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Jason Bulmahn Speaks about DDXP(His take on the system)
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<blockquote data-quote="Zinovia" data-source="post: 4091992" data-attributes="member: 57373"><p>Several points:</p><p></p><p>• Magic Missile every round vs shooting a crossbow - </p><p>In 3E wizards shoot stuff with crossbows at first level because they are decent at it. They usually have a good dex for the AC it provides, and their base attack bonus is +0, which is the same as the cleric and rogue. Of course at higher levels that's not the case anymore. Then when they run out of spells they get cranky and need a nap. I'd rather see a wizard able to keep shooting his magic missiles all day, even if he has a chance to miss with them (like the crossbow, and every other ranged attack). It's more magical than pulling out the bow, and more in-line with the character concept. </p><p></p><p>• Options in combat</p><p>There aren't a lot of choices in first level combat in 3.5. It seems there are some more options in 4E, but the choices are still limited. That's not necessarily a bad thing. You don't want to overwhelm the players at first level. I haven't played 4E, so I can't say how it feels in comparison to a 3.5 first level fight. At least in 4E the options are part of the character concept, not whacking something with your staff due to a lack of any other choice. </p><p></p><p>• Clerics and Radiant energy</p><p>Clerics in 3E channel either positive or negative energy from their gods depending on alignment. I would suspect we'll see a similar mechanic in 4E. Evil clerics won't use glowy holy light stuff, but rather scary dark shadowy stuff. </p><p></p><p>• Static saves vs. ongoing effects</p><p>It does seem odd that the roll needed to overcome the effect is the same for everyone. George Fighter may not have the best Will, so won't it be tougher for him to break out of the charm than Martha Wizard? </p><p></p><p>• Monster diversity</p><p>I'm not sure why there were so many kobolds in the one dungeon, but perhaps some DM's were more creative in how they played them than others. From what I've heard, it sounds like it will be easier to mix things up a bit if you make sure to put in some different flavors of monsters (mmmm, monster flavors). Use some different roles and vary them from one fight to another - even if they are all kobolds. Here's hoping anyway. </p><p></p><p>• 3rd party publishers</p><p>Their employees are entitled to individual opinions, and I'm personally glad to see them taking the time to post their feelings, whether positive or negative. The companies themselves are justifiably annoyed that they still don't have their hands on the new GSL (so far as I know). WotC dropped the ball on that one, even if it does come down to the lawyers. The lead time the 3rd parties are considering paying for is ticking away. It's only a few months to publication now, so they won't have the rules in their hands that much in advance of the rest of us. Any product they tried to do would be rushed. The 5K buy-in seems less worth it as the months eke away. So on the one hand the 3rd parties are being pressured by fans to commit to 4E publications in the future, but they are hesitant to do that without knowing the terms they will have to agree to. It's frustrating all around.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4091992, member: 57373"] Several points: • Magic Missile every round vs shooting a crossbow - In 3E wizards shoot stuff with crossbows at first level because they are decent at it. They usually have a good dex for the AC it provides, and their base attack bonus is +0, which is the same as the cleric and rogue. Of course at higher levels that's not the case anymore. Then when they run out of spells they get cranky and need a nap. I'd rather see a wizard able to keep shooting his magic missiles all day, even if he has a chance to miss with them (like the crossbow, and every other ranged attack). It's more magical than pulling out the bow, and more in-line with the character concept. • Options in combat There aren't a lot of choices in first level combat in 3.5. It seems there are some more options in 4E, but the choices are still limited. That's not necessarily a bad thing. You don't want to overwhelm the players at first level. I haven't played 4E, so I can't say how it feels in comparison to a 3.5 first level fight. At least in 4E the options are part of the character concept, not whacking something with your staff due to a lack of any other choice. • Clerics and Radiant energy Clerics in 3E channel either positive or negative energy from their gods depending on alignment. I would suspect we'll see a similar mechanic in 4E. Evil clerics won't use glowy holy light stuff, but rather scary dark shadowy stuff. • Static saves vs. ongoing effects It does seem odd that the roll needed to overcome the effect is the same for everyone. George Fighter may not have the best Will, so won't it be tougher for him to break out of the charm than Martha Wizard? • Monster diversity I'm not sure why there were so many kobolds in the one dungeon, but perhaps some DM's were more creative in how they played them than others. From what I've heard, it sounds like it will be easier to mix things up a bit if you make sure to put in some different flavors of monsters (mmmm, monster flavors). Use some different roles and vary them from one fight to another - even if they are all kobolds. Here's hoping anyway. • 3rd party publishers Their employees are entitled to individual opinions, and I'm personally glad to see them taking the time to post their feelings, whether positive or negative. The companies themselves are justifiably annoyed that they still don't have their hands on the new GSL (so far as I know). WotC dropped the ball on that one, even if it does come down to the lawyers. The lead time the 3rd parties are considering paying for is ticking away. It's only a few months to publication now, so they won't have the rules in their hands that much in advance of the rest of us. Any product they tried to do would be rushed. The 5K buy-in seems less worth it as the months eke away. So on the one hand the 3rd parties are being pressured by fans to commit to 4E publications in the future, but they are hesitant to do that without knowing the terms they will have to agree to. It's frustrating all around. [/QUOTE]
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