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Jason Bulmahn Speaks about DDXP(His take on the system)
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<blockquote data-quote="Zaruthustran" data-source="post: 4091688" data-attributes="member: 1457"><p>I appreciate the level of detail in Jason's post. But I have to shake my head at the default pessimistic mentality. What I mean by that is that in the whole review, Jason seems to start out auto-disliking any given rule or feature. If it's really good feature, he upgrades it to what can only be described as grudging acceptance. But if the feature is okay/merely adequate, then he actively dislikes it.</p><p></p><p>That's not healthy, and it's not fair. A review of 3E--or any game!--in the same style would likewise come away as generally unfavorable. "Death in 3E is a process that begins at -1 and ends at -10, with characters taking an additional 1 point of damage each round unless they stabilize (a 10% chance). The -10 threshold does not scale with level, and the low starting hit points of first level characters combined with the massive damage potential from crits means that 1st to 6th level characters can be taken from full hit points to stone dead by a single arrow. How lame is that?"</p><p></p><p>I mean, come on. Can we get a little optimism here? If you really dislike new games so much--if you view a new game arms folded, pouting, with a grouchy "you need to impress me" attitude--then please give yourself a break and just stop playing them.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4091688, member: 1457"] I appreciate the level of detail in Jason's post. But I have to shake my head at the default pessimistic mentality. What I mean by that is that in the whole review, Jason seems to start out auto-disliking any given rule or feature. If it's really good feature, he upgrades it to what can only be described as grudging acceptance. But if the feature is okay/merely adequate, then he actively dislikes it. That's not healthy, and it's not fair. A review of 3E--or any game!--in the same style would likewise come away as generally unfavorable. "Death in 3E is a process that begins at -1 and ends at -10, with characters taking an additional 1 point of damage each round unless they stabilize (a 10% chance). The -10 threshold does not scale with level, and the low starting hit points of first level characters combined with the massive damage potential from crits means that 1st to 6th level characters can be taken from full hit points to stone dead by a single arrow. How lame is that?" I mean, come on. Can we get a little optimism here? If you really dislike new games so much--if you view a new game arms folded, pouting, with a grouchy "you need to impress me" attitude--then please give yourself a break and just stop playing them. [/QUOTE]
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Jason Bulmahn Speaks about DDXP(His take on the system)
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