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*Pathfinder & Starfinder
Jason Bulmahn Speaks about DDXP(His take on the system)
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<blockquote data-quote="Ktulu" data-source="post: 4090541" data-attributes="member: 13465"><p>Interesting. A lot of the things he found to be lacking are things I've been excited about. I ran a game tonight (similar to the kobold adventure, but as a full game, not just encounters) with the party getting in different fights & the warlock only used 2 eldritch blasts the whole time, cleric only throwing out a total of 4 lances, and the fighter only brought the cleave twice. In 3 combats that doesn't seem to me like the players are using the same things over and over. I don't know what it might be like in an extended dungeon, but fighting 10 kobolds in a dungeon seemed to have them try interesting combinations of attacks, rather than just spewing magic missile.</p><p></p><p>As to the comments on monsters; I can agree with his thoughts, except I didn't ever see much different in 3.x. The biggest difference is that monsters have specific racial powers which really seems to make them different than others. Had I run rooms full of the same creatures over and over, though, I could see the tedium building. (though that's what the different monster roles should be for. The kobold skirmisher & dragonshield soldier sure don't feel like the same creature to me.)</p><p></p><p>Ktulu</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4090541, member: 13465"] Interesting. A lot of the things he found to be lacking are things I've been excited about. I ran a game tonight (similar to the kobold adventure, but as a full game, not just encounters) with the party getting in different fights & the warlock only used 2 eldritch blasts the whole time, cleric only throwing out a total of 4 lances, and the fighter only brought the cleave twice. In 3 combats that doesn't seem to me like the players are using the same things over and over. I don't know what it might be like in an extended dungeon, but fighting 10 kobolds in a dungeon seemed to have them try interesting combinations of attacks, rather than just spewing magic missile. As to the comments on monsters; I can agree with his thoughts, except I didn't ever see much different in 3.x. The biggest difference is that monsters have specific racial powers which really seems to make them different than others. Had I run rooms full of the same creatures over and over, though, I could see the tedium building. (though that's what the different monster roles should be for. The kobold skirmisher & dragonshield soldier sure don't feel like the same creature to me.) Ktulu [/QUOTE]
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Jason Bulmahn Speaks about DDXP(His take on the system)
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