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<blockquote data-quote="Rhun" data-source="post: 5793087" data-attributes="member: 29098"><p>Mostly finished. One more feat to choose, and a tiny bit of gold left to spend.</p><p></p><p></p><p><span style="font-size: 12px"><strong><span style="color: chartreuse">Edoryan Storm</span></strong></span></p><p>Neutral Good Human Male Ranger 5</p><p></p><p><strong>Description</strong></p><p>Edoryan stands a hands-breadth over six feet in hieght, with a lean, athletic build. A fair looking man with a well-manicured strip beard, and clan symbols tattoed in woad, Edoryan tends to dress in browns, greens and grays that help to camoflage him while in the wilds. He is youngish, perhaps in his mid-twenties, though his eyes show wisdom and experience beyond his years.</p><p></p><p><a href="http://imageshack.us/photo/my-images/197/colemckennabywenm.jpg/" target="_blank"><img src="http://img197.imageshack.us/img197/1331/colemckennabywenm.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p><strong>Personality & Background</strong></p><p>Edoryan was born in the highlands, where he learned hunting and tracking at an early age from his father Faloryan. At the age of fifteen winters, Edoryan left the village where he had grown up to seek something more from life. Being skilled at tracking and hunting, and a fine shot with a longbow, he found service as a hunter and scout for Lord Bainard. He excelled in his position, and by the time he was twenty, he was serving as Huntsmaster. While a prestigious position, it was certainly not as good as serving as a Warden of RoseDawn, and so when the opportunity arose to apply for that position, Edoryan eagerly submitted his application.</p><p></p><p></p><p>XPs: </p><p>[sblock=Experience Tracker][/sblock]</p><p></p><p><strong>Stats</strong></p><p>Str 14 (+2) (5 points)</p><p>Dex 20 (+5) (7 points, +2 human bonus, +1 level advancement, +2 enhancement)</p><p>Con 14 (+2) (5 points)</p><p>Int 12 (+1) (2 points)</p><p>Wis 14 (+2) (5 points)</p><p>Cha 10 (+0) (0 points)</p><p></p><p><strong>General</strong></p><p>HP: 48 (20 [Levels 1&2] + 18 [Levels 3-5] + 10 [con])</p><p>AC: 21 (10 base, +5 dex, +5 armor, +1 shield])<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">--- Touch AC 14</span></p><p><span style="font-size: 9px">--- Flatfooted 16</span></p><p>Initiative: +7 (+5 dex, +2 trait)</p><p>Move: 30’ (30’ base)</p><p></p><p><strong>Combat</strong></p><p>BAB: +05<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Melee: +07 </span></p><p><span style="font-size: 9px">--- Greatsword +08 2d6+3/19-20</span></p><p><span style="font-size: 9px">--- Spiked Gauntlet +07 1d4+2/x2</span></p><p><span style="font-size: 9px">--- Dagger +07 1d4+2/19-20</span></p><p><span style="font-size: 9px">--- Hand Axe +07 1d6+2/x3</span></p><p><span style="font-size: 9px">Ranged: +10</span></p><p><span style="font-size: 9px">--- Longbow +12 (+13 within 30') 1d8+3/x3 (1d8+4 within 30')</span></p><p><span style="font-size: 9px">--- Dagger +10 (+11 within 30') 1d4+2/19-20 (1d4+3 within 30')</span></p><p><span style="font-size: 9px">CMB +7</span></p><p><span style="font-size: 9px">CMD 21</span></p><p></p><p><strong>Saves:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fort: +7 (4 base, + 3 con)</span></p><p><span style="font-size: 9px">Ref: +9 (4 base, + 5 dex)</span></p><p><span style="font-size: 9px">Wil: +4 (1 base, + 2 wis, +1 