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*Pathfinder & Starfinder
Jason Bulmahn Speaks about DDXP(His take on the system)
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<blockquote data-quote="Zinegata" data-source="post: 4090609" data-attributes="member: 61387"><p>True, but again the problem is that some abilities are simply too conditional. They are clearly to be used only in certain situation.</p><p></p><p>I would argue that true tactics is the use of the same tools, but in very different ways depending on the situation. For instance, let us use the example of movement allowance. A character may move five squares every round. That may seem simple and "boring", but a true tactician realizes that they can manipulate this movement in a heck of a lot of ways in order to defeat the enemy.</p><p></p><p>For instance, rather than just charge an enemy two square away, maybe you could decide to swing around and hit them from behind. Or you could decide to move to an entirely different part of the battlefield, to nail a different opponent. Or, you could just take one step backwards, so you have a clear line of sight against an enemy spellcaster hiding in the rear. With a clear LOS, you can now nail the spellcaster with your bow or spells.</p><p></p><p>That's the proper application of tactics. By contrast, having an ability that pretty much says "Use me against undead" (i.e. Turn Undead) or something similar is just adding new tools to your tool kit. And it doesn't take a lot of thinking if you need to choose between a screwdriver and a wrench when you want to tighten a loose pipe.</p></blockquote><p></p>
[QUOTE="Zinegata, post: 4090609, member: 61387"] True, but again the problem is that some abilities are simply too conditional. They are clearly to be used only in certain situation. I would argue that true tactics is the use of the same tools, but in very different ways depending on the situation. For instance, let us use the example of movement allowance. A character may move five squares every round. That may seem simple and "boring", but a true tactician realizes that they can manipulate this movement in a heck of a lot of ways in order to defeat the enemy. For instance, rather than just charge an enemy two square away, maybe you could decide to swing around and hit them from behind. Or you could decide to move to an entirely different part of the battlefield, to nail a different opponent. Or, you could just take one step backwards, so you have a clear line of sight against an enemy spellcaster hiding in the rear. With a clear LOS, you can now nail the spellcaster with your bow or spells. That's the proper application of tactics. By contrast, having an ability that pretty much says "Use me against undead" (i.e. Turn Undead) or something similar is just adding new tools to your tool kit. And it doesn't take a lot of thinking if you need to choose between a screwdriver and a wrench when you want to tighten a loose pipe. [/QUOTE]
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Jason Bulmahn Speaks about DDXP(His take on the system)
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