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General Tabletop Discussion
*Pathfinder & Starfinder
Jason Bulmahn Speaks about DDXP(His take on the system)
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<blockquote data-quote="RangerWickett" data-source="post: 4090987" data-attributes="member: 63"><p>I suggest we all consider something before we worry too much about the options and complexity of 4th edition.</p><p></p><p>Have you ever demoed D&D or Magic at Gen Con? Or any of their other games? Compare how many options you get in that demo to how it is in the real game.</p><p></p><p>The demo of Magic basically boils down to "We've both got creatures of ascending power levels, but you're the blue-white mage so you can bounce a few and prevent some damage, and I'm the red-green mage so my critters are bigger and I can burn you to the face."</p><p></p><p>Last night I played a game of Magic where I Ray of Commanded my opponent's Brooding Saurian, Blood Lusted his only potential blocker, Electrolyzed to kill the blocker and hit my opponent for 1 damage and draw a card, and then cast Haze of Rage which copied itself once for each other spell I'd played that turn, giving the stolen Saurian and my Wee Dragonauts each +4 power (not to mention the +8 power the dragonauts got because I cast all those instants), and then I swung in for the kill.</p><p></p><p>Demos are meant to be simple to learn. They're meant to be easy so as not to discourage players from trying the game out again. To people unfamiliar with D&D, I'm sure the demo was great fun. For those of us with D&D experience, well, the D&D Experience was never going to have enough options to satisfy us. It was just showing off some of the new stuff. You have to assume there's going to be tons more options in the full game.</p><p></p><p>Complaining about how difficult or how simple the game is from a half-hour demo is jumping to conclusions.</p><p></p><p><span style="font-size: 9px">(I'll agree about the saves seeming simplistic, though.)</span></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4090987, member: 63"] I suggest we all consider something before we worry too much about the options and complexity of 4th edition. Have you ever demoed D&D or Magic at Gen Con? Or any of their other games? Compare how many options you get in that demo to how it is in the real game. The demo of Magic basically boils down to "We've both got creatures of ascending power levels, but you're the blue-white mage so you can bounce a few and prevent some damage, and I'm the red-green mage so my critters are bigger and I can burn you to the face." Last night I played a game of Magic where I Ray of Commanded my opponent's Brooding Saurian, Blood Lusted his only potential blocker, Electrolyzed to kill the blocker and hit my opponent for 1 damage and draw a card, and then cast Haze of Rage which copied itself once for each other spell I'd played that turn, giving the stolen Saurian and my Wee Dragonauts each +4 power (not to mention the +8 power the dragonauts got because I cast all those instants), and then I swung in for the kill. Demos are meant to be simple to learn. They're meant to be easy so as not to discourage players from trying the game out again. To people unfamiliar with D&D, I'm sure the demo was great fun. For those of us with D&D experience, well, the D&D Experience was never going to have enough options to satisfy us. It was just showing off some of the new stuff. You have to assume there's going to be tons more options in the full game. Complaining about how difficult or how simple the game is from a half-hour demo is jumping to conclusions. [size=1](I'll agree about the saves seeming simplistic, though.)[/size] [/QUOTE]
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Jason Bulmahn Speaks about DDXP(His take on the system)
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