trait)</span></p><p></p><p><strong>Skills:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- (45 total: 30 class, + 5 int, +5 human, +5 favored class) –</span></p><p><span style="font-size: 9px">Climb +12 (5 ranks, +3 cs, +2 str, +2 circumstance)</span></p><p><span style="font-size: 9px">Craft (Traps) +06 (2 ranks, +3 cs, +1 int)</span></p><p><span style="font-size: 9px">Craft (Bows/Arrows) +05 (1 rank, +3 cs, +1 int)</span></p><p><span style="font-size: 9px">Handle Animal +07 (4 ranks, +3 cs, +0 cha)</span></p><p><span style="font-size: 9px">Heal +08 (1 rank, +3 cs, +2 wis, +2 circumstance)</span></p><p><span style="font-size: 9px">Intimidate +05 (2 ranks, +3 cs, +0 cha)</span></p><p><span style="font-size: 9px">Knowledge (Dungeoneering) +06 (2 ranks, +3 cs, +1 int)</span></p><p><span style="font-size: 9px">Knowledge (Geography) +06 (2 ranks, +3 cs, +1 int)</span></p><p><span style="font-size: 9px">Knowledge (Nature) +06 (2 ranks, +3 cs, +1 int)</span></p><p><span style="font-size: 9px">Linguistics +02 (1 rank, +1 int)</span></p><p><span style="font-size: 9px">Perception +10 (5 ranks, +3 cs, +2 wis)</span></p><p><span style="font-size: 9px">Profession +03 (1 rank, +2 wis)</span></p><p><span style="font-size: 9px">Ride +10 (2 ranks, +3 cs, +5 dex)</span></p><p><span style="font-size: 9px">Spellcraft +05 (1 ranks, +3 cs, +1 int)</span></p><p><span style="font-size: 9px">Stealth +15 (5 ranks, +3 cs, +5 dex, +2 circumstance) </span></p><p><span style="font-size: 9px">Survivial +10 (5 ranks, +3 cs, +2 wis)</span></p><p><span style="font-size: 9px">Swim +09 (4 ranks, +3 cs, +2 str)</span></p><p></p><p><strong>Languages: (3 languages known: common, + 2 linguistics)</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Common</span></p><p><span style="font-size: 9px">- Sylvan</span></p><p><span style="font-size: 9px">- Giant</span></p><p></p><p><strong>Feats:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Weapon Focus: Longbow (human bonus)</span></p><p><span style="font-size: 9px">- Point Blank Shot (1st level)</span></p><p><span style="font-size: 9px">- Precise Shot (2nd Level Class Feature)</span></p><p><span style="font-size: 9px">- Rapid Shot (3rd level)</span></p><p><span style="font-size: 9px">- Endurance (3rd Level Class Feature)</span></p><p><span style="font-size: 9px">- TBD (5th level)</span></p><p></p><p><strong>Traits</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Indomitable Faith</span></p><p><span style="font-size: 9px">- Reactionary</span></p><p></p><p><strong>Class Features:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Favored Enemies [Humanoid: Giant (+4), Animal (+2)]</span></p><p><span style="font-size: 9px">- Track (+ 1/2 ranger level to Survival checks for tracking)</span></p><p><span style="font-size: 9px">- Wild Empathy (+ 1/2 ranger level to Charisma checks)</span></p><p><span style="font-size: 9px">- Combat Style: Archery (Precise Shot)</span></p><p><span style="font-size: 9px">- Endurance</span></p><p><span style="font-size: 9px">- Favored Terrain [Forest]</span></p><p><span style="font-size: 9px">- Hunter's Bond [Bird: Eagle]</span></p><p><span style="font-size: 9px">- Spells</span></p><p></p><p><strong>Racial Features:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- +2 to One Ability Score</span></p><p><span style="font-size: 9px">- Medium Size</span></p><p><span style="font-size: 9px">- Normal Speed</span></p><p><span style="font-size: 9px">- Bonus Feat</span></p><p><span style="font-size: 9px">- Skilled</span></p><p><span style="font-size: 9px">- Favored Class</span></p><p></p><p><strong>Arms, Armor and Equipment:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Mithral Chain Shirt +1 1100gp 10lb</span></p><p><span style="font-size: 9px">- Composite (STR+2) Longbow +1 2600gp 03lb</span></p><p><span style="font-size: 9px">- Quiver of Endless Arrows 900gp 03lb</span></p><p><span style="font-size: 9px">- Belt of Incredible Dexterity (+2) 4000gp 01lb</span></p><p><span style="font-size: 9px">- Campfire Bead 720gp ----</span></p><p><span style="font-size: 9px">- Ioun Torch 75gp ----</span></p><p><span style="font-size: 9px">- Wand (Speak w/ Animals, 20 charges) 300gp ----</span></p><p><span style="font-size: 9px">- Handy Haversack 2000gp 05lb</span></p><p><span style="font-size: 9px">--- Climber's Kit 80gp (05lb)</span></p><p><span style="font-size: 9px">--- Healer's Kit 50gp (01lb)</span></p><p><span style="font-size: 9px">--- Explorer's Outfit x2 16gp (08lb)</span></p><p><span style="font-size: 9px">--- Waterproof Bags x4 02gp (02lb)</span></p><p><span style="font-size: 9px">--- Bedroll 01sp (05lb)</span></p><p><span style="font-size: 9px">--- Trail rations, 4 days 02gp (04lb)</span></p><p><span style="font-size: 9px">--- Iron Pot 08sp (08lb)</span></p><p><span style="font-size: 9px">--- Waterskin 01gp (04lb)</span></p><p><span style="font-size: 9px">--- Pouch (for spices) 01gp (0.5lb)</span></p><p><span style="font-size: 9px">----- Salt, pepper, saffron, etc. 10gp ----</span></p><p><span style="font-size: 9px">--- Flask, acid x2 20gp (02lb)</span></p><p><span style="font-size: 9px">--- Flask, alchemist fire x2 40gp (02lb)</span></p><p><span style="font-size: 9px">--- Smokestick x2 40gp (01lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Pouch, belt 01gp 0.5lb</span></p><p><span style="font-size: 9px">--- Charcoal, 1 stick 05sp ----</span></p><p><span style="font-size: 9px">--- Compass 10gp 0.5lb</span></p><p><span style="font-size: 9px">--- Flint & Steel 01gp ---- </span></p><p><span style="font-size: 9px">--- Potions (Cure Light wounds) x2 100gp 0.2lb</span></p><p><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- Greatsword, masterwork 350gp 08lb</span></p><p><span style="font-size: 9px">- Spiked Gauntlet 5gp 01lb </span></p><p><span style="font-size: 9px">- Dagger, sawback blade 7gp 01lb</span></p><p><span style="font-size: 9px">- Handaxe 6gp 03lb</span></p><p><span style="font-size: 9px">- Buckler, masterwork 155gp 05lb</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Explorer's Outfit ----- ----</span></p><p><span style="font-size: 9px">- Ranger's Boots (MW Tool, Stealth) 50gp 01lb </span></p><p></p><p>[sblock=Wealth Tracker]After equipping character: 10pp, 50gp, 64 sp, 20cp[/sblock]</p><p>Encumberance: LIGHT</p><p></p><p><strong>Spells Prepared</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level (DC: 14, 2 spells): Gravity Bow, Entangle</span></p><p></p><p></p><p><strong><span style="color: chartreuse">Nonios, Eagle Companion</span></strong></p><p>[sblock=Stats]</p><p>HD 3 (HP 20)</p><p>Size Small</p><p>Speed 10 ft., fly 80 ft. (average)</p><p>AC 15 (+2 dex, +2 natural, +1 size)</p><p>BAB +2</p><p>Attack bite +5 (1d4), 2 talons +5 (1d4)</p><p>Fort +4, Ref +5, Wil +3</p><p>Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6</p><p>Feats: (2) Weapon Finesse, </p><p>Skills: (3 ranks) Fly (+8), Perception (+14), Stealth (+6)</p><p>Racial Modifier: +8 Perception</p><p>Special Qualities: low-light vision, link, share spells</p><p>Tricks: +1 Attack, Come, Down, Guard, Heel, Seek, Stay</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Quiver of Endless Arrows]</p><p>Originally Posted by <a href="http://www.andycollins.net/Features/stuff_that_holds_stuff.htm" target="_blank">Stuff</a></p><p></p><p>Quiver of Endless Arrows: This quiver is a boon to the expert archer, for it magically creates an endless supply of masterwork arrows (of an appropriate size for the wearer). Each arrow exists for only a single round after it is drawn. The arrows don't exist until they are drawn, so they can't receive magical enhancements while still "in the quiver," even by such means as greater magic weapon (though such effects can be added after the arrow is drawn).</p><p></p><p>Caster Level: 7th; Prerequisites: Craft Wondrous Item, minor creation; Market Price: 900 gp; Weight: 3 lb.[/sblock]</p><p></p><p>[sblock=Game Premise]It is a clear crisp day as each of you receives a letter by bonded courier. The letter is heavy with seals and offers you the position of one of the 6 wardens of RoseDown. The letter is in response to your application for employment for the position that you had almost forgotten about submitting as it has been over a year since you applied. </p><p></p><p>The letter further details that all decsions are to be made by the warden council which shall comprise you six plus the actual Baronet of RoseDown. The commission if for the growth and expansion of said castle/village and while the group is charged with growing,expanding and protecting the castle/village it perfectly makes clear that there are no property rights involved unless you should choose to purchase land in the area.</p><p></p><p>In Compensation each you are offered a monthly stipend of 500 gold piece, a land grant near Rosedown of 500 acres and the services on one squad (5 men and 1 seargent). Additionaly, they offer to furnish mounts for you, your squad of men (riding horses), a heavy draft wagon and 6 draft horse and goods up to a value of 2000 gold pieces to set you on your way.[/sblock]</p><p></p><p><strong>ROSEDAWN</strong></p><p>Land Grant (500 acres)</p><p>Monthly Stipend (500gp)</p><p>One Squad (6, 5 men + 1 seargent)</p><p>7 Riding Horses (light horses)</p><p>Wagon w/ 6 draft horses (heavy horses)</p><p>2000 gps worth of goods:</p><p>---</p></blockquote><p></p>
[QUOTE="Rhun, post: 5793087, member: 29098"] Mostly finished. One more feat to choose, and a tiny bit of gold left to spend. [size=3][b][color=chartreuse]Edoryan Storm[/color][/b][/size] Neutral Good Human Male Ranger 5 [b]Description[/b] Edoryan stands a hands-breadth over six feet in hieght, with a lean, athletic build. A fair looking man with a well-manicured strip beard, and clan symbols tattoed in woad, Edoryan tends to dress in browns, greens and grays that help to camoflage him while in the wilds. He is youngish, perhaps in his mid-twenties, though his eyes show wisdom and experience beyond his years. [URL=http://imageshack.us/photo/my-images/197/colemckennabywenm.jpg/][IMG]http://img197.imageshack.us/img197/1331/colemckennabywenm.jpg[/IMG][/URL] [b]Personality & Background[/b] Edoryan was born in the highlands, where he learned hunting and tracking at an early age from his father Faloryan. At the age of fifteen winters, Edoryan left the village where he had grown up to seek something more from life. Being skilled at tracking and hunting, and a fine shot with a longbow, he found service as a hunter and scout for Lord Bainard. He excelled in his position, and by the time he was twenty, he was serving as Huntsmaster. While a prestigious position, it was certainly not as good as serving as a Warden of RoseDawn, and so when the opportunity arose to apply for that position, Edoryan eagerly submitted his application. XPs: [sblock=Experience Tracker][/sblock] [b]Stats[/b] Str 14 (+2) (5 points) Dex 20 (+5) (7 points, +2 human bonus, +1 level advancement, +2 enhancement) Con 14 (+2) (5 points) Int 12 (+1) (2 points) Wis 14 (+2) (5 points) Cha 10 (+0) (0 points) [b]General[/b] HP: 48 (20 [Levels 1&2] + 18 [Levels 3-5] + 10 [con]) AC: 21 (10 base, +5 dex, +5 armor, +1 shield])[size=1] --- Touch AC 14 --- Flatfooted 16[/size] Initiative: +7 (+5 dex, +2 trait) Move: 30’ (30’ base) [b]Combat[/b] BAB: +05[size=1] Melee: +07 --- Greatsword +08 2d6+3/19-20 --- Spiked Gauntlet +07 1d4+2/x2 --- Dagger +07 1d4+2/19-20 --- Hand Axe +07 1d6+2/x3 Ranged: +10 --- Longbow +12 (+13 within 30') 1d8+3/x3 (1d8+4 within 30') --- Dagger +10 (+11 within 30') 1d4+2/19-20 (1d4+3 within 30') CMB +7 CMD 21[/size] [b]Saves:[/b][size=1] Fort: +7 (4 base, + 3 con) Ref: +9 (4 base, + 5 dex) Wil: +4 (1 base, + 2 wis, +1 trait)[/size] [b]Skills:[/b][size=1] - (45 total: 30 class, + 5 int, +5 human, +5 favored class) – Climb +12 (5 ranks, +3 cs, +2 str, +2 circumstance) Craft (Traps) +06 (2 ranks, +3 cs, +1 int) Craft (Bows/Arrows) +05 (1 rank, +3 cs, +1 int) Handle Animal +07 (4 ranks, +3 cs, +0 cha) Heal +08 (1 rank, +3 cs, +2 wis, +2 circumstance) Intimidate +05 (2 ranks, +3 cs, +0 cha) Knowledge (Dungeoneering) +06 (2 ranks, +3 cs, +1 int) Knowledge (Geography) +06 (2 ranks, +3 cs, +1 int) Knowledge (Nature) +06 (2 ranks, +3 cs, +1 int) Linguistics +02 (1 rank, +1 int) Perception +10 (5 ranks, +3 cs, +2 wis) Profession +03 (1 rank, +2 wis) Ride +10 (2 ranks, +3 cs, +5 dex) Spellcraft +05 (1 ranks, +3 cs, +1 int) Stealth +15 (5 ranks, +3 cs, +5 dex, +2 circumstance) Survivial +10 (5 ranks, +3 cs, +2 wis) Swim +09 (4 ranks, +3 cs, +2 str)[/size] [b]Languages: (3 languages known: common, + 2 linguistics)[/b][size=1] - Common - Sylvan - Giant[/size] [b]Feats:[/b][size=1] - Weapon Focus: Longbow (human bonus) - Point Blank Shot (1st level) - Precise Shot (2nd Level Class Feature) - Rapid Shot (3rd level) - Endurance (3rd Level Class Feature) - TBD (5th level)[/size] [b]Traits[/b][size=1] - Indomitable Faith - Reactionary[/size] [b]Class Features:[/b][size=1] - Favored Enemies [Humanoid: Giant (+4), Animal (+2)] - Track (+ 1/2 ranger level to Survival checks for tracking) - Wild Empathy (+ 1/2 ranger level to Charisma checks) - Combat Style: Archery (Precise Shot) - Endurance - Favored Terrain [Forest] - Hunter's Bond [Bird: Eagle] - Spells[/size] [b]Racial Features:[/b][size=1] - +2 to One Ability Score - Medium Size - Normal Speed - Bonus Feat - Skilled - Favored Class[/size] [b]Arms, Armor and Equipment:[/b][size=1] - Mithral Chain Shirt +1 1100gp 10lb - Composite (STR+2) Longbow +1 2600gp 03lb - Quiver of Endless Arrows 900gp 03lb - Belt of Incredible Dexterity (+2) 4000gp 01lb - Campfire Bead 720gp ---- - Ioun Torch 75gp ---- - Wand (Speak w/ Animals, 20 charges) 300gp ---- - Handy Haversack 2000gp 05lb --- Climber's Kit 80gp (05lb) --- Healer's Kit 50gp (01lb) --- Explorer's Outfit x2 16gp (08lb) --- Waterproof Bags x4 02gp (02lb) --- Bedroll 01sp (05lb) --- Trail rations, 4 days 02gp (04lb) --- Iron Pot 08sp (08lb) --- Waterskin 01gp (04lb) --- Pouch (for spices) 01gp (0.5lb) ----- Salt, pepper, saffron, etc. 10gp ---- --- Flask, acid x2 20gp (02lb) --- Flask, alchemist fire x2 40gp (02lb) --- Smokestick x2 40gp (01lb) - Pouch, belt 01gp 0.5lb --- Charcoal, 1 stick 05sp ---- --- Compass 10gp 0.5lb --- Flint & Steel 01gp ---- --- Potions (Cure Light wounds) x2 100gp 0.2lb - Greatsword, masterwork 350gp 08lb - Spiked Gauntlet 5gp 01lb - Dagger, sawback blade 7gp 01lb - Handaxe 6gp 03lb - Buckler, masterwork 155gp 05lb - Explorer's Outfit ----- ---- - Ranger's Boots (MW Tool, Stealth) 50gp 01lb [/size] [sblock=Wealth Tracker]After equipping character: 10pp, 50gp, 64 sp, 20cp[/sblock] Encumberance: LIGHT [b]Spells Prepared[/b][size=1] 1st Level (DC: 14, 2 spells): Gravity Bow, Entangle[/size] [b][color=chartreuse]Nonios, Eagle Companion[/color][/b] [sblock=Stats] HD 3 (HP 20) Size Small Speed 10 ft., fly 80 ft. (average) AC 15 (+2 dex, +2 natural, +1 size) BAB +2 Attack bite +5 (1d4), 2 talons +5 (1d4) Fort +4, Ref +5, Wil +3 Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Feats: (2) Weapon Finesse, Skills: (3 ranks) Fly (+8), Perception (+14), Stealth (+6) Racial Modifier: +8 Perception Special Qualities: low-light vision, link, share spells Tricks: +1 Attack, Come, Down, Guard, Heel, Seek, Stay [/sblock] [sblock=Quiver of Endless Arrows] Originally Posted by [url=http://www.andycollins.net/Features/stuff_that_holds_stuff.htm]Stuff[/url] Quiver of Endless Arrows: This quiver is a boon to the expert archer, for it magically creates an endless supply of masterwork arrows (of an appropriate size for the wearer). Each arrow exists for only a single round after it is drawn. The arrows don't exist until they are drawn, so they can't receive magical enhancements while still "in the quiver," even by such means as greater magic weapon (though such effects can be added after the arrow is drawn). Caster Level: 7th; Prerequisites: Craft Wondrous Item, minor creation; Market Price: 900 gp; Weight: 3 lb.[/sblock] [sblock=Game Premise]It is a clear crisp day as each of you receives a letter by bonded courier. The letter is heavy with seals and offers you the position of one of the 6 wardens of RoseDown. The letter is in response to your application for employment for the position that you had almost forgotten about submitting as it has been over a year since you applied. The letter further details that all decsions are to be made by the warden council which shall comprise you six plus the actual Baronet of RoseDown. The commission if for the growth and expansion of said castle/village and while the group is charged with growing,expanding and protecting the castle/village it perfectly makes clear that there are no property rights involved unless you should choose to purchase land in the area. In Compensation each you are offered a monthly stipend of 500 gold piece, a land grant near Rosedown of 500 acres and the services on one squad (5 men and 1 seargent). Additionaly, they offer to furnish mounts for you, your squad of men (riding horses), a heavy draft wagon and 6 draft horse and goods up to a value of 2000 gold pieces to set you on your way.[/sblock] [b]ROSEDAWN[/b] Land Grant (500 acres) Monthly Stipend (500gp) One Squad (6, 5 men + 1 seargent) 7 Riding Horses (light horses) Wagon w/ 6 draft horses (heavy horses) 2000 gps worth of goods: --- [/QUOTE]
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