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Jason Bulmahn Speaks about DDXP(His take on the system)
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<blockquote data-quote="Tuft" data-source="post: 4091046" data-attributes="member: 60045"><p>It's interesting that people keep bringing up Axis & Allies in this discussion.</p><p></p><p>I had some friends hat played a lot of A&A (2nd edition). So much that the system kind of "broke" for them.</p><p></p><p>They noted that there always seemed to be a few extremely decisive armored battles around Leningrad/Murmansk early on in the game. If the German player won a decisive victory, then the Russian player would be so weakened that he fell to the Japanese Armor rolling up his rear through Siberia from Chinese factories. If the Russian player won a decisive victory, the German player was so weakened that the British and the US could get a foothold in Western Europe. Only in a non-decisive draw in these early battles was the rest of the board anything but window dressing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Very often either the Allied or the Axis side would simply concede after losing these early battles due to bad dice rolls - usually before the US player had time to do little more than to produce a few transports and tanks and ship them over to the UK... </p><p></p><p></p><p>I guess it is that kind of swingyness that the opening post hints at. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tuft, post: 4091046, member: 60045"] It's interesting that people keep bringing up Axis & Allies in this discussion. I had some friends hat played a lot of A&A (2nd edition). So much that the system kind of "broke" for them. They noted that there always seemed to be a few extremely decisive armored battles around Leningrad/Murmansk early on in the game. If the German player won a decisive victory, then the Russian player would be so weakened that he fell to the Japanese Armor rolling up his rear through Siberia from Chinese factories. If the Russian player won a decisive victory, the German player was so weakened that the British and the US could get a foothold in Western Europe. Only in a non-decisive draw in these early battles was the rest of the board anything but window dressing. ;) Very often either the Allied or the Axis side would simply concede after losing these early battles due to bad dice rolls - usually before the US player had time to do little more than to produce a few transports and tanks and ship them over to the UK... I guess it is that kind of swingyness that the opening post hints at. ;) ;) [/QUOTE]
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Jason Bulmahn Speaks about DDXP(His take on the system)
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