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JA's - The Princes Own - Start Date 15 June
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<blockquote data-quote="Nidhogg" data-source="post: 6145128" data-attributes="member: 6746814"><p>[sblock=Haden Korthan]</p><p>[sblock=Game Info]Race: Human</p><p>Class: Ranger</p><p>Level: 7</p><p>Alignment: </p><p>Languages: Common</p><p>Deity:[/sblock]</p><p>[sblock=Abilities]STR: 15 (7 PB)</p><p>DEX: 18 (7 PB, +2 Racial, +1 Level)</p><p>CON: 14 (5 PB)</p><p>INT: 12 (2 PB)</p><p>WIS: 14 (5 PB)</p><p>CHA: 13 (3 PB)[/sblock]</p><p>[sblock=Combat]</p><p>HP: 84 = [7d10=70] + 14 (CON) + 0 (Ranger)</p><p>AC: 00 = 10 + 0 (armor) + 0 (shield) + 0 (DEX) + 0 (misc)</p><p>AC Touch: 00 = 10 + 0 (DEX) + (misc)</p><p>AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield) + 0 (misc)</p><p>INIT: +5 = +3 (DEX) + 2 (Reactionary)</p><p>BAB: +7/+2 = +7/+2 (Ranger)</p><p>CMB: + 9 = +2 (STR) + 7 (BAB)</p><p>CMD: 23 = 10 + 2 (STR) + 4 (DEX) + 7 (BAB)</p><p>Fort: +7 = +5 (Ranger) + 2 (CON)</p><p>Reflex: +9 = +5 (Ranger) + 4 (DEX)</p><p>Will: +4 = +2 (Ranger) + 2 (WIS)</p><p>Speed: 30'</p><p>Damage Reduction: None</p><p>Spell Resistance: None</p><p>Spell Failure: N/A[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2</p><p>[/sblock]</p><p>[sblock=Racial Traits]Bonus Feat: Human receive a bonus feat at 1st level.</p><p></p><p>Skills: Humans receive a +1 skill point at 1st level and each additional level.[/sblock]</p><p>[sblock=Class Features]Weapon and Armor Proficiency: Ranger's are proficicent with all simple and martial weapons and with light armor, medium armor, and shields (except tower).</p><p></p><p>Favored Enemy: 1st (Human)- +4, 2nd ()- +2. A ranger receives a bonus on weapon attacks, damage, Bluff, Knowledge, Perception, Sense Motive, and Survival skills when facing these enemies.</p><p></p><p>Track: A ranger adds 1/2 their level to the Survival skill while tracking.</p><p></p><p>Wild Empathy: A ranger can influence the attitude of animals by rolling a d20 + ranger level + Charisma modifier to determine result.</p><p></p><p>Combat Style Feat: A ranger selects a combat style and receives feats based on the chosen style whether they met the pre-requisites or not.</p><p></p><p>Endurance: A ranger receives Endurance as a bonus feat.</p><p></p><p>Favored Terrain: 1st (Forest)- +2. A ranger receives a bonus on initiative, Knowledge (geography), Perception, Stealth, and Survival skill checks while in their favored terrain.</p><p></p><p>Hunter's Bond: A ranger receives an animal companion.</p><p></p><p>Spells: A ranger may select a small number of divine spells. The ranger must have a Wisdom score of 10 + the spell level.</p><p></p><p>Woodland Stride: A ranger may move through any sort of undergrowth at his normal movement speed and without taking damage or suffering any other impairment.[/sblock]</p><p>[sblock=Feats & Traits]Human Bonus- Point Blank Shot: +1 on bonus to attack and damage rolls if target within 30'.</p><p>1st lvl- Precise Shot: Receive no penalty for shooting into melee.</p><p>2nd (Archery)- Rapid Shot: Make an additional attack as a full round action with a -2 penalty to each attack.</p><p>3rd lvl- Weapon Focus (Longbow): +1 on attack bonus with selected weapon.</p><p>5th lvl- Deadly Aim: Trade ranged attack bonus for ranged damage bonus.</p><p>6th (Archery)- Improved Precise Shot: Ingnore AC bonus from anything less than total cover and the miss chance from anything less than total concealment.</p><p>7th lvl- Improved Initiative: +4 on initiative checks.</p><p></p><p>Traits:</p><p>a) Reactionary: +2 on initiative checks.</p><p>b) Suspicious: +1 on Sense Motive checks and Sense Motive is a class skill for you.