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Jason Bulmahn Speaks about DDXP(His take on the system)
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<blockquote data-quote="Thornir Alekeg" data-source="post: 4091792" data-attributes="member: 15651"><p>I wonder if there was a misapplication of the rules or if it might be something they will/have fixed in the final rules. We know the temp HP cannot stack, I wonder if ongoing damage also should not stack - at least from the same attack type.</p><p></p><p>If you have a cup of flammable liquid that you ignite, it won't burn hotter or faster if you add more of it to the cup, it will flare for a moment as you add it and then return to the level it was burning at before except it will burn for a longer time. </p><p></p><p>Without knowing the rest of how the rules work, I would consider changing something like this so that the ongoing damage does not stack, but the save to end the effects becomes more difficult with additional attacks piled on.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 4091792, member: 15651"] I wonder if there was a misapplication of the rules or if it might be something they will/have fixed in the final rules. We know the temp HP cannot stack, I wonder if ongoing damage also should not stack - at least from the same attack type. If you have a cup of flammable liquid that you ignite, it won't burn hotter or faster if you add more of it to the cup, it will flare for a moment as you add it and then return to the level it was burning at before except it will burn for a longer time. Without knowing the rest of how the rules work, I would consider changing something like this so that the ongoing damage does not stack, but the save to end the effects becomes more difficult with additional attacks piled on. [/QUOTE]
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Jason Bulmahn Speaks about DDXP(His take on the system)
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