + 5 [DEX] +1 [Feat: Dodge]</p><p>Flatfooted: 16 = 10 + 0 [Armor] + 0 [shield] +6 [Uncanny Dodge]</p><p>INIT: +9 = +5 [DEX] +4 [misc]</p><p>BAB: +5 = +5[Rogue]</p><p>CMB: +5 = +0 [STR] +5 [BAB]</p><p>CMD: 23 = 10 +0 [STR] +5 [DEX] +7 [Feat: Defensive Combat Training = HD] +1 [Feat: Dodge]</p><p>Fort: +3 = +2 [base] + 1 [CON]</p><p>Reflex: +10 = +5 [base] + 5 [DEX]</p><p>Will: +4 = +2 [base] + 2 [WIS]</p><p>Speed: 30 ft.</p><p>Damage Reduction:</p><p>Spell Resistance: 0[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Crossbow, Hand +10 = +5 [BAB] +5 [DEX] +0 [feat] / DMG = 1d4, 19-20x2, 30 ft. [Range]</p><p>Dagger +10 = +5 [BAB] +0 [STR] +5 [Feat: Weapon Finesse = DEX] +0 [misc] / DMG = 1d4, 19-20x2</p><p>Dagger (Thrown) +10 = +5 [BAB] +5 [DEX] +0 [feat] / DMG = 1d4, 19-20x2, 10 ft. [Range]</p><p>Rapier (One-Handed) +11 = +5 [BAB] +0 [STR] +5 [Feat: Weapon Finesse = DEX] +1 [Feat: Weapon Focus] / DMG = 1d6, 18-20x2</p><p>Rapier (TWF<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />rimary Hand) +9 = +11 -4 [Two-Weapon Fighting Penalties] +2 [Feat: TWF] / DMG = 1d6, 18-20x2</p><p>Rapier (TWF:Off Hand) +9 = +11 -8 [Two-Weapon Fighting Penalties] +6 [Feat: TWF] / DMG = 1d6, 18-20x2[/sblock]</p><p>[sblock=Racial Traits]</p><p>Bonus Feat</p><p>Skilled[/sblock]</p><p>[sblock=Class Features]</p><p>Sneak Attack (+4d5)</p><p>Rogue Talent:</p><p>- 2nd Level: Finesse Rogue</p><p>- 4th level: Combat Trick [Weapon Focus (Rapier)]</p><p>- 6th level: Trap Spotter</p><p>Evasion</p><p>Trapfinding</p><p>Trap Sense</p><p>Uncanny Dodge[/sblock]</p><p>[sblock=Traits]Fencer</p><p>Suspicious</p><p>[/sblock]</p><p>[sblock=Feats]</p><p><strong>Class Feats:</strong></p><p>Armor Proficiency, Light</p><p>Simple Weapon Proficiency</p><p></p><p><strong>Feats:</strong></p><p>Human Bonus: Dodge</p><p>1st Level: Two-Weapon Fighting</p><p>3rd Level: Combat Reflexes</p><p>5th Level: Improved Initiative</p><p>7th Level: Defensive Combat Training</p><p></p><p><strong>Feats from Rogue Talents:</strong></p><p>Finesse Rogue: Weapon Finesse</p><p>Combat Trick: Weapon Focus (Rapier)</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 70 = [9 (class) + +1 (INT)] x 7 (LvL) + 00 (misc) + 00 (Favored Class)</p><p>Max Ranks: 7</p><p>ACP: -0</p><p>Skills:</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+15 = Acrobatics +05 +07 +3 +00 +0 DEX</p><p>+01 = Appraise +01 +00 +0 +00 INT</p><p>+12 = Bluff +02 +07 +3 +00 CHA</p><p>+00 = Climb +00 +00 +0 +00 +0 STR</p><p>+01 = Craft (Untrained) +01 +00 +0 +00 INT</p><p>+12 = Diplomacy +02 +07 +3 +00 CHA</p><p>+18 = Disable Device^ +05 +07 +3 +03 +0 DEX</p><p>+06 = Disguise +02 +01 +3 +00 CHA</p><p>+14 = Escape Artist +05 +06 +3 +00 +0 DEX</p><p>+05 = Fly +05 +00 +0 +00 +0 DEX</p><p>+02 = Heal +02 +00 +0 +00 WIS</p><p>+02 = Intimidate +02 +00 +0 +00 CHA</p><p>+11 = Knowledge (Local)^ +01 +07 +3 +00 INT</p><p>+12 = Perception +02 +07 +3 +00 WIS</p><p>+15 = - (Trapfinding) +02 +07 +3 +03 WIS</p><p>+01 = Perform (Untrained) +01 +00 +0 +00 CHA</p><p>+05 = Ride +05 +00 +0 +00 +0 DEX</p><p>+13 = Sense Motive +02 +07 +3 +00 WIS</p><p>+15 = Stealth +05 +07 +3 +00 +0 DEX</p><p>+02 = Survival +02 +00 +0 +00 WIS</p><p>+00 = Swim +00 +00 +0 +00 +0 STR</p><p>+12 = Use Magic Device^ +02 +07 +3 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Equipment]</p><p><u>Carrying Capacity</u></p><p>Light: 0 to 33lbs</p><p>Medium: 34 to 66lbs</p><p>Heavy: 67 to 100lbs</p><p>Maximum weight possible: 100 [/sblock]</p><p>[sblock=Details]</p><p>Size: M</p><p>Gender: Male</p><p>Age: 19</p><p>Height: 5' 5"</p><p>Weight: 110 lbs.</p><p>Hair Color: Brown</p><p>Eye Color: Brown</p><p>Skin Color: Fair</p><p>[/sblock] [/sblock]</p><p>[sblock=Description]Yevas is short and wirey, with short brown hair and brown eyes. In the palace he wears standard courtier clothing, while on a mission he wears a dark cloak over dark armour. [/sblock]</p><p>[sblock=Background]Yevas Rees' family has been in the King's service for has long as anyone can remember. Yevas' father, Nials, took over as the King's spy master from his own father.</p><p></p><p>Yevas has been training almost from birth to follow in the family business. Even thought there was almost no chance that he would take over from his father. All of his three older brothers are far better administrators than Yevas, although none of them has the same aptitude for field work as Yevas.</p><p></p><p>Of course Yevas' father found out about the new retainers long before the initial announcement and the Rees family started its campaign for the second and third brothers. Thus it came as some surprise when Yevas was offered a post and the others were passed over. [/sblock][sblock=Background Supplemental]Although Nials Rees always refers to his job as the "King's Spy Master". He is, like his ancestors, actually head of the Car-Ni-Micar Secret Service. This is a Civil Service position, with the head reporting to the Royal Master of Arms, rather than a household position. Nials has always felt that his family has given its all to the kingdom and feels that they should be rewarded by his position being made the actual King's spy master. He lobbied fiercely during the last recruitment but was unsuccessful. This time he was lobbying again, only not for himself, as he is now too old, but for one of his two eldest sons. Both of whom are able administrators and either one is more than skilled enough to take over the family business. Thus Nials was devastated when his offensive was rejected. To add insult to injury his youngest son was selected, Nials considers Yevas frivolous. Although he is an able field agent he has zero aptitude as an administrator and is incapable of taking over the family business. Yevas of course has no interest in so doing.[/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 6142573, member: 30034"] [b]Yevas Rees[/b] I have updated Yevas to reflect the revised character creation rules and here he is: [sblock="Yevas Rees"] [sblock=Game Info] Race: Human Class: Rogue(7) Level: 7 Experience: 35000 Alignment: Lawful Neutral Languages: Common, Goblin Deity: [/sblock] [sblock=Abilities] STR 10 (+0) [base 10] {0 pts} DEX 20 (+5) [base 17] {17 pts} CON 12 (+1) [base 12] {2 pts} INT 12 (+1) [base 12] {2 pts} WIS 14 (+2) [base 14] {5 pts} CHA 14 (+2) [base 13] {3 pts} +1 [Level 4 Increase] [/sblock] [sblock=Combat] HP: 70 = [(7d8)] +7 [CON Bonus] +7 [FC Bonus] AC: 16 = 10 + 0 [Armor] + 0 [shield] + 5 [DEX] +1 [Feat: Dodge] Touch: 16 = 10 + 5 [DEX] +1 [Feat: Dodge] Flatfooted: 16 = 10 + 0 [Armor] + 0 [shield] +6 [Uncanny Dodge] INIT: +9 = +5 [DEX] +4 [misc] BAB: +5 = +5[Rogue] CMB: +5 = +0 [STR] +5 [BAB] CMD: 23 = 10 +0 [STR] +5 [DEX] +7 [Feat: Defensive Combat Training = HD] +1 [Feat: Dodge] Fort: +3 = +2 [base] + 1 [CON] Reflex: +10 = +5 [base] + 5 [DEX] Will: +4 = +2 [base] + 2 [WIS] Speed: 30 ft. Damage Reduction: Spell Resistance: 0[/sblock] [sblock=Weapon Stats] Crossbow, Hand +10 = +5 [BAB] +5 [DEX] +0 [feat] / DMG = 1d4, 19-20x2, 30 ft. [Range] Dagger +10 = +5 [BAB] +0 [STR] +5 [Feat: Weapon Finesse = DEX] +0 [misc] / DMG = 1d4, 19-20x2 Dagger (Thrown) +10 = +5 [BAB] +5 [DEX] +0 [feat] / DMG = 1d4, 19-20x2, 10 ft. [Range] Rapier (One-Handed) +11 = +5 [BAB] +0 [STR] +5 [Feat: Weapon Finesse = DEX] +1 [Feat: Weapon Focus] / DMG = 1d6, 18-20x2 Rapier (TWF:Primary Hand) +9 = +11 -4 [Two-Weapon Fighting Penalties] +2 [Feat: TWF] / DMG = 1d6, 18-20x2 Rapier (TWF:Off Hand) +9 = +11 -8 [Two-Weapon Fighting Penalties] +6 [Feat: TWF] / DMG = 1d6, 18-20x2[/sblock] [sblock=Racial Traits] Bonus Feat Skilled[/sblock] [sblock=Class Features] Sneak Attack (+4d5) Rogue Talent: - 2nd Level: Finesse Rogue - 4th level: Combat Trick [Weapon Focus (Rapier)] - 6th level: Trap Spotter Evasion Trapfinding Trap Sense Uncanny Dodge[/sblock] [sblock=Traits]Fencer Suspicious [/sblock] [sblock=Feats] [b]Class Feats:[/b] Armor Proficiency, Light Simple Weapon Proficiency [b]Feats:[/b] Human Bonus: Dodge 1st Level: Two-Weapon Fighting 3rd Level: Combat Reflexes 5th Level: Improved Initiative 7th Level: Defensive Combat Training [b]Feats from Rogue Talents:[/b] Finesse Rogue: Weapon Finesse Combat Trick: Weapon Focus (Rapier) [/sblock] [sblock=Skills] Skill Ranks: 70 = [9 (class) + +1 (INT)] x 7 (LvL) + 00 (misc) + 00 (Favored Class) Max Ranks: 7 ACP: -0 Skills: ^ = trained only [code] Total Stat Rank CS Misc ACP +15 = Acrobatics +05 +07 +3 +00 +0 DEX +01 = Appraise +01 +00 +0 +00 INT +12 = Bluff +02 +07 +3 +00 CHA +00 = Climb +00 +00 +0 +00 +0 STR +01 = Craft (Untrained) +01 +00 +0 +00 INT +12 = Diplomacy +02 +07 +3 +00 CHA +18 = Disable Device^ +05 +07 +3 +03 +0 DEX +06 = Disguise +02 +01 +3 +00 CHA +14 = Escape Artist +05 +06 +3 +00 +0 DEX +05 = Fly +05 +00 +0 +00 +0 DEX +02 = Heal +02 +00 +0 +00 WIS +02 = Intimidate +02 +00 +0 +00 CHA +11 = Knowledge (Local)^ +01 +07 +3 +00 INT +12 = Perception +02 +07 +3 +00 WIS +15 = - (Trapfinding) +02 +07 +3 +03 WIS +01 = Perform (Untrained) +01 +00 +0 +00 CHA +05 = Ride +05 +00 +0 +00 +0 DEX +13 = Sense Motive +02 +07 +3 +00 WIS +15 = Stealth +05 +07 +3 +00 +0 DEX +02 = Survival +02 +00 +0 +00 WIS +00 = Swim +00 +00 +0 +00 +0 STR +12 = Use Magic Device^ +02 +07 +3 +00 CHA [/code][/sblock] [sblock=Equipment] [u]Carrying Capacity[/u] Light: 0 to 33lbs Medium: 34 to 66lbs Heavy: 67 to 100lbs Maximum weight possible: 100 [/sblock] [sblock=Details] Size: M Gender: Male Age: 19 Height: 5' 5" Weight: 110 lbs. Hair Color: Brown Eye Color: Brown Skin Color: Fair [/sblock] [/sblock] [sblock=Description]Yevas is short and wirey, with short brown hair and brown eyes. In the palace he wears standard courtier clothing, while on a mission he wears a dark cloak over dark armour. [/sblock] [sblock=Background]Yevas Rees' family has been in the King's service for has long as anyone can remember. Yevas' father, Nials, took over as the King's spy master from his own father. Yevas has been training almost from birth to follow in the family business. Even thought there was almost no chance that he would take over from his father. All of his three older brothers are far better administrators than Yevas, although none of them has the same aptitude for field work as Yevas. Of course Yevas' father found out about the new retainers long before the initial announcement and the Rees family started its campaign for the second and third brothers. Thus it came as some surprise when Yevas was offered a post and the others were passed over. [/sblock][sblock=Background Supplemental]Although Nials Rees always refers to his job as the "King's Spy Master". He is, like his ancestors, actually head of the Car-Ni-Micar Secret Service. This is a Civil Service position, with the head reporting to the Royal Master of Arms, rather than a household position. Nials has always felt that his family has given its all to the kingdom and feels that they should be rewarded by his position being made the actual King's spy master. He lobbied fiercely during the last recruitment but was unsuccessful. This time he was lobbying again, only not for himself, as he is now too old, but for one of his two eldest sons. Both of whom are able administrators and either one is more than skilled enough to take over the family business. Thus Nials was devastated when his offensive was rejected. To add insult to injury his youngest son was selected, Nials considers Yevas frivolous. Although he is an able field agent he has zero aptitude as an administrator and is incapable of taking over the family business. Yevas of course has no interest in so doing.[/sblock] [/QUOTE]
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