[/sblock]</p><p>[sblock=Skills]Skill Ranks: 63 = [42 (Ranger) + 7 (INT)] x 7 (LvL) + 7 (Skilled) + 7 (Ranger)</p><p>Max Ranks: 7 </p><p>ACP: -0</p><p></p><p>Skills:</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+11 = Acrobatics + 4 + 7 +0 + 0 -0 DEX</p><p>+ 1 = Appraise + 1 + 0 +0 + 0 INT</p><p>+ 1 = Bluff + 1 + 0 +0 + 0 CHA</p><p>+10 = Climb + 2 + 5 +3 + 0 -0 STR</p><p>+ 1 = Craft:_____ + 1 + 0 +0 + 0 INT</p><p>+ 1 = Diplomacy + 1 + 0 +0 + 0 CHA</p><p>+ 1 = Disguise + 1 + 0 +0 + 0 CHA</p><p>+ 8 = Escape Artist + 6 + 2 +0 + 0 -0 DEX</p><p>+ 0 = Fly + 0 + 0 +0 + 0 -0 DEX</p><p>+ 7 = Handle Animal + 1 + 3 +3 + 0 CHA</p><p>+ 6 = Heal + 2 + 1 +3 + 0 WIS</p><p>+ 7 = Intimidate + 1 + 3 +3 + 0 CHA</p><p>+ 9 = Know:Dungeoneering + 1 + 5 +3 + 0 INT</p><p>+ 9 = Know:Geography + 1 + 5 +3 + 0 INT</p><p>+ 9 = Know:Nature + 1 + 5 +3 + 0 INT</p><p>+12 = Perception + 2 + 7 +3 + 0 WIS</p><p>+ 1 = Perform:_____ + 1 + 0 +0 + 0 CHA</p><p>+ 2 = Profession:_____ + 2 + 0 +0 + 0 WIS</p><p>+ 8 = Ride + 4 + 1 +3 + 0 -0 DEX</p><p>+ 8 = Sense Motive + 2 + 2 +3 + 1^ WIS</p><p>+ 9 = Spellcraft + 1 + 5 +3 + 0 INT</p><p>+14 = Stealth + 4 + 7 +3 + 0 -0 DEX</p><p>+11 = Survival + 2 + 6 +3 + 3* WIS</p><p>+ 9 = Swim + 2 + 4 +3 + 0 -0 STR</p><p></p><p>* = Track</p><p>^ = Suspicious</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting]1st Level: Entangle (DC 11), Longstrider</p><p></p><p>2nd Level: Wind Wall</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p></p><p></p><p>Total weight carried:</p><p>[/code]Treasure: gp, sp, cp Gems:</p><p></p><p><u>Carrying Capacity:</u></p><p>Light- 0-76</p><p>Medium- 77 - 153</p><p>Heavy- 154 - 230[/sblock]</p><p>[sblock=Details]Size: Medium</p><p>Gender: Male</p><p>Age: 19</p><p>Height: 5'10"</p><p>Weight: 172</p><p>Hair Color: Blonde</p><p>Eye Color: Blue</p><p>Skin Color: Tanned</p><p>Appearance: </p><p>Demeanor:[/sblock] </p><p>[sblock=Background]... [/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 8</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] [/sblock]</p><p></p><p>I've decided to switch it up a little when I noticed we really didn't have someone that could do ranged combat well. I'll be making an archery ranger that should bring alot to the table.</p></blockquote><p></p>
[QUOTE="Nidhogg, post: 6145128, member: 6746814"] [sblock=Haden Korthan] [sblock=Game Info]Race: Human Class: Ranger Level: 7 Alignment: Languages: Common Deity:[/sblock] [sblock=Abilities]STR: 15 (7 PB) DEX: 18 (7 PB, +2 Racial, +1 Level) CON: 14 (5 PB) INT: 12 (2 PB) WIS: 14 (5 PB) CHA: 13 (3 PB)[/sblock] [sblock=Combat] HP: 84 = [7d10=70] + 14 (CON) + 0 (Ranger) AC: 00 = 10 + 0 (armor) + 0 (shield) + 0 (DEX) + 0 (misc) AC Touch: 00 = 10 + 0 (DEX) + (misc) AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield) + 0 (misc) INIT: +5 = +3 (DEX) + 2 (Reactionary) BAB: +7/+2 = +7/+2 (Ranger) CMB: + 9 = +2 (STR) + 7 (BAB) CMD: 23 = 10 + 2 (STR) + 4 (DEX) + 7 (BAB) Fort: +7 = +5 (Ranger) + 2 (CON) Reflex: +9 = +5 (Ranger) + 4 (DEX) Will: +4 = +2 (Ranger) + 2 (WIS) Speed: 30' Damage Reduction: None Spell Resistance: None Spell Failure: N/A[/sblock] [sblock=Weapon Stats] Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2 [/sblock] [sblock=Racial Traits]Bonus Feat: Human receive a bonus feat at 1st level. Skills: Humans receive a +1 skill point at 1st level and each additional level.