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Jason Bulmahn Speaks about DDXP(His take on the system)
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<blockquote data-quote="themilkman" data-source="post: 4091475" data-attributes="member: 60908"><p>Regarding the swinginess of the system, Jason hit the nail on the head. Whereas he breezed through his games, I got TPKed in both of mine. Mostly, this was due to two things:</p><p></p><p>1.) The loss of a party member. This one is pretty obvious. In one game, we lost both of our defenders, and in the other game we lost our Ranger, which was a big loss against the big bad dragon (BBD). All of these deaths were due to poor familiarity with the game mechanics. Our defenders didn't Second Wind when they should've, and our Ranger kept moving close to enemies to avoid concealment and firing-into-melee penalties that weren't there. I'm sure that a group more familiar with the rules (and possibly with more options available) would have fewer character deaths. Also, dead characters tend to get replaced quickly in my home games, but that wasn't possible in the preview adventures.</p><p></p><p>2.) Coin-toss rolls. In the BBD fight, the dragon recharged his breath weapon just about every other round, and we failed about 75% of our saving throws to stop ongoing damage. This means that some people had damage from two (or more) effects stacked up. If you're taking 10+ damage per round automagically, you're not going to stand for long. I'm not sure what to do about this, but for the times when we weren't horribly overwhelmed, it did make for some pretty tense throws.</p><p></p><p>-The Milkman</p></blockquote><p></p>
[QUOTE="themilkman, post: 4091475, member: 60908"] Regarding the swinginess of the system, Jason hit the nail on the head. Whereas he breezed through his games, I got TPKed in both of mine. Mostly, this was due to two things: 1.) The loss of a party member. This one is pretty obvious. In one game, we lost both of our defenders, and in the other game we lost our Ranger, which was a big loss against the big bad dragon (BBD). All of these deaths were due to poor familiarity with the game mechanics. Our defenders didn't Second Wind when they should've, and our Ranger kept moving close to enemies to avoid concealment and firing-into-melee penalties that weren't there. I'm sure that a group more familiar with the rules (and possibly with more options available) would have fewer character deaths. Also, dead characters tend to get replaced quickly in my home games, but that wasn't possible in the preview adventures. 2.) Coin-toss rolls. In the BBD fight, the dragon recharged his breath weapon just about every other round, and we failed about 75% of our saving throws to stop ongoing damage. This means that some people had damage from two (or more) effects stacked up. If you're taking 10+ damage per round automagically, you're not going to stand for long. I'm not sure what to do about this, but for the times when we weren't horribly overwhelmed, it did make for some pretty tense throws. -The Milkman [/QUOTE]
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Jason Bulmahn Speaks about DDXP(His take on the system)
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