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Jason Bulmahn Speaks about DDXP(His take on the system)
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<blockquote data-quote="Cadfan" data-source="post: 4091232" data-attributes="member: 40961"><p>That seems a little unfair. In 3e, you'd get one type of kobold that the DM would kit out with different weapons and tactics. In 4e, you get several types of kobolds already kit out with different weapons and tactics. Its unfair to pick out one type of kobold in 4e and complain that it doesn't have the same breadth of the entire 3e kobold race.</p><p></p><p>As for other points, I do think it will be easy to create characters that just do one thing every round after they're out of limited use abilities.</p><p></p><p>But just looking at the powers available, I don't think that will automatically happen. Look at the Rogue preview- there was one attack that had improved accuracy, and one attack that had improved mobility. Which one you use will vary by situation. Or look at the Fighter. There's one attack for pushing people, and one attack for hitting multiple adjacent foes. Which one you use depends heavily on your situation. Or look at the Warlock, who has three at will powers, each which attack a different defense, and two of which come with rider effects.</p><p></p><p>Overall, I was pretty impressed with the diversity of options. For non spellcasters, the diversity of choice available to these first level characters basically outstripped what you'd get in 3e until moderately high levels.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4091232, member: 40961"] That seems a little unfair. In 3e, you'd get one type of kobold that the DM would kit out with different weapons and tactics. In 4e, you get several types of kobolds already kit out with different weapons and tactics. Its unfair to pick out one type of kobold in 4e and complain that it doesn't have the same breadth of the entire 3e kobold race. As for other points, I do think it will be easy to create characters that just do one thing every round after they're out of limited use abilities. But just looking at the powers available, I don't think that will automatically happen. Look at the Rogue preview- there was one attack that had improved accuracy, and one attack that had improved mobility. Which one you use will vary by situation. Or look at the Fighter. There's one attack for pushing people, and one attack for hitting multiple adjacent foes. Which one you use depends heavily on your situation. Or look at the Warlock, who has three at will powers, each which attack a different defense, and two of which come with rider effects. Overall, I was pretty impressed with the diversity of options. For non spellcasters, the diversity of choice available to these first level characters basically outstripped what you'd get in 3e until moderately high levels. [/QUOTE]
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Jason Bulmahn Speaks about DDXP(His take on the system)
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