[/sblock] [sblock=Class Features]Weapon and Armor Proficiency: Ranger's are proficicent with all simple and martial weapons and with light armor, medium armor, and shields (except tower). Favored Enemy: 1st (Human)- +4, 2nd ()- +2. A ranger receives a bonus on weapon attacks, damage, Bluff, Knowledge, Perception, Sense Motive, and Survival skills when facing these enemies. Track: A ranger adds 1/2 their level to the Survival skill while tracking. Wild Empathy: A ranger can influence the attitude of animals by rolling a d20 + ranger level + Charisma modifier to determine result. Combat Style Feat: A ranger selects a combat style and receives feats based on the chosen style whether they met the pre-requisites or not. Endurance: A ranger receives Endurance as a bonus feat. Favored Terrain: 1st (Forest)- +2. A ranger receives a bonus on initiative, Knowledge (geography), Perception, Stealth, and Survival skill checks while in their favored terrain. Hunter's Bond: A ranger receives an animal companion. Spells: A ranger may select a small number of divine spells. The ranger must have a Wisdom score of 10 + the spell level. Woodland Stride: A ranger may move through any sort of undergrowth at his normal movement speed and without taking damage or suffering any other impairment.[/sblock] [sblock=Feats & Traits]Human Bonus- Point Blank Shot: +1 on bonus to attack and damage rolls if target within 30'. 1st lvl- Precise Shot: Receive no penalty for shooting into melee. 2nd (Archery)- Rapid Shot: Make an additional attack as a full round action with a -2 penalty to each attack. 3rd lvl- Weapon Focus (Longbow): +1 on attack bonus with selected weapon. 5th lvl- Deadly Aim: Trade ranged attack bonus for ranged damage bonus. 6th (Archery)- Improved Precise Shot: Ingnore AC bonus from anything less than total cover and the miss chance from anything less than total concealment. 7th lvl- Improved Initiative: +4 on initiative checks. Traits: a) Reactionary: +2 on initiative checks. b) Suspicious: +1 on Sense Motive checks and Sense Motive is a class skill for you.[/sblock] [sblock=Skills]Skill Ranks: 63 = [42 (Ranger) + 7 (INT)] x 7 (LvL) + 7 (Skilled) + 7 (Ranger) Max Ranks: 7 ACP: -0 Skills: [code] Total Stat Rank CS Misc ACP +11 = Acrobatics + 4 + 7 +0 + 0 -0 DEX + 1 = Appraise + 1 + 0 +0 + 0 INT + 1 = Bluff + 1 + 0 +0 + 0 CHA +10 = Climb + 2 + 5 +3 + 0 -0 STR + 1 = Craft:_____ + 1 + 0 +0 + 0 INT + 1 = Diplomacy + 1 + 0 +0 + 0 CHA + 1 = Disguise + 1 + 0 +0 + 0 CHA + 8 = Escape Artist + 6 + 2 +0 + 0 -0 DEX + 0 = Fly + 0 + 0 +0 + 0 -0 DEX + 7 = Handle Animal + 1 + 3 +3 + 0 CHA + 6 = Heal + 2 + 1 +3 + 0 WIS + 7 = Intimidate + 1 + 3 +3 + 0 CHA + 9 = Know:Dungeoneering + 1 + 5 +3 + 0 INT + 9 = Know:Geography + 1 + 5 +3 + 0 INT + 9 = Know:Nature + 1 + 5 +3 + 0 INT +12 = Perception + 2 + 7 +3 + 0 WIS + 1 = Perform:_____ + 1 + 0 +0 + 0 CHA + 2 = Profession:_____ + 2 + 0 +0 + 0 WIS + 8 = Ride + 4 + 1 +3 + 0 -0 DEX + 8 = Sense Motive + 2 + 2 +3 + 1^ WIS + 9 = Spellcraft + 1 + 5 +3 + 0 INT +14 = Stealth + 4 + 7 +3 + 0 -0 DEX +11 = Survival + 2 + 6 +3 + 3* WIS + 9 = Swim + 2 + 4 +3 + 0 -0 STR * = Track ^ = Suspicious [/code][/sblock] [sblock=Spellcasting]1st Level: Entangle (DC 11), Longstrider 2nd Level: Wind Wall [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Total weight carried: [/code]Treasure: gp, sp, cp Gems: [U]Carrying Capacity:[/U] Light- 0-76 Medium- 77 - 153 Heavy- 154 - 230[/sblock] [sblock=Details]Size: Medium Gender: Male Age: 19 Height: 5'10" Weight: 172 Hair Color: Blonde Eye Color: Blue Skin Color: Tanned Appearance: Demeanor:[/sblock] [sblock=Background]... [/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 8 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock] I've decided to switch it up a little when I noticed we really didn't have someone that could do ranged combat well. I'll be making an archery ranger that should bring alot to the table. [/QUOTE